Comments on: The Sound Design of "Avatar" https://designingsound.org/2009/12/28/the-sound-design-of-avatar/ Art and technique of sound design Sat, 01 Apr 2017 12:31:26 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Frank84 https://designingsound.org/2009/12/28/the-sound-design-of-avatar/#comment-529520 Sat, 01 Apr 2017 12:31:26 +0000 https://designingsound.org/?p=1493#comment-529520 ‘Avatar’ is a very good film. Not great, but good. After all, it is written and directed by James Cameron, who generally has a good track record of making good films with interesting characters, dialogue, and story telling. Though it must said first that “Unobtainium” is widely considered to be an engineers joke. Why Cameron didn’t come up with something similar to ‘Adamantium’ from X-Men, is beyond most critics. It couldn’t​ have taken much imagination to come up with something else. But nope, Cameron was content sticking to the joke name coined by engineers.

Also, ‘Avatar’ is very predictable, but nevertheless enjoyable, thanks to the fairly well developed story and characters – though it must be said that there was plenty of room for improvement.

The action scenes are very ably done, showing clearly who is doing what, unlike in some other action films where a lot of detail is lost in the mayhem of battle and special effects. ‘Pacific Rim’ and some of the Marvel films spring to mind as prime offenders here. As a result, the action in ‘Avatar’ is thrilling, largely because we can understand what is happening, and this draws the audience into the scene.

The visuals of ‘Avatar’ are nothing short of spectacular, with a vast range of colours and detail all round. Even though the film was designed for 3D, I’ve only ever seen it in 2D on Blu-Ray, and it is probably one the prettiest, and most nicely designed, films I’ve ever seen, from a purely visual and esthetic standpoint.

The special effects are generally awesome, and the clarity and crispness of detail, both in the jungle, and in the live acted scenes back at the military and scientific base is second to none. I have no idea what camera/s James Cameron used, but they were clearly state of the art.

But my biggest gripe with ‘Avatar’, especially contrasted against the amazing visuals, is the comparitively bland and generic sound design, which I listened to in lossless DTS-Master 5.1 Audio track. Don’t get me wrong, dialogue is crisp and clear, and there no real issues to report. But I just found it lacking in dynamics, discrete satellite sounds, and punchy LFE. The upshot being a fairly unengaging experience. It’s a shame that some of the best action soundtrack designs of modern times are in the sub-par and lacklustre ‘Transformers’ franchise, and not in ‘Avatar’, which is clearly a far superior action/drama sci-flick.

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By: Dotlysol https://designingsound.org/2009/12/28/the-sound-design-of-avatar/#comment-426 Sun, 11 Dec 2011 15:22:58 +0000 https://designingsound.org/?p=1493#comment-426 view at my estore to your friends

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By: AssangeSalay https://designingsound.org/2009/12/28/the-sound-design-of-avatar/#comment-425 Sat, 15 Jan 2011 10:56:15 +0000 https://designingsound.org/?p=1493#comment-425 Where is admin?!
Hope for no silence
bye bye ;))

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By: Lost Chocolate Lab https://designingsound.org/2009/12/28/the-sound-design-of-avatar/#comment-424 Fri, 05 Mar 2010 17:22:35 +0000 https://designingsound.org/?p=1493#comment-424 A short interview with one of the sound designers on Avatar the game from Ubisoft:
http://avatargame.us.ubi.com/blog/?p=281

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By: Designing Sound » AudioMedia January Issue Now Online With More “Avatar” Sound https://designingsound.org/2009/12/28/the-sound-design-of-avatar/#comment-423 Tue, 19 Jan 2010 20:49:12 +0000 https://designingsound.org/?p=1493#comment-423 […] the January Issue of his magazine, featuring a cool article about the sound of Avatar, about which we had already read also in Mix days ago. This time we  have more info about the the main challenge of the sound team […]

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