Rewind…Audio Implementation Greats #3: Crackdown – Realtime Worlds

Thursday, December 13, 2012

In the run-up to this month’s reverb theme, former contributor Damian Kastbauer suggested we re-run this article he put together discussing the game Crackdown for XBOX. The article…

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Exclusive Interview with the Audio Team of "Alan Wake"

Wednesday, December 8, 2010

Alan Wake is definitely one of my favorite games of 2010, both for the game itself and for the sound of it, which is really detailed and interesting from…

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Audio Director Mike Keogh on the sound of "The UnderGarden"

Thursday, November 18, 2010

GameSpot has published a new post on their Sound Byte blog, this time an interview with Mike Keogh, audio director at Vitamin-G, developers of “The UnderGarden”. The UnderGarden…

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More About the Sound of "Crackdown 2"

Monday, October 4, 2010

The October’s issue of Developer Magazine is now available in the official website. This time, our beloved “Heard About” section includes an article about the sound of Crackdown…

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Alan Rankin on the Sound Design of "Alan Wake"

Tuesday, June 29, 2010

Alan Wake is one of my favorite games of this year. This dark story really intrigued me. The sound work is also fascinating, and for that, here are…

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Game Audio at Gamefest 2010: Presentations and Recordings

Tuesday, June 22, 2010

Some of the presentations and audio recordings of the Gamefest 2010 Audio panels are available now for download. High fidelity meets deep interactivity in today’s top game audio…

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Audio Implementation Greats #3: Crackdown – Realtime Worlds

Wednesday, February 10, 2010

One area that has been gaining ground since the early days of EAX on the PC platform, and more recently it’s omnipresence in audio middleware toolsets, is Reverb….

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New Sound Design Website, Plus The Sound Of Dark Sector

Wednesday, August 26, 2009

George Spanos has created a new Game Sound Design Website. It has several articles, videos, and a forum. Looks great! There is an interesting article covering the info…

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