Wwise Free for Indies Too!

Tuesday, March 11, 2014

Following fast on the news that FMOD will be free to independent game developers, now Audiokinetic have announced that the Wwise audio engine is also changing its licensing…

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Wwise Limbo Redux Contest

Wednesday, November 20, 2013

The game Limbo was originally released in 2010, and quickly garnered much critical acclaim for its combination of fluid gameplay, beautiful art style, and evocative sound design. The…

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Interview with Raymond Usher

Monday, September 30, 2013

Guest Contribution by Neil Cullen Raymond Usher started work in the games industry in 1992 as a sound designer at DMA Design, working on a number of titles,…

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Spectral Analysis: Interview with Saki Kaskamanidis

Friday, September 27, 2013

Many thanks to Brad Dyck for contributing this interview. You can follow Brad on Twitter @Brad_Dyck BD: How did you get involved in game audio? SK: It all…

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Finding Your Way With High Dynamic Range Audio In Wwise

Friday, June 21, 2013
Figure 1 - overview

Guest Contribution by: Louis-Xavier Buffoni – Software engineer at Audiokinetic HDR in a Nutshell HDR (“High Dynamic Range”) audio is a technique which draws its inspiration from the…

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Thank You to our February Contributors!

Thursday, February 28, 2013

The month is wrapping up, and tomorrow we start a new featured topic. It’s that time, once again, to thank all of the wonderful people who contributed guest…

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Loudness In Game Audio

Thursday, February 28, 2013
Screen Shot 2013-02-28 at 9.04.35 AM

Finishing up Loudness Month here at Designing Sound I asked the good folks at Audiokinetic (makers of Wwise), Firelight Technologies (makers of FMOD) and G.A.N.G. IESD about what is…

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Capcom Audio Director Tomoya Kishi Interview

Monday, February 11, 2013

Japanese video game composers and musicians get a good bit of coverage and acclaim over in the West, but the people making the booms and whoosh sounds don’t seem to…

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Wwise Project Adventure – Damian Kastbauer

Wednesday, September 5, 2012

I had the wonderful pleasure of throwing Damain Kastbauer some questions about the Wwise Project Adventure which is available with the latest version of Wwise ® – WaveWorks Interactive Sound Engine®   Designing…

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Interview with Leonard J. Paul, of the School of Video Game Audio

Thursday, July 5, 2012

With the rise in popularity of sound design, and game audio as a career choice among audio engineers, there is a growing call for formal training and education…

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