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	<title>Designing Sound &#187; workshop</title>
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	<link>http://designingsound.org</link>
	<description>The Art and Technique of Sound Design</description>
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		<title>Sound and Music Techniques for Narrative Filmmaking at London Film School &#8211; Workshop NEXT WEEK</title>
		<link>http://designingsound.org/2012/01/sound-music-techniques-for-narrative-filmmaking-at-london-film-school-next-week/</link>
		<comments>http://designingsound.org/2012/01/sound-music-techniques-for-narrative-filmmaking-at-london-film-school-next-week/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 15:27:05 +0000</pubDate>
		<dc:creator>Shaun Farley</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[discount code]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[gustavo costantini]]></category>
		<category><![CDATA[london film school]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[the new soundtrack]]></category>
		<category><![CDATA[the school of sound]]></category>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12220</guid>
		<description><![CDATA[The London Film School is hosting a 2 day weekend workshop with Gustavo Costantini on January 28th and 29th. Gustavo Costantini earned his PhD working under Michel Chion, is a Professor of Sound and Editing at the University of Buenos Aires, University of Cinema, and at the National University Institute for the Arts (IUNA). He is also &#8230; <a class="btn read-more" href="http://designingsound.org/2012/01/sound-music-techniques-for-narrative-filmmaking-at-london-film-school-next-week/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>The London Film School is hosting a 2 day weekend workshop with Gustavo Costantini on January 28th and 29th. Gustavo Costantini earned his PhD working under Michel Chion, is a Professor of Sound and Editing at the University of Buenos Aires, University of Cinema, and at the National University Institute for the Arts (IUNA). He is also a board member of the <a href="http://schoolofsound.co.uk">School of Sound</a> and part of the editorial team of <a href="http://www.euppublishing.com/journal/sound">The New Soundtrack</a>. The London Film School is also offering a 20% discount to Designing Sound readers. So if you&#8217;re in the area, you might not want to miss out on the opportunity.</p>
<p>You can register for the course <a href="http://payments.lfs.org.uk/index.php?_a=viewProd&amp;productId=60">here</a>, and make sure to use the discount code <strong>designingsound20%</strong> during checkout.</p>
<p>Here is a brief description of the workshop (full description is available <a href="http://lfs.org.uk/courses/workshops/sound/wssndmus01/index.php">here</a>):</p>
<blockquote><p>SOUND &amp; MUSIC TECHNIQUES FOR NARRATIVE FILMMAKING with Gustavo Costantini Saturday 28th &amp; Sunday 29th January 2012 10.30am-5.30pm &#8211; £200  &#8211; This essential 2-day workshop aims to equip filmmakers with a better understanding of how sound and images are used in filmmaking. Rather than the blank coverage approach now demanded of many sound editors, designers and re-recording mixers, tutor Gustavo Costantini advocates soundtracks to be full of ideas rather than effects. Participants will learn key elements of sound/image strategies and be introduced to all the possible uses of sound and music in film. Extensive use of film clips ranging from THE BIRDS to SAVING PRIVATE RYAN will demonstrate how difficult it is to think in terms of sound and music and how neglected these fields still are. Exclusive material provided by Academy Award-winning Sound Editor Walter Murch will be used to reveal his working methods on the assembly of sound design and film editing. This unique footage will also show the collaboration between Murch and Anthony Minghella on the opening sequence of THE TALENTED MR RIPLEY, from first assembly to the final version.</p></blockquote>
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		<title>Randy Thom at View Conference 2011, Italy</title>
		<link>http://designingsound.org/2011/10/randy-thom-at-view-conference-2011-italy/</link>
		<comments>http://designingsound.org/2011/10/randy-thom-at-view-conference-2011-italy/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 19:11:00 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[conference]]></category>
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		<category><![CDATA[film sound]]></category>
		<category><![CDATA[italy]]></category>
		<category><![CDATA[randy thom]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[view conference]]></category>
		<category><![CDATA[workshop]]></category>

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		<description><![CDATA[Randy Thom will be speaking at View Conference 2011 in October at TorinoIncontra, Turin, Italy. Sound Design and Story Telling, a Master Class with Randy Thom Randy Thom, Director of Sound Design at Skywalker Sound, will walk you through the process of sound design in storytelling. Thom is a firm believer that the sooner the &#8230; <a class="btn read-more" href="http://designingsound.org/2011/10/randy-thom-at-view-conference-2011-italy/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Randy Thom will be speaking at <a href="http://viewconference.it/randy-thom">View Conference 2011</a> in October at TorinoIncontra, Turin, Italy.</p>
<blockquote><p><img class="alignright size-full wp-image-11214" src="http://designingsound.org/files/2011/10/Randy_Thom-132x180.jpeg" alt="" width="132" height="180" /></p>
<p><strong>Sound Design and Story Telling, a Master Class with Randy Thom</strong></p>
<p>Randy Thom, Director of Sound Design at Skywalker Sound, will walk you through the process of sound design in storytelling. Thom is a firm believer that the sooner the sound designer is involved in the pre-production, the better the story can be told. He will walk you through examples of how sound can open doors and solve creative hurdles faced by filmmakers.</p>
<p>28 Oct. | 10:00-12:00 | Sala 1 – Cinema Massimo</p>
<p>In order to participate into the workshop you are required to make a donation of 3 €</p></blockquote>
<p><a href="http://viewconference.it/sound-design-and-story-telling-a-master-class-with-randy-thom">More info</a></p>
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		<title>Hart FX, The New Independent SFX Company of Colin Hart [Exclusive Q&amp;A]</title>
		<link>http://designingsound.org/2010/10/hart-fx-new-independent-sfx-company-of-colin-hart-exclusive-qa/</link>
		<comments>http://designingsound.org/2010/10/hart-fx-new-independent-sfx-company-of-colin-hart-exclusive-qa/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 17:22:38 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[interviews]]></category>
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		<category><![CDATA[colin hart]]></category>
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		<category><![CDATA[sound effects]]></category>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=6714</guid>
		<description><![CDATA[Some months ago, a very good friend of mine started to work on a new sound effects company, putting a lot of effort and passion on the first release, which turned really awesome. The name of this guy is Colin Hart, and is a pleasure for me to introduce you to Hart FX, a new &#8230; <a class="btn read-more" href="http://designingsound.org/2010/10/hart-fx-new-independent-sfx-company-of-colin-hart-exclusive-qa/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_6717" class="wp-caption aligncenter" style="width: 580px"><a rel="attachment wp-att-6717" href="http://designingsound.org/2010/10/hart-fx-new-independent-sfx-company-of-colin-hart-exclusive-qa/hartfx_industrial_03/"><img class="size-full wp-image-6717" src="http://designingsound.org/files/2010/10/HartFX_Industrial_03.jpg" alt="" width="570" height="327" /></a><p class="wp-caption-text">Machine Operator in action</p></div>
<p>Some months ago, a very good friend of mine started to work on a new sound effects company, putting a lot of effort and passion on the first release, which turned really awesome. The name of this guy is <strong><a href="http://www.colinhartonline.com">Colin Hart</a></strong>, and is a pleasure for me to introduce you to <a href="http://hartfx.net"><strong>Hart FX</strong></a>, a new fantastic place for amazing and affordable sound effects for sound designers.</p>
<p>The first library (released today) is called <a href="http://hartfx.net/libraries/industrial001/"><strong>Industrial 001</strong></a> and contains more than <strong>1000 sounds (over 20GB of material)</strong> recorded form different industrial tools such as saws, pneumatic compressors, drills, and more.</p>
<p><span id="more-6714"></span><br />
Colin recorded lots of different performances and several perspectives, using two Deva V recorders simultaneously, with the following microphones:</p>
<ul>
<li>Sennheiser MKH800 MS Stereo Setup</li>
<li>Sanken CSS-5 Stereo Setup</li>
<li>Sanken Cub01 Stereo Setup</li>
<li>Sennheiser MKH60 Shotguns</li>
<li>Audio Technica AT4060 Tube Mic</li>
</ul>
<p><a rel="attachment wp-att-6719" href="http://designingsound.org/2010/10/hart-fx-new-independent-sfx-company-of-colin-hart-exclusive-qa/hartfx_industrial_gear/"><img class="alignnone size-full wp-image-6719" src="http://designingsound.org/files/2010/10/HartFX_Industrial_Gear.jpg" alt="" width="570" height="426" /></a></p>
<p>There&#8217;s a Complete HD version of the library at 192kHz/24-Bit, which includes all the perspectives separately, so you can do your own mix of the recording, or just use one of them. Also, the file is metadata enriched, so you can search by microphone used, or the distance, etc. That&#8217;s what I call flexibility! (And wait&#8230; it&#8217;s just $99).</p>
<p>Colin is also offering 96k and 48k versions of the libraries ($59 and $29 respectively), including the full mixes of each recording and fewer files included. There&#8217;s also a free version available for download. Check the <a href="http://hartfx.net/libraries/industrial001/">product page</a> for more info.</p>
<p><a href="http://designingsound.org/2010/10/hart-fx-new-independent-sfx-company-of-colin-hart-exclusive-qa/"><em>Click here to view the embedded video.</em></a></p>
<p>And well, as you may know I love this kid of projects, and I like to give you more information about the amazing persons behind them and also get more information about the libraries. So, here is a Q&amp;A session I had with Colin, talking about Hart FX:</p>
<p><strong>DS: Colin, please introduce yourself to the readers. Could you tell us a bit more about your career and what you do with sound?</strong></p>
<blockquote><p><strong>CH: </strong>Hey Miguel!  Well, I&#8217;ve been doing sound for about 12 or 13 years now. I&#8217;ve been doing it professionally for 7. I started out doing live sound gigs for a number of years, and then I started to develop an interest in film sound, but I got my foot in the door in music.  I worked at Electric Lady Studios for a little over a year , and worked with on and around some killer projects, but didn&#8217;t really like the industry, so I finally followed my heart into film. Trained doing that for a while and did a few cool gigs here and there. I got fed up with New York City and moved down to Orlando to teach sound at Full Sail University, which is where I am now. I love it here. I teach about 8 &#8211; 10 days a month, which is very rewarding, and I get to do some sound editing here and there over at our dubbing stage.  One of the great things about Full Sail is that my schedule is such that I can lead a very busy freelance life. That has allowed me to do a ton of freelance gigs as well as start this company</p></blockquote>
<p><strong>DS: What about creating your own sfx company appealed to you? What are your expectations with it?</strong></p>
<blockquote><p><strong>CH:</strong> Well, I&#8217;ve been recording sound effects for a little over two years now, so I&#8217;ve started accumulating a lot of them. Back in February, I discovered and outlet, or an audience, for my work, which is my blog. I started putting a bunch of my work up there, which made recording sound effects more rewarding for me. As I started getting into the community, I started getting more traffic, and realized that people really liked my work. Then all of these independent libraries started coming out, and I said, &#8220;Hey, I can do that!&#8221; And so I did.</p>
<p>My main goal with HartFX is to make great sounds accessible to people who can&#8217;t afford expensive sound libraries. Expensive libraries and expensive gear can often be one of the biggest barriers to entry in this industry. If you don&#8217;t have access to a library, it can be very difficult to post a project. I know, because I&#8217;ve been there.</p>
<p>Another thing I&#8217;ve found with a lot of bigger libraries is a lack of quality. That&#8217;s one of the same reasons Ric Viers started his company. I can&#8217;t tell you how many times I&#8217;ve found an awesome sound in a library that I couldn&#8217;t use because I could hear crickets in the background, or I could hear the operator breathing or something like that. Maybe it was the perfect sound, but I needed a different perspective. Maybe I needed a close up, or maybe it was mic&#8217;d too close and needed to sound more natural. With my multi mic library (the Industrial Complete HD), I&#8217;ve fixed that. Now you get one sound from 5 different perspectives, plus a mix that I&#8217;ve done for each one. That&#8217;s 6 files per sound.</p>
<p>So in a nutshell, my goal is to make an incredibly high quality product (as good as, if not better than the big companies) for a very accessible price. That&#8217;s why my nearly 24gb Industrial library (which I&#8217;ve been told I should sell for between $300 and $500) is only $99.</p></blockquote>
<p><a rel="attachment wp-att-6716" href="http://designingsound.org/2010/10/hart-fx-new-independent-sfx-company-of-colin-hart-exclusive-qa/hartfx_industrial_02/"><img src="http://designingsound.org/files/2010/10/HartFX_Industrial_02.jpg" alt="" width="570" height="263" /></a></p>
<p><strong>DS: What do you think about this independent sound effects scene that has been growing rapidly these days?</strong></p>
<blockquote><p><strong>CH:</strong> I think it&#8217;s amazing. Like I said before, it&#8217;s all about quality and accessibility. All of the guys that have their own libraries out now are amazingly talented at what they do, and their work is very high quality. That, paired with the low prices that everybody is offering is great! The other cool thing is that you get very unique, very specific libraries. If you go to a bigger company for an animal library, you might get one or two dogs, a few cats, some other random animals, and you&#8217;ll pay a couple hundred bucks for it. In the independent world, you can go to Chuck&#8217;s site and get a library of tons of dog sounds for just $75.</p>
<p>Another cool thing is that most of these libraries are geared towards sound designers. I&#8217;m not expecting anybody to buy my library because they need a great sound of a saw cutting through wood for a documentary they are doing about woodworkers. While that might happen, it&#8217;s probably going to be a rare case. What I&#8217;m expecting is for sound designers to download it and say, &#8220;hey that saw would make a fantastic vocal element to this creature, or that weapon.&#8221; Hence my company tagline: &#8220;Sound Effects for Sound Designers.&#8221;</p></blockquote>
<p><strong>DS: Do you think this community has influenced you (and others) to start these types of projects?</strong></p>
<blockquote><p><strong>CH:</strong> Most definitely. One of the cool things about being a part of the online sound community is that not only do I have an awesome group of people to ask questions to and talk to, but I have constant inspiration from other people doing other work. I might hear the coolest sound, like Nathan&#8217;s pork lard sounds, and be very inspired to go do something I hadn&#8217;t thought of doing before. And what&#8217;s even cooler is that when I&#8217;m done, I get to bring it back and show the community, which then can inspire someone else. It&#8217;s a cyclical thing that just kind of snowballs. That&#8217;s one of the main reasons I even started doing the libraries. I knew I had people that would want the sounds. Very cool.</p></blockquote>
<p><strong>Let&#8217;s talk about the industrial library. How much time did you spent on it? Could you tell us more about the recording sessions, and the different sources you recorded?</strong></p>
<blockquote><p><strong>CH:</strong> Well, I spent about 12 hours recording it, 40 hours editing it, and about 12 &#8211; 15 hours doing metadata entry, paperwork, sample rate conversion, packaging and compression, etc..</p>
<p>The recording sessions were kind of cool. I didn&#8217;t know a lot about the tools, but my assistant, Andy Raut, did. He&#8217;s a fellow sound guy, and happens to be very handy with power tools, so I enlisted his help.  We devised a list of everything we wanted to record (which is much longer than what we had time to record), then set up a time to record it all. I arrived and set up the recorders and mics (I had two Zaxcom Deva Vs, and about 10 mics), and he showed me a little about the tools, how they worked, etc… and I figured out the best way to mic them. So we mic&#8217;d up the first tool (the Mitar Saw was the first one we recorded) and went to town. I had set up a digital sound report in Pages on my laptop, and I kept track of everything there. I wrote down what tool was used, what action it was doing, and all of the mic positions for every single take (we had nearly 100 takes in all &#8211; about 37gb of source material).</p>
<p>We would finish one tool, make sure we had everything, then move on to the next one. It took us 2 6-hour sessions to finish it all. We recorded around 20 different sources total. So many of them sounded so amazingly cool!  And a lot of the sounds didn&#8217;t make it into the library this time around. I&#8217;m planning on making expansions some time in the future.</p></blockquote>
<p><a rel="attachment wp-att-6718" href="http://designingsound.org/2010/10/hart-fx-new-independent-sfx-company-of-colin-hart-exclusive-qa/hartfx_industrial_01/"><img class="alignnone size-full wp-image-6718" src="http://designingsound.org/files/2010/10/HartFX_Industrial_01.jpg" alt="" width="570" height="340" /></a></p>
<p><strong>DS: Any of those &#8220;cool&#8221; accidents? Or an special anecdote from the sessions?</strong></p>
<blockquote><p>At one point we had the big compression tank all miked up doing the hose release sounds (we were pulling the hose out of the tank, so all of the air released out of the 50&#8242; hose). Apparently we dipped below the trip level on the tank right in the middle of it and we got a great sound of the tank compressor kicking on and filling the tank. Not really something you can do on command. Luckily, we got the sound without any contamination and it made it into the library.</p>
<p>Also, I found out that a Deva V doesn&#8217;t like to do more than 5, sometimes 6 tracks of 192k 24b, which is why we ended up with 2 Devas. We even used the overclocked service mode to put the processor on high speed (ask me, I might tell you how to do this :-) ! ) and when we had 6 or 7 tracks open, it would start the take, get 15 seconds into it, then just stop recording. No warning, no error message, just stopped.  So that took a little while to figure out, but it eventually worked out.</p>
<p>I&#8217;m sure there are more in there, but my brain isn&#8217;t quite working too well at the moment. Too busy worrying about the product launch in a few hours!</p></blockquote>
<p><strong>DS: And what about the Drag Race library? When will it be released? We know it&#8217;s an smaller package, but could you share some details with us?</strong></p>
<blockquote><p><strong>CH:</strong> The drag race library is a cool little library. I started just going out to the track to get some cool sounds. The first time I went I had absolutely no idea what to expect. I had never been there before &#8211; I had never been to any drag track ever before &#8211; I didn&#8217;t know if they would even let me record at all. I got there and just kind of wandered around for a bit, scoping the place out, then chose a spot to record from, and just started recording.</p>
<p>Long story short, almost everything was terrible. All contaminated. So, I decided to go back a second day to try again. This time, I made sure to check the schedule of the race track next to the drag strip to make sure no races were going on, making it impossible to record. There weren&#8217;t. I was in luck! So on that second day, I got there at 8am on a Saturday and recorded until 3:30pm. It was a testing and qualifying day, so there was NOBODY in the stands! I was allowed out on the track behind the cars, so I got some crazy good stuff! You can check out some videos of it and sample sounds on the HartFX site.</p>
<p>More on that library later!</p></blockquote>
<p><strong>DS: What&#8217;s coming on HartFX? Any hints for the next releases?</strong></p>
<blockquote><p><strong>CH:</strong> I have a few up my sleeve. I&#8217;d love to be able to get a third title out before AES, but if I manage it, it will be a smaller one. No promises, but I&#8217;ll try. In the distant future, I plan to have a pretty amazing airplane one in there :-)</p></blockquote>
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		<title>Sound Design and Horror Film Workshop with Alan Howarth at Unsound Festival 2010</title>
		<link>http://designingsound.org/2010/09/sound-design-and-horror-film-workshop-with-alan-howarth-at-unsound-festival-2010/</link>
		<comments>http://designingsound.org/2010/09/sound-design-and-horror-film-workshop-with-alan-howarth-at-unsound-festival-2010/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 15:38:59 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[alan howarth]]></category>
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		<category><![CDATA[horror]]></category>
		<category><![CDATA[poltergeist]]></category>
		<category><![CDATA[raiders of the lost arc]]></category>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=6526</guid>
		<description><![CDATA[Alan Howarth will be giving a free Workshop on Sound Design for Horror Films on October 22 at Unsound Festival 2010. The place is TBA and the tickets are free. A horror sound design workshop with one of the masters in the field, Alan Howarth, who has worked on countless movies including the &#8220;Star Trek&#8221; &#8230; <a class="btn read-more" href="http://designingsound.org/2010/09/sound-design-and-horror-film-workshop-with-alan-howarth-at-unsound-festival-2010/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-6528" href="http://designingsound.org/2010/09/sound-design-and-horror-film-workshop-with-alan-howarth-at-unsound-festival-2010/attachment/238016/"><img class="alignright size-full wp-image-6528" src="http://designingsound.org/files/2010/09/238016.jpg" alt="" width="198" height="226" /></a></p>
<p><strong>Alan Howarth</strong> will be giving a free<strong><a href="http://unsound.pl/en/festival/program/panels-workshops/2010"> Workshop on Sound Design for Horror Films</a></strong> on October 22 at <strong>Unsound Festival 2010</strong>. The place is TBA and the tickets are free.</p>
<blockquote><p>A horror sound design workshop with one of the masters in the field, Alan Howarth, who has worked on countless movies including the &#8220;Star Trek&#8221; series, &#8220;Poltergeist&#8221;, &#8220;The Thing&#8221;, &#8220;Raiders of The Lost Arc&#8221;, &#8220;Exterminator 2&#8243;, &#8220;Robocop 2&#8243;, and many more.</p></blockquote>
<p>Also, he will be hosting a Q&amp;A Session on October 24 at Krakow Music Academy Concert Hall.</p>
<blockquote><p>UK horror soundtrack expert Joel Martin speaks with Alan Howarth about working with John Carpenter on seminal horror soundtracks for films such as &#8220;Escape From New York&#8221;, &#8220;Halloween&#8221; 2,3,4,5,6, &#8220;They Live!&#8221; and &#8220;Prince of Darkness&#8221;. Also discusses his role as sound designer for the &#8220;Star Trek&#8221; movies, &#8220;The Thing&#8221;, &#8220;Poltergeist&#8221;, &#8220;Raiders of The Lost Arc&#8221; and many more.</p></blockquote>
<p>More info at <strong><a href="http://unsound.pl/en/festival/program/panels-workshops/2010">Unsound</a></strong></p>
<p>Via <a href="http://twitter.com/usoproject/status/25906903445">@usoproject</a></p>
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		<title>The Wwise Tour 2009</title>
		<link>http://designingsound.org/2009/11/the-wwise-tour-2009/</link>
		<comments>http://designingsound.org/2009/11/the-wwise-tour-2009/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 18:06:53 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[agenda]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[tour]]></category>
		<category><![CDATA[workshop]]></category>
		<category><![CDATA[wwise]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=994</guid>
		<description><![CDATA[Audiokinetik has announced The Wwise Tour 2009 that will take place next week. will be held in 4 different locations: Seattle – November 11th (5 to 9 pm) – @ Microsoft Campus Vancouver – November 12th (6 to 10 pm) – @ Vancouver Film School Los Angeles – November 16th (6 to 10 pm) – &#8230; <a class="btn read-more" href="http://designingsound.org/2009/11/the-wwise-tour-2009/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.audiokinetic.com/"><img class="size-full wp-image-995 alignleft" style="margin-left: 20px; margin-right: 20px;" title="Wwise_Tour" src="http://designingsound.org/files/2009/11/Wwise_Tour.png" alt="Wwise_Tour" width="180" height="140" /><strong>Audiokinetik</strong></a> has announced<strong> <a href="http://www.audiokinetic.com/4105/events.asp">The Wwise Tour 2009</a></strong> that will take place next week. will be held in 4 different locations:</p>
<ul>
<li>Seattle – November 11th (5 to 9 pm) – @ Microsoft Campus</li>
<li>Vancouver – November 12th (6 to 10 pm) – @ Vancouver Film School</li>
<li>Los Angeles – November 16th (6 to 10 pm) – @ Culver Studios</li>
<li>San Francisco – November 17th (6 to 10 pm) – @ Dolby Laboratories</li>
</ul>
<p></br><strong>Agenda</strong></p>
<p><strong>&#8212;</strong> Introduction: Where we stand and where we’re going.<br />
<strong>&#8212;</strong> A brief overview of Wwise: a brief tour of its audio pipeline solution.<br />
<strong>&#8212;</strong> Wwise customers have their say:</p>
<ul>
<li> Seattle: &#8220;Tornado Outbreak + Wwise = Love&#8221;, by Scott Bilas, Senior Engineer at Loose Cannon Studios and Robert Ridihalgh, co-founder OMNI Audio.</li>
<li> Vancouver: “From Proprietary to Wwise – The NLG Audio process”, by the Next Level Games Team.</li>
<li> Los Angeles: “Army of Two: The 40th Day &#8211; Audio post-mortem&#8221;, by Lewis James, Audio Director at Electronic Arts Montreal.</li>
<li> San Francisco: “Army of Two: The 40th Day &#8211; Audio post-mortem&#8221;, by Lewis James, Audio Director at Electronic Arts Montreal.</li>
</ul>
<p></br><br />
<strong>&#8212;</strong> Advanced techniques: Discover the latest and most advanced features in Wwise, Wwise Motion and SoundSeed, as well as the McDSP plug-in</p>
<p><strong>Registration</strong></p>
<p>You can <strong><a href="http://www.audiokinetic.com/goto.php?target=WwiseTourRegistration">register here</a></strong>. Spacing is limited, so make sure to register early.</p>
<p>If you have questions, you can <a href="mailto:marketing@audiokinetic.com"><strong>contact Audiokinectik</strong></a>.</p>
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