This article was born out of an idea for a GDC audio talk proposal. Another one of my proposals was selected so I thought I’d turn the core idea of this one into a DS post in case it’s of use to the community.
used under creative commons, click for source
Do you use macros in your music/sound production? If the answer is yes, then this article isn’t for you. Given January’s theme is all about time management, I feel duty-bound to say you should make better use of your time and read one of the many other fantastic articles here on this site. If however, any of the following apply, read on!
“I don’t know what a macro is”
“Macros are just shortcuts right, like CMD C to copy?”
This is a guest article written by Justin Spasevski, a freelance sound designer and mixer based in Sydney, who is currently editing and mixing “The Celebrity Apprentice Australia”. You can view his credits and portfolio on his website Braided Audio.
When looking into the creative aspects of sound design, I’ve always found it interesting how certain workflows can influence the end result. Sure, most of us have developed methods that work well, but sometimes we need to approach things differently in order to achieve something unique. So in light of this, I’ve decided to focus on an area that is of particular interest to me - the use of touch and motion controls for sound design.
Given recent technological advancements in capacitive touchscreens and consumer-level motion sensors, I have found the tech to be increasingly useful for sound design applications. What makes them so interesting is their unique approach to user input, often adding extra dimensions to the standard ‘click’ and ‘type’ interactions we’re all accustomed to.
In this article, I will demonstrate sound design techniques that utilise touch and motion controls and discuss why they can be a valuable asset to any sound designers’ toolkit. Let’s start with the most popular piece of hardware - the iPad.
In the newest episode of the Tonebenders Podcast, two audio podcasts collide when Matthew Marteinsson of Beards, Cats, and Indie Game Audio joins Rene Coronado to delve into the unique challenges of audio for interactive media. Matthew brings his expertise on game audio to bear on workflow, session organization, and asset mixing and mastering, among other subjects. You can find the new Tonebenders episode on the page linked above, as well as on iTunes and Stitcher.
We’re discussing sound for the documentary “Scouts Honor: Inside a Marching Brotherhood” with Director Mac Smith and Co-producer John “JT” Torrijos. The live stream will begin at 8PM (U.S. Eastern). If the stream is not available immediately on the hour, it’s simply because we’re waiting for someone to log in to the hangout. You can watch in the embedded video above, but make sure you head directly to the hangout page if you want to ask any questions when we open up the Q&A.
In a recent post on the blog over at A Sound Effect, Asbjoern Andersen interviews long-time animation sound pro Jeff Shiffman of Boom Box Post. They discuss Jeff’s workflow and approach to sound design, as well as the specific challenges and successes he had working on numerous animated shows. Take a look at the interview here.