The team that brought you the Free Firearm Sound Library is running another kickstarter, this time looking to provide the world with a completely cost free, high quality collection of CC0 licensed medieval weapon sounds. The project aims to include just under 500 unique sound effects, each with multiple takes, designed for use in all kinds of film and video game projects. For more information, or to contribute, check the Medieval Weapons Sound Effects Library Kickstarter Page.Read More
It’s April, and you’d be a fool if you didn’t check out this past month’s freshly released sound libraries. From quiet forests, ocean sounds, and country ambience, to war-torn future soundscapes and the introduction of a new company to the sound design community, plus a BIG contest announcement, Designing Sound’s monthly round up has you covered.Read More
Guest Contribution by Tom Todia
I love Plug-Ins! There, I feel much better now. Since January is the month of the plug-in here at Designing Sound, I thought this was a great opportunity to share one of my new favorites with you.
This plug-in does exactly what its name states but it has a twist that I absolutely love. If you have not yet used it then allow me to introduce you to the “Frequency Shifter”. You will find this little gem as part of the AIR bundle standard with Pro Tools 8 and higher.
I swim in the dark and mysterious water that is game audio. This means that when I produce a sound effect I am often tasked with creating at least half a dozen variations of it. Why isn’t one sound variation enough you ask? Well if you have ever played a Sci-Fi style video game, then you know how often you are likely to hear the same laser gun being fired. Audible repetition is something we try our best to avoid, lest the illusion of the game world be broken. So in that design spirit, let me show you how easily you can create multiple variations of a laser gun with this plug-in without automating a single parameter.Read More
The Recordist has released a new gun library, including 550 sounds for $35.
Presenting The Thompson Machine Gun HD Professional Sound Effects Library, a multi-channel collection of 100 Broadcast WAV tracks recorded at 24-Bit 96kHz. The gun was recorded on two separate occasions. There was a session of shooting and foley and one extra interior foley session. The gun was recorded close up, medium and distant. The multiple channels gives you a broad selection of perspectives to choose from. Sound Designers like to create their own combinations so the individual microphone takes are included. All the multi-channel wav files are time aligned and in mono and stereo. Also included are customized mixes created here in the studio with a generous amount of combinations.
The interior mechanical sounds were recorded with two microphones (Sennheiser MHK-416 & MKH-8040) to give you different perspectives and tonal variations. Again the multi-channel foley wav files are time aligned. Both the original Auto-Ordinance Drum Magazine and Stick Magazine were recorded along with various handling and selector switches.
Here’s a Q&A I had with Axel Rohrbach of BOOM Library, talking about the process on their latest release, Medieval Weapons.
Could you tell us a bit about the process on this library? What happened on the different stages of production?
First we had a rough concept of what should be included in that library. Of course there have to be tons of elements for the Construction Kit and as always a good general sound base for the pre-designed weapons of the Designed collection.
We started discussing about the experiences we had in recording and designing hand weapons and ranged weapons like bows and crossbows for movies or games. One big issue we all came across: we just don’t have enough material to work with. Shortly after that we talked to some reenactment fighting clubs about the most important fighting techniques and what kind of sounds they make. There was one interesting statement: “You can actually hear who knows how to fight with a sword and who doesn’t – the less sound variation, the less skilled the knight is”. That only encouraged us to provide tons of different clanks, clonks and scrapes from different sizes, materials, etc.
We started to record the most important medieval weapon: swords and blades. First we used the real thing and had about ten different swords including one handed, one and a half handed and two handed, a whole bunch of knifes and daggers, one- and two-handed axes, scythes and more. But we already knew that those might not necessarily produce the best thinkable sound for swords or hand weapons. So we grabbed metal poles, bars, sticks, planks and so on to get the extra thing.
After recording the most basic thing for the medieval battle scenery, we started to go out and shoot some bows again. We had a bow / arrow manufacturer build some for us and we tried a lot of things on our own. We attached all kind of things to the arrows, used so called Flu-flu arrows and different kinds of bows. However, same thing here, the real bow sounds interesting but doesn’t really give us the elements to create an in-your-face bow shot, in our opinion. So we also recorded some bow shot sweetener sounds like wood impacts, string sounds and so on which we used either on top of the real recording or on their own to create bow shots for Medieval Weapons – Designed.
We shot a crossbow a while ago which was one of the most boring sounds I ever heard for such a powerful piece of equipment. Again, we decided to record a lot of elements so that designing that mighty William-Tell-ish shot is easy and fun.Read More