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Posted by on Sep 18, 2015 | 0 comments

News: A Sound Effect: How to Design Supreme Sci-Fi Weapon SFX

In a recent blog post, A Sound Effect spoke to sound designers Ruslan Nesteruk and Glen Bondarenko on the techniques and tools they utilize in creating sci-fi weaponry SFX. The post delves into layering, synthesis techniques, breaking down each weapon into its constituent components, and a great deal more. If you want some insights on creating better sci-go weaponry, you owe it to yourself to head over to the post now.

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Posted by on Aug 25, 2014 | 0 comments

Medieval Weapons Sound Effects Library – Kickstarter Announced

The team that brought you the Free Firearm Sound Library is running another kickstarter, this time looking to provide the world with a completely cost free, high quality collection of CC0 licensed medieval weapon sounds. The project aims to include just under 500 unique sound effects, each with multiple takes, designed for use in all kinds of film and video game projects. For more information, or to contribute, check the Medieval Weapons Sound Effects Library Kickstarter Page.

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Posted by on Apr 1, 2014 | 0 comments

SFX Round Up – April 2014

It’s April, and you’d be a fool if you didn’t check out this past month’s freshly released sound libraries. From quiet forests, ocean sounds, and country ambience, to war-torn future soundscapes and the introduction of a new company to the sound design community, plus a BIG contest announcement, Designing Sound’s monthly round up has you covered.

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Posted by on Jan 24, 2013 | 2 comments

I Love Plug-ins!

Guest Contribution by Tom Todia

I love Plug-Ins!  There, I feel much better now. Since January is the month of the plug-in here at Designing Sound, I thought this was a great opportunity to share one of my new favorites with you.

This plug-in does exactly what its name states but it has a twist that I absolutely love. If you have not yet used it then allow me to introduce you to the “Frequency Shifter”. You will find this little gem as part of the AIR bundle standard with Pro Tools 8 and higher.


I swim in the dark and mysterious water that is game audio. This means that when I produce a sound effect I am often tasked with creating at least half a dozen variations of it. Why isn’t one sound variation enough you ask? Well if you have ever played a Sci-Fi style video game, then you know how often you are likely to hear the same laser gun being fired. Audible repetition is something we try our best to avoid, lest the illusion of the game world be broken. So in that design spirit, let me show you how easily you can create multiple variations of a laser gun with this plug-in without automating a single parameter.

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Posted by on Feb 14, 2012 | 0 comments

The Recordist Releases Thompson Machine Gun HD Pro

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The Recordist has released a new gun library, including 550 sounds for $35.

Presenting The Thompson Machine Gun HD Professional Sound Effects Library, a multi-channel collection of 100 Broadcast WAV tracks recorded at 24-Bit 96kHz. The gun was recorded on two separate occasions. There was a session of shooting and foley and one extra interior foley session. The gun was recorded close up, medium and distant. The multiple channels gives you a broad selection of perspectives to choose from. Sound Designers like to create their own combinations so the individual microphone takes are included. All the multi-channel wav files are time aligned and in mono and stereo. Also included are customized mixes created here in the studio with a generous amount of combinations.

The interior mechanical sounds were recorded with two microphones (Sennheiser MHK-416 & MKH-8040) to give you different perspectives and tonal variations. Again the multi-channel foley wav files are time aligned. Both the original Auto-Ordinance Drum Magazine and Stick Magazine were recorded along with various handling and selector switches.

The Recordist

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