Gordon Hempton has a new article up on his Quiet Planet website talking about recording waves.
Find a beach exposed to the open ocean (high-energy) with a large tidal change (higher latitudes) at least several miles from the nearest frequently used road (wilderness) that slopes sharply, so at low tide you encounter diverse substrates (sand, gravel, cobblestones).
Head here to read the full article.
It’s April, and you’d be a fool if you didn’t check out this past month’s freshly released sound libraries. From quiet forests, ocean sounds, and country ambience, to war-torn future soundscapes and the introduction of a new company to the sound design community, plus a BIG contest announcement, Designing Sound’s monthly round up has you covered.
Finding and removing noise (image display from iZotope’s RX 2 Advanced)
As a sound designer, there are many different thoughts that come to mind when considering a topic such as noise. Everything from using tone generated noise, like white noise in the designing of sound effects, to a technical discussion on different types of dither algorithms, but when I kept thinking about noise, one slightly different viewpoint of the word “noise” kept coming back to mind; like attempting to attenuate something that just won’t go away, this question kept creeping back into the forefront of my mind:
How does a sound designer get their “signal” heard through the ever-increasing amount of “noise” that surrounds us (and our intended audience)?
I thought a quick video would be the more efficient way to present this one.
This is a follow up post to Jamie’s article from last night. I spent some time at the Avid booth today to get answers to questions I developed after catching up on the press release data; and to also address some of the points that Jamie brought up in his article.
Let’s start out with this fancy new multiple file formats in the session. It’s quite happy looking at nearly anything you can throw at it. This includes the RF64 wave files that Jamie mentioned in his post. Pro Tools will handle these types of files natively, without any issues. So, yes, multi-channel audio files over 4GB in size are now supported. It’s important to note, however, that
bit and [was incorrect on this…multiple bit rates within one session is supported] sample rate conversions will still need to take place on import. The sessions will not support files of multiple rates, only multiple formats (aiff, wave, etc.)