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	<title>Designing Sound &#187; wall-e</title>
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	<description>The Art and Technique of Sound Design</description>
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		<title>Decisions</title>
		<link>http://designingsound.org/2010/07/decisions/</link>
		<comments>http://designingsound.org/2010/07/decisions/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 16:17:03 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[quotes]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[ben burtt]]></category>
		<category><![CDATA[choices]]></category>
		<category><![CDATA[decisions]]></category>
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		<category><![CDATA[wall-e]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=5274</guid>
		<description><![CDATA[&#8220;You learn that the most important thing that you can do as a sound designer is to make the right choice, for the right sound, at the right moment in the film&#8221; -Ben Burtt]]></description>
			<content:encoded><![CDATA[<blockquote>
<h2>&#8220;You learn that the most important thing that you can do as a sound designer is to make the right choice, for the right sound, at the right moment in the film&#8221;</h2>
</blockquote>
<p style="text-align: right;"><strong>-</strong><strong><a href="http://designingsound.org/2009/09/ben-burtt-special-wall-e-animation-sound-revolution/">Ben Burtt</a></strong></p>
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		<title>Ben Burtt Special: Wall-E &#8211; Animation Sound Revolution!</title>
		<link>http://designingsound.org/2009/09/ben-burtt-special-wall-e-animation-sound-revolution/</link>
		<comments>http://designingsound.org/2009/09/ben-burtt-special-wall-e-animation-sound-revolution/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 13:18:17 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[articles]]></category>
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		<category><![CDATA[building worlds from the sound up]]></category>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=781</guid>
		<description><![CDATA[This is the end of the Ben Burtt Special. In the Extras of the DVD of Wall-E there are an amazing documentary called &#8220;Animation Sound Design: Building Worlds From The Sound Up&#8221;. You have to see it! Don&#8217;t worry if you don&#8217;t have the original DVD, I found that video on YouTube. The embed was &#8230; <a class="btn read-more" href="http://designingsound.org/2009/09/ben-burtt-special-wall-e-animation-sound-revolution/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-643" href="http://designingsound.org/2009/09/ben-burtt-special-wall-e-the-definitive-interview/ben_burtt_wall-e/"><img class="aligncenter" title="Ben_Burtt_WALL-E" src="../files/2009/09/Ben_Burtt_WALL-E.png" alt="Ben_Burtt_WALL-E" width="473" height="310" /></a></p>
<p>This is the end of the <a href="http://designingsound.org/tag/ben-burtt/"><strong>Ben Burtt Special</strong></a>. In the Extras of the DVD of <strong>Wall-E</strong> there are an amazing documentary called &#8220;<strong>Animation Sound Design: Building Worlds From The Sound Up&#8221;</strong>. You have to see it! Don&#8217;t worry if you don&#8217;t have the original DVD, I found that video on YouTube. The embed was disabled but you can see it through this links: <a href="http://www.youtube.com/watch?v=8A6z8QkVHk4"><strong>Part 1</strong></a> | <a href="http://www.youtube.com/watch?v=Jl7lFPZeIOE"><strong>Part 2</strong></a>.</p>
<p>Finally, let&#8217;s check <a href="http://www.timeout.com/film/features/show-feature/5188/ben-burtt-interview.html"><strong>another interview</strong></a> with <strong>Ben Burtt </strong>at <a href="http://www.timeout.com"><strong>Time Out London</strong></a>:</p>
<p><strong>Does a sound designer have to be as much librarian as artist?</strong></p>
<blockquote><p>&#8216;Absolutely. The elements and resources that a sound designer works with are collected from the world around us, and I’ve been collecting sounds for years. Putting in sounds from the real world creates the illusion that these fantasies are credible. So I was always gathering sounds. Animals at the zoo, going out on an aircraft carrier to do motors and airplanes. Travelling around the world, I would always have my recorder with me. If there was a thunderstorm I’d record the thunder. If I got a flat tire I could get a good sound of the rubber slapping the road. I’ve found that almost every sound I’ve recorded, I’ve found a way to use.&#8217;</p></blockquote>
<p><strong>Did you actually invent the term sound designer?</strong></p>
<blockquote><p>&#8216;Some people think I did. I was one of the first, I may not have been absolutely the first. The film industry in sound was originally divided quite sharply between those that recorded sounds, sound editors that synchronised the sounds and sound mixers who were blending everything together. And what George Lucas wanted me to do was record, do the sound edit and then be around to supervise the mixing, so there was one vision throughout. Because the problem with the process was that it wasn’t coordinated properly.&#8217;</p></blockquote>
<p><span id="more-781"></span><br />
<strong>How was it making the switch to digital?</strong></p>
<blockquote><p>&#8216;There are many good things about switching from analogue to digital, mainly the fact that an individual with a collection of desktop equipment can record, edit and do a lot of elaborate mixing. It’s much more artist friendly. The negative things about it? There are some, because you can do things so quickly. Almost anybody can assemble a noise, pile things into a track without much thought. I say, let’s be careful about what we do here, let’s have a plan, let’s be simple if we can. Pick the right sound. Keep your objectivity, discipline yourself.&#8217;</p></blockquote>
<p><strong>How did you become involved with &#8216;Wall•E&#8217;?</strong></p>
<blockquote><p>&#8216;When I finished &#8220;Revenge of the Sith&#8221;, I was pretty worn out with science fiction and laser guns and robots. I said to my wife, no more robots. But Jim Morris, the producer of &#8220;Wall-E&#8221;, called me up and invited me over to Pixar to meet Andrew Stanton who was going to pitch his idea. And I said, ‘What’s it about?’ And he said, ‘It’s a robot movie!’ So driving over there I had my doubts. I love Pixar, I had respect for their work, but I wanted to work on something that’d be new territory. But he sold me on the idea, I thought it was charming. The whole idea that the sound design would include developing lots of vocals, languages, be key material in a film which had relatively little conventional dialogue was a real attraction creatively. [...]</p></blockquote>
<p><strong>Do you see yourself as a figurehead for the latest generation of sound technicians?</strong></p>
<blockquote><p>&#8216;Well, I think &#8220;Star Wars&#8221; had a big impact. It made producers put more time and energy into their soundtracks. I’m proud of it, but it wasn’t just me, I wasn’t the only one who did the sound work on those films, there was always a team of people. I’m not capable of doing it all myself. But I think my calling has always been as the principal inventor. Somebody says, I’ve got a robot, or I’ve got a spaceship, or I’ve got an exploding volcano, get me something that’ll sound good. And that’s probably where I’m the happiest. Inventing something.&#8217;</p></blockquote>
<p><a href="http://www.timeout.com/film/features/show-feature/5188/ben-burtt-interview.html"><strong>Full Interview here.</strong></a></p>
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		<title>Ben Burtt Special: The Making of Sound of Wall-E</title>
		<link>http://designingsound.org/2009/09/ben-burtt-special-the-making-of-sound-of-wall-e/</link>
		<comments>http://designingsound.org/2009/09/ben-burtt-special-the-making-of-sound-of-wall-e/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 15:34:09 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
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		<category><![CDATA[ben burtt special]]></category>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=706</guid>
		<description><![CDATA[In the first Wall-E post I publish a hudge information and interviews about Wall-E. This second post is dedicated to watch and learn about all the techniques and tools employed by Ben Burtt designing the sounds of Wall-E. Let&#8217;s check this four videos of a 30 mins demonstration on how Ben Burtt brought Wall-E to &#8230; <a class="btn read-more" href="http://designingsound.org/2009/09/ben-burtt-special-the-making-of-sound-of-wall-e/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>In the<a href="http://designingsound.org/2009/09/ben-burtt-special-wall-e-the-definitive-interview/"> first <strong>Wall-E</strong> post</a> I publish a hudge information and interviews about <strong>Wall-E</strong>. This second post is dedicated to watch and learn about all the techniques and tools employed by <strong>Ben Burtt</strong> designing the sounds of <strong>Wall-E</strong>.</p>
<p>Let&#8217;s check this four videos of <strong>a 30 mins demonstration</strong> on how <strong>Ben Burtt</strong> brought <strong>Wall-E</strong> to life and he answered a ton of questions from all the visiting journalists.</p>
<p style="text-align: center;"><strong>Part 1</strong></p>
<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="520" height="339" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.dailymotion.com/swf/x8gfbp" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="520" height="339" src="http://www.dailymotion.com/swf/x8gfbp" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p><span id="more-706"></span></p>
<div style="text-align: center;"><strong>Part 2</strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="520" height="339" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.dailymotion.com/swf/x8ghou" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="520" height="339" src="http://www.dailymotion.com/swf/x8ghou" allowscriptaccess="always" allowfullscreen="true"></embed></object><strong><a href="http://www.dailymotion.com/swf/x8ghou"><br />
</a></strong><em><a href="http://www.dailymotion.com/darniobe"></a></em></p>
<p><strong>Part 3</strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="520" height="339" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.dailymotion.com/swf/x8giv2" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="520" height="339" src="http://www.dailymotion.com/swf/x8giv2" allowscriptaccess="always" allowfullscreen="true"></embed></object><strong><a href="http://www.dailymotion.com/swf/x8giv2"><br />
</a></strong><em><a href="http://www.dailymotion.com/darniobe"></a></em></p>
<p><strong>Part 4</strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="520" height="339" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.dailymotion.com/swf/x8gjla" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="520" height="339" src="http://www.dailymotion.com/swf/x8gjla" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<strong><a href="http://www.dailymotion.com/swf/x8gjla"></a></strong></div>
<p>Original Videos By <strong><a href="http://www.collider.com/entertainment/interviews/article.asp/aid/9762/tcid/1">Collider</a></strong></p>
<p>And another video&#8230; <a href="http://www.youtube.com/user/chuckthemovieguy">Chuck the Movieguy</a> interviews <strong>Ben Burtt</strong> for the DVD of Wall-E:</p>
<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="520" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/TNdKNp15oUs&amp;hl=es&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="520" height="344" src="http://www.youtube.com/v/TNdKNp15oUs&amp;hl=es&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
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		<title>Ben Burtt Special: WALL-E &#8211; The Definitive Interview</title>
		<link>http://designingsound.org/2009/09/ben-burtt-special-wall-e-the-definitive-interview/</link>
		<comments>http://designingsound.org/2009/09/ben-burtt-special-wall-e-the-definitive-interview/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 14:03:16 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=641</guid>
		<description><![CDATA[&#8220;WALL•E&#8221; Sound for Film Profile with Ben Burtt from Michael Coleman on Vimeo. When nobody thought that Ben Burtt could return with his robots and laserguns, He strikes back (and even stronger) with WALL-E, an amazing animation film with the perfect dose of sound design that groups all the incredible knowledge, experience and talent of &#8230; <a class="btn read-more" href="http://designingsound.org/2009/09/ben-burtt-special-wall-e-the-definitive-interview/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="520" height="320" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=3043867&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=b8b8b8&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="520" height="320" src="http://vimeo.com/moogaloop.swf?clip_id=3043867&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=b8b8b8&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: center;"><a href="http://vimeo.com/3043867">&#8220;WALL•E&#8221; Sound for Film Profile with Ben Burtt</a> from <a href="http://vimeo.com/colemanfilm">Michael Coleman</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>When nobody thought that <strong>Ben Burtt </strong>could return with his robots and laserguns, He strikes back (and even stronger) with <strong>WALL-E</strong>, an amazing animation film with the perfect dose of sound design that groups all the incredible knowledge, experience and talent of <strong>Ben Burtt</strong> in one place.</p>
<p>Is well as I did with Star Wars, I&#8217;m gonna divide the WALL-E Special in three parts:</p>
<ol>
<li>The Definitive Interview</li>
<li>Sound Design &#8211; Making Of</li>
<li>Animation Sound Design Revolution.</li>
</ol>
<p>I called this &#8220;The Definitive Interview&#8221; because I made a mixture of the best videos, interviews, questions and information out there about WALL-E, all in one place. Below each part, you will find all references and links to all the complete interviews</p>
<p><strong>Wait! Another film of robots!?</strong></p>
<blockquote><p>&#8220;I went to this meeting and said, &#8216;What is the movie about?&#8217; &#8216;Robots!&#8217; &#8221; Burtt says. &#8220;At first I was a little frightened. I thought, &#8216;Is there another new voice that I could come up with, much less the half-dozen robot voices?&#8217; &#8221;<br />
But he appreciated the fact that the Pixar filmmakers wanted him involved very early in development &#8211; much like George Lucas had done with &#8220;Star Wars.&#8221; Burtt became an employee of Pixar, working on a movie with more sound than any he had completed before. By the time it was over, he would also provide the voices for WALL-E and M-O, a cleaning robot who arrives later in the film. (<a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/06/27/PKA711B9NF.DTL&amp;type=movies#ixzz0RBEfZdEo">Vía</a>)</p></blockquote>
<p><span id="more-641"></span><br />
<strong>How long did you work on <em>WALL•E</em></strong><strong>? That’s a lot more sound work than you normally do.</strong></p>
<blockquote><p>For about nine months out of the year I spent time trying to create. I started creating the <em>WALL•E</em> voice, the EVE voice, the AutoPilot, MO and the others. What were the humans going to sound like in their gelatinous condition? Originally they were almost completely Jell-O. We made Jell-O voices that had shimmering, funny, shaking in the voices and stuff. That concept of the voices for the humans was eventually dropped as the sounds developed.</p>
<p>Out of these improvisations of taking sounds from both the real world and some synthesizations, I will fashion what you will hear in the movie. There are like 2600 sound files made for <em>WALL•E</em>, which is a lot; more than I made for any other movie. A <em>Star Wars</em> movie, which is huge, usually takes about 1,000 new sounds. <em>Indiana Jones</em> movies, maybe 700 or 800. So this was gigantic, partly because it just needed so much detail in the sound. Obviously nothing is recorded while you are making the movie. Everything has to be added after the fact. (<a href="http://blog.spout.com/2008/11/26/ben-burtt-interview-the-coolest-geek-job-in-hollywood/">Vía</a>)</p></blockquote>
<p><strong>How did you come up with the sounds for <em>WALL•E</em></strong><strong>? I mean, he doesn’t speak, so you have to sort of make him sound unique.</strong></p>
<blockquote><p>Sometimes, most often, good sounds are just discovered when you are looking for one sound and you suddenly discover another. The sound we used for his treads, that is an army tank. Obvious choice; just go out and record something with treads. But it has been sped up so that it sounds a little tinnier. He does lots of movements in the film; lots of little driving this way, driving that way. We try to put a sound with everything and convince the audience that this character really exists; this illusion.</p>
<p>I needed some soft motors, something we could tailor to shape <em>WALL•E</em>’s movements. I was watching on Turner Classic Movies an old John Wayne movie and there was this army private cranking a generator. I said, “That is a great sound for <em>WALL•E</em>. How can I get one of those WW2 generators?” Well I got this on eBay. That’s what we used. (<a href="http://blog.spout.com/2008/11/26/ben-burtt-interview-the-coolest-geek-job-in-hollywood/">Vía</a>)</p></blockquote>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="520" height="320" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/7ZRPHp3UxvA&amp;hl=es&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="520" height="320" src="http://www.youtube.com/v/7ZRPHp3UxvA&amp;hl=es&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: center;">
<p><strong>How did you come up with <em>WALL·E</em>’s voice?</strong></p>
<blockquote><p>Well honestly I’m guided by Andrew, being the director. I would audition things for him, sets of sounds that might have initially just been motors and beeps and tones. Something I’ve never told him in fact, and now it relates to musical theatre, when he first showed me maybe 10 minutes or so of the storyboards cut together, and the opening of the movie, it had some music and some sound effects in it. That was kind of a way of enticing me into understanding the project. It was that opening song, the vocal in that song that appealed to me in a way that I sort of connected that with the WALL·E character.</p>
<p>There’s a feeling about that, so to some extent maybe the pitch of the voice started out that way, that kind of innocent feeling, that was a thread that I picked up on in that. As you know we went through lots of experiments trying WALL·E as just motor sounds only, some that were beeps and whistles, a little bit more in the R2D2 realm. Although We extracted bits from all of those experiments, when it came down to some of the more expressive vocals it was a little bit in that tone, from that singing voice. I’m not sure why, there was obviously something very charming and appealing about that song. I couldn’t quite pin it down. (<a href="http://www.indielondon.co.uk/Film-Review/wall-e-ben-burtt-interview">Vía</a>)</p></blockquote>
<p><strong>What are some of the sources of the sounds? </strong></p>
<blockquote><p>Well there are thousands of sounds. There were more sound files in Wall-E then any single feature film I’ve ever worked on, about 2500, because every character has a set of sounds and there are lots of movement and lots of dense activity. Stories of sounds, well let’s see – Wall-E’s treads, he drives around, he goes different speeds. When he’s going slowly, he makes a little whirring sound and that is the sound I heard it actually in a John Wayne movie called Island in the Sky on Turner Classic Movies. There was a guy turning a little generator, a soldier generating power. I said I like that generator sound, that is cool, and so where can I get one? I found one on eBay. I bought it. It came in its original 1949 box so we could take that into the studio and perform with it to tailor it to the speed of Wall-E. But that’s only good for when Wall-E is going slow.</p>
<p>When Wall-E is going fast, he needed something higher pitched and more energetic. Once again, I went back through my memory of things. I had recorded bi-planes a long time ago for Raiders of the Lost Ark. The old 1930s bi-planes have an inertia starter. It’s a mechanical crank that cranks the engine up. You do it by hand and then clutch – you connect it and it makes a wonderful whirring sound. So I thought I want to get that and do more with it. I couldn’t bring a bi-plane into the studio but on eBay I found an inertia starter, bought that again, and brought it in. So we built these props for many things. You know, it’s a tradition in animation to have sound effects machines. This goes back to the earliest days of Disney cartoons &#8212; like wind machines and blowing machines and things like that. We actually built several things so we could perform Wall-E sounds that way.(<a href="http://www.moviesonline.ca/movienews_14930.html">Vía</a>)</p></blockquote>
<p><strong>Did you have a favorite robot or a favorite sound in <em>WALL•E</em></strong><strong>?</strong></p>
<blockquote><p>My favorite sound in <em>WALL•E</em>? Well I don’t know. I don’t know. I kind of fell in love with this character. [sound] Moe. I don’t know why. Someone I identify with Moe. Not that I am a good cleaner or anything, but I think that sort of feisty sort of sidekick character that he was appealing to me, and the fact that he has a big character change in the movie. He goes from a robot governed by his duties to a free thinker. That was part of the theme of the movie. (<a href="http://blog.spout.com/2008/11/26/ben-burtt-interview-the-coolest-geek-job-in-hollywood/">Vía</a>)</p></blockquote>
<p style="text-align: center;"><a rel="attachment wp-att-643" href="http://designingsound.org/2009/09/ben-burtt-special-wall-e-the-definitive-interview/ben_burtt_wall-e/"><img class="aligncenter" title="Ben_Burtt_WALL-E" src="../files/2009/09/Ben_Burtt_WALL-E.png" alt="Ben_Burtt_WALL-E" width="473" height="310" /></a></p>
<p><strong>Were Eve’s sounds more modern then? </strong></p>
<blockquote><p>Well, Eve is a very high-tech robot and so, unlike the motors and squeaks and metallic sounds you’ve got with Wall-E, Eve is held together with some sort of force fields and magnetism. A great deal of her sound is purely synthesized musical type of tones that I could make in a music synthesizer and treat it various ways, because her whole character was supposed to be graceful and ethereal, so she always has an electronic noise associated with her floating around. Sometimes she sounds angry if it’s a scene where she needs to be aggressive. Sometimes she’s very enchanting if it’s a more romantic moment. (<a href="http://www.moviesonline.ca/movienews_14930.html">Vía</a>)</p></blockquote>
<p><strong>What about the interplay between the animators? Typically the voices are recorded before and the sound bytes are afterwards. How did it work with this?</strong></p>
<blockquote><p>You’re right. Normally in animation the dialogue is recorded and locked down, takes are selected, and the animators then use those as references for timing and performance. We did actually kind of the same thing here. I started working three years ago on the dialogue for this film and auditioning voices. At first I would make up sets of sounds as auditions for Andrew. I would play a voice and some motors and I’d say, “What do you think of this? Could this be Wall-E?” He might pick out the things he likes the most and we would keep that collection aside and I would string together little montages and then we started giving them to animators and animators would just freely animate to the sounds. Wall-E could come in and play with a ball, slip and fall, or do something, and we had numerous tests, and I could see immediately of course the huge input in a performance that the animation had.</p>
<p>In fact, you would think I would know better, but I was really surprised. They could do amazing things with just a pose, a little movement of the head and the sound seemed so much more authentic when it was sunc up so perfectly. So we went back and forth and developed a sound and picture together and so therefore we ended up with these little character studies. You could play it like a little audition tape. The character would come in, introduce himself and talk and show off their functions so you would hear it and see it. We got confident after awhile that this is what Eve should be and this is what Wall-E should be and then they could move ahead and start animating the movie itself and put it in the story so it was a back and forth process. (<a href="http://www.moviesonline.ca/movienews_14930.html">Vía</a>)</p></blockquote>
<p><strong>How important is it to go back to the original sources of the sounds? I would imagine there is high tech equipment now that can be used to recreate those sounds. </strong></p>
<blockquote><p>Well, people think in this age of computers and digitization that we can now do anything, the way we see how visual effects have leaped to a much higher quantum level and it isn’t quite the same with sound. Sound is a really different creative dimension. The digital technology allows us to manipulate things and you can work quicker and you can practically do the sound for a movie on your laptop computer with a few additional pieces of equipment, whereas 25 years ago it required a huge studio with all kinds of engineers and many people. So, it’s a very personal tool now to do sound because it is digital.</p>
<p>The films that I worked on so much you’re always trying to create this illusion that in a fantasy world things are real, and the style I’ve always followed is to go out into the real world, get real sounds, and impose them into this fantasy world to convince people that these fantasy objects are credible. That has been successful to go out and gather real sounds.</p>
<p>I also love the history of sound effects and there is a great opportunity working for Pixar and Disney because you’re in touch there with a legacy of sound effects creativity that goes back into the 1930s. They used to build all kinds of machines. There is a machine that does flying insects, there is a machine that does a talking clock spring. They’ve got an archive of these machines out there in Burbank and I love that and I look at what a sound effects man does and I love the table top props and things like that. It’s the style.(<a href="http://www.moviesonline.ca/movienews_14930.html">Vía</a>)</p></blockquote>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="520" height="320" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/01gj9SqTSJI&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="520" height="320" src="http://www.youtube.com/v/01gj9SqTSJI&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>What’s your favourite moment from the film?</strong><br />
<strong> </strong></p>
<blockquote><p><strong> </strong>What’s the biggest explosion in the film? I really love the scene where they’re out in space together with the fire extinguisher, I think it’s the lyrical nature of that, the calm in the middle of the storm. That moment, there’s something about putting those two characters out there dancing in space that really takes me back to <em>Peter Pan</em> when I was a kid. I love that film, I think I was five years old when I saw it. I made my mother take me two or three times in one week which was unheard of in those days. It’s that wonderful ability to be transported to a wonderful place where you feel warm and completely secure. Where it occurs in the movie it feels that way to me, it’s great. (<a href="http://www.indielondon.co.uk/Film-Review/wall-e-ben-burtt-interview">Vía</a>)</p></blockquote>
<p><strong>When you talk about bringing the reality to the fantasy, do you find that as films have become more reliant on CG effects and things that aren’t actually there in camera your job has become much more important to ground us in terms of what we are seeing?</strong></p>
<blockquote><p>Certainly. As I said, in a fantasy film the sound is usually the thing – sound acts on people more invisibly because we are not asking you to be so aware of the process. I still think you can be a bit more of a magician being a sound person because people just aren’t aware of what you can do. It is a compliment when people look at a film and they stop and think “I guess that’s just what it sounded like.” Like there’s a mike hanging out there in the scene and they got it when in fact every sound, every footstep, every explosion – somebody had to decide what it was going to be and create it. (<a href="http://www.moviesonline.ca/movienews_14930.html">Vía</a>)</p></blockquote>
<p>That&#8217;s all folks! I hope you like it!</p>
<p><a href="disney.go.com/disneypictures/wall-e/"><strong>WALL-E Official Website</strong></a><br />
<a href="http://www.imdb.com/title/tt0910970/"><strong>WALL-E at IMDB</strong></a></p>
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		<title>September&#8217;s Featured Sound Designer: Ben Burtt</title>
		<link>http://designingsound.org/2009/09/septembers-featured-ben-burtt/</link>
		<comments>http://designingsound.org/2009/09/septembers-featured-ben-burtt/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 18:06:40 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=551</guid>
		<description><![CDATA[I was waiting for this&#8230; For September I&#8217;m gonna make an special of Ben Burtt, one of the most renowed sound designers, and known to many as  &#8220;the father of the modern sound design&#8221;. Bio (wiki) Benjamin &#8220;Ben&#8221; Burtt, Jr. (born July 12, 1948) is a four-time Academy Award-winning American sound designer for many famous &#8230; <a class="btn read-more" href="http://designingsound.org/2009/09/septembers-featured-ben-burtt/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-553" href="http://designingsound.org/2009/09/septembers-featured-ben-burtt/ben_burtt_featured/"><img class="aligncenter size-full wp-image-553" src="http://designingsound.org/files/2009/09/ben_burtt_featured.png" alt="ben_burtt_featured" width="320" height="379" /></a></p>
<p>I was waiting for this&#8230; For September I&#8217;m gonna make an special of <strong>Ben Burtt</strong>, one of the most renowed sound designers, and known to many as  &#8220;the father of the modern sound design&#8221;.</p>
<p><strong>Bio (wiki)</strong></p>
<p>Benjamin &#8220;Ben&#8221; Burtt, Jr. (born July 12, 1948) is a four-time Academy Award-winning American sound designer for many famous and noteworthy films, including Star Wars, Indiana Jones, and WALL-E, as well as a film director, screenwriter, editor and voice actor. He is most notable for creating many of the iconic sound effects heard in the Star Wars films, including the &#8220;voice&#8221; of R2-D2, the lightsaber hum, and the heavy-breathing sound of Darth Vader.</p>
<p>Burtt <strong>earned a college degree in Physics from Allegheny College</strong>. In 1970, he won the National Student Film Festival with a war movie called Yankee Squadron, reputedly after following exposure to classic aviation drama through making an amateur film at Old Rhinebeck Aerodrome, under guidance from its founder, Cole Palen.[1] For his work on the special effects film Genesis he won a scholarship to the University of Southern California, where he earned a Master&#8217;s Degree in Film Production.</p>
<p><span id="more-551"></span></p>
<p><strong>Burtt pioneered modern sound design, especially in the science fiction and fantasy genres</strong>. Before his work in Star Wars Episode IV: A New Hope, science fiction movies tended to use electronic-sounding effects for futuristic devices. <strong>Burtt sought a more natural sound, blending in &#8220;found sounds&#8221; to create the effects</strong>. The lightsaber hum, for instance, was derived from a film projector idling combined with feedback from a broken television set, and the blaster effect started with the sound acquired from hitting a guide wire on a radio tower with a wrench.</p>
<p><strong>Burtt has a reputation for including a sound effect dubbed &#8220;the Wilhelm scream&#8221; in many of the movies he&#8217;s worked on</strong>. Taken from a character named &#8220;Wilhelm&#8221; in the film The Charge at Feather River, the sound can be heard in countless films: for instance, in Star Wars Episode IV: A New Hope when a stormtrooper falls into a chasm and in Raiders of the Lost Ark when a Nazi soldier falls off the back of a moving car.</p>
<p>One of Burtt&#8217;s more subtle, but highly effective sound effects is the &#8220;audio black hole.&#8221; In Attack of the Clones, Burtt&#8217;s use of the audio black hole involved the insertion of a short interval of absolute silence in the audio track, just prior to the detonation of &#8220;seismic charges&#8221; fired at the escaping Jedi spaceship. The effect of this second or less of silence is to accentuate the resulting explosion in the mind of the listener. Burtt recalled the source of this idea as follows: &#8220;I think back to where that idea might have come to me&#8230;I remember in film school a talk I had with an old retired sound editor who said they used to leave a few frames of silence in the track just before a big explosion. In those days they would &#8216;paint&#8217; out the optical sound with ink. Then I thought of the airlock entry sequence in 2001. I guess the seeds were there for me to nourish when it came to the seismic charges.&#8221;</p>
<p><a rel="attachment wp-att-554" href="http://designingsound.org/2009/09/septembers-featured-ben-burtt/ben_burtt-_working/"><img class="aligncenter size-full wp-image-554" src="http://designingsound.org/files/2009/09/ben_burtt._working.jpg" alt="ben_burtt._working" width="417" height="278" /></a></p>
<p><strong>Some Awards &amp; Nominations</strong></p>
<ul>
<li><strong>Academy Award for Sound Effects Editing</strong> &#8211; E.T. the Extra-Terrestrial</li>
<li><strong>Academy Award for Sound Effects Editing</strong> &#8211; Indiana Jones and the Last Crusade</li>
<li><strong>Special Achievement Award (Academy) for Sound Editing</strong> &#8211; Star Wars Episode IV: A New Hope</li>
<li><strong>Special Achievement Award (Academy) for sound editing</strong> &#8211; Raiders of the Lost Ark</li>
<li><strong>Academy Award Nomination for Best Sound and Sound Effects Editing </strong>- Star Wars Episode VI: Return of the Jedi</li>
<li><strong>Academy Award Nomination for Sound Effects Editing</strong> &#8211; Willow</li>
<li><strong>Academy Award Nomination for Best Sound</strong> &#8211; Indiana Jones and the Last Crusade</li>
<li><strong>Academy Award Nomination for Best Documentary, Short Subjects </strong>- Special Effects: Anything Can Happen</li>
<li><strong>Academy Award Nomination for Best Effects, Sound Effects Editing</strong> &#8211; Star Wars Episode I: The Phantom Menace</li>
<li><strong>Academy Award Nomination for Best Sound and Sound Effects Editing</strong> &#8211; WALL-E</li>
<li><strong>Golden Reel Award for Best Sound Editing</strong>, <strong>Sound Effects, Foley, Dialogue and ADR Animation in a Feature Film</strong> &#8211; WALL-E</li>
<li><strong>BAFTA Film Award for Best Sound</strong> &#8211; Star Wars</li>
</ul>
<p><strong>Featured Work</strong></p>
<ul>
<li> <strong>Star Trek</strong> (2009) &#8211;  Sound designer and Sound editor</li>
<li> <strong>WALL-E</strong> (2008) &#8211;  Character voice designer, Sound designer, Sound re-recording mixer and Supervising sound editor</li>
<li><strong> Indiana Jones and the Kingdom of the Crystal Skull </strong>(2008) &#8211; Sound designer and Supervising sound editor</li>
<li> <strong>Munich </strong>(2005) &#8211; Sound designer and Supervising sound editor</li>
<li> <strong>Star Wars: Episode III</strong> &#8211; Revenge of the Sith (2005) &#8211; Sound designer and Supervising sound editor</li>
<li> <strong>Star Wars: Episode II</strong> &#8211; Attack of the Clones (2002) &#8211; Sound designer and Supervising sound editor</li>
<li> <strong>Star Wars: Episode I </strong>- The Phantom Menace (1999) &#8211; Sound designer and Supervising sound editor</li>
<li> <strong>Indiana Jones and the Last Crusade</strong> (1989) &#8211; Re-recording mixer Sound designer</li>
<li> <strong>Howard the Duck</strong> (1986) &#8211; Sound effects editor and Sound re-recording mixer</li>
<li><strong> The Dream Is Alive</strong> (1985) &#8211; Sound designer</li>
<li> <strong>Indiana Jones and the Temple of Doom</strong> (1984) &#8211; Re-recording mixer and Sound designer</li>
<li> <strong>The Adventures of André and Wally B.</strong> (1984) &#8211; Sound designer</li>
<li> <strong>Star Wars: Episode VI &#8211; Return of the Jedi</strong> (1983) &#8211; Sound designer and Sound re-recording mixer</li>
<li> <strong>The Dark Crystal</strong> (1982) &#8211; Sound designer and Special sound effects</li>
<li> <strong>Raiders of the Lost Ark</strong> (1981) &#8211; Sound designer</li>
<li> <strong>Star Wars: Episode V &#8211; The Empire Strikes Back</strong> (1980) &#8211; Sound designer and Supervising sound effects editor</li>
<li> <strong>Star Wars </strong>(1977) &#8211; Sound designer, special dialogue and sound effects</li>
<li> <strong>Death Race 2000 </strong>(1975) &#8211; Sound designer (uncredited)</li>
</ul>
<p><strong><a href="http://www.imdb.com/name/nm0123785/">Ben Burtt at IMDB</a><br />
<a href="http://en.wikipedia.org/wiki/Ben_Burtt">Ben Burtt at Wikipedia</a></strong></p>
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		<title>Randy Thom&#8217;s Notes at Siggraph</title>
		<link>http://designingsound.org/2009/08/randy-thoms-notes-at-siggraph/</link>
		<comments>http://designingsound.org/2009/08/randy-thoms-notes-at-siggraph/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 18:40:58 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
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		<description><![CDATA[Randy Thom spoke yesterday in the first keynote at the Siggraph Conference. Let&#8217;s read some notes and ideas delivered by Thom: &#8220;creative use of sound is key to making a long-remembered film.&#8221; Thom, who won sound editing Oscars for &#8220;The Incredibles&#8221; and &#8220;The Right Stuff,&#8221; said he is often asked about the difference between designing &#8230; <a class="btn read-more" href="http://designingsound.org/2009/08/randy-thoms-notes-at-siggraph/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="525" height="314" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/XPMJa11vlVE&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_profilepage&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="525" height="314" src="http://www.youtube.com/v/XPMJa11vlVE&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_profilepage&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Randy Thom</strong> spoke yesterday in the first keynote at the <a href="http://www.siggraph.org/s2009/"><strong>Siggraph Conference</strong></a>. Let&#8217;s read some notes and ideas delivered by Thom:</p>
<blockquote><p>&#8220;creative use of sound is key to making a long-remembered film.&#8221;</p>
<p>Thom, who won sound editing Oscars for &#8220;The Incredibles&#8221; and &#8220;The Right Stuff,&#8221; said he is often asked about the difference between designing sound for animation and live action. &#8220;One emerging difference that&#8217;s very important &#8230; is the directors of animation more and more often are asking me and other sound designers to get involved very, very early in the process, and do speculative sounds to help animators get inspired,&#8221; he said, adding that this sort of interactive process rarely happens in live-action films.</p>
<p>Afterwards, Thom told <em>Daily Variety</em>, &#8220;This idea that sound is something you do at the end of the process &#8212; that it&#8217;s sort of a decoration you apply at the end of the movie &#8212; is false. I think it&#8217;s bound to make a better movie if you start thinking about sound and start experimenting with sound as soon as you start the project.&#8221;</p>
<p>Thom presented the openings of two movies he worked on, &#8220;Apocalypse Now&#8221; and &#8220;Wall-E,&#8221; along with video interviews with their filmmakers and his sound collaborators: Francis Ford Coppola and Walter Murch on the former film, Andrew Stanton and Ben Burtt on the latter. He urged the assembled graphics designers and animators to remember, &#8220;When you&#8217;re writing the story, think about what your characters might hear that could tell the audience something about who the characters are. Create moments to feature those sounds.&#8221;</p>
<p>He also warned that if the characters are always talking, &#8220;neither they nor the audience will get a chance to hear the objects, places and events that will make your film more cinematic.&#8221;</p></blockquote>
<p>Vía <a href="http://www.variety.com/article/VR1118006843.html?categoryid=1750&amp;cs=1"><strong>Variety</strong></a> | <a href="http://usoproject.blogspot.com/2009/08/randy-thom-keynote-speaker-at-siggraph.html"><strong>U.S.O</strong></a></p>
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		<title>&#8220;Wall-E&#8221; &#8211; Exclusive Interview with Sound Designer Ben Burtt</title>
		<link>http://designingsound.org/2008/06/wall-e-exclusive-interview-with-sound-designer-ben-burtt/</link>
		<comments>http://designingsound.org/2008/06/wall-e-exclusive-interview-with-sound-designer-ben-burtt/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 23:37:00 +0000</pubDate>
		<dc:creator>Jake Riehle</dc:creator>
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		<description><![CDATA[On a recent trip to Disneyland, I was bummed to find that the animatronic version of Wall-E wasn&#8217;t at the park to greet me. I guess he was too busy doing TV spots like the example below&#8230; (bare with the blow hard anchors) I almost can&#8217;t contain my excitement for &#8220;Wall-E&#8221; and if that pesky &#8230; <a class="btn read-more" href="http://designingsound.org/2008/06/wall-e-exclusive-interview-with-sound-designer-ben-burtt/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_FuUn0F6RbGg/SGHA0o3qYRI/AAAAAAAAAbc/BFHWm75NAh8/s1600-h/Ben_Burtt.jpg"><img id="BLOGGER_PHOTO_ID_5215661854028357906" style="margin: 0pt 0pt 10px 10px;float: right;cursor: pointer" src="http://4.bp.blogspot.com/_FuUn0F6RbGg/SGHA0o3qYRI/AAAAAAAAAbc/BFHWm75NAh8/s320/Ben_Burtt.jpg" border="0" alt="" /></a>On a recent trip to Disneyland, I was bummed to find that the animatronic version of Wall-E wasn&#8217;t at the park to greet me. I guess he was too busy doing TV spots like the example below&#8230;</p>
<p>(bare with the blow hard anchors)</p>
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<p>I almost can&#8217;t contain my excitement for <span style="font-style: italic;font-weight: bold">&#8220;Wall-E&#8221;</span> and if that pesky Batman film wasn&#8217;t releasing next month, that little boxy guy could be accepting my award for &#8220;most anticipated film of the summer&#8221;.  Below is the continuation of my Q and A via phone with Ben Burtt for <span style="font-weight: bold;font-style: italic">&#8220;Indiana Jones and The Kingdom of the Crystal Skull&#8221;</span>. He was kind enough to do a little bit on <span style="font-style: italic;font-weight: bold">&#8220;Wall-E&#8221;</span> <span style="font-style: italic;font-weight: bold"> </span>but since its not as long as my <span style="font-weight: bold;font-style: italic">&#8220;Skull&#8221;</span> interview I scavenged the interwebs for some more Burtt nuggets.  Luckily, fellow sound obsessed blogger Matteo Milani of <a href="http://usoproject.blogspot.com/">USOproject.com</a> has picked through the online trash to find a few more Burtt treasures, which can be found <a href="http://usoproject.blogspot.com/2008/06/audio-puppeteering.html"><span style="font-weight: bold">HERE.</span></a> Also, <a href="http://canmag.com/">canmag.com</a> has a brief interview with the man,<span style="font-weight: bold"> <a href="http://www.canmag.com/nw/11567-wall-e-walle-ben-burtt">HERE.</a></span></p>
<p><strong>UPDATE: </strong><span><a href="http://www.studio360.org/episodes/2008/06/27">studio360.org</a> interview with Burtt&#8230;</span></p>
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<p><span style="font-weight: bold">UPDATE:</span> <a href="http://www.latimes.com/entertainment/la-et-burtt30-2008jun30,0,4681856.story"><span style="font-weight: bold">LA Times</span></a> chimes in (love the picture BTW)</p>
<p><span><span style="font-weight: bold"><span style="font-size:130%">DESIGNING SOUND AUDIO INTERVIEW: BEN BURTT</span></span></span></p>
<p><object height="145" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fdesigningsound%2Fsets%2Faudio-interview-with-wall-e-sound-designer-ben-burtt&amp;show_comments=true&amp;auto_play=false&amp;show_playcount=true&amp;show_artwork=true&amp;color=b30200"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="145" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fdesigningsound%2Fsets%2Faudio-interview-with-wall-e-sound-designer-ben-burtt&amp;show_comments=true&amp;auto_play=false&amp;show_playcount=true&amp;show_artwork=true&amp;color=b30200" type="application/x-shockwave-flash" width="100%"></embed></object>   <span><a href="http://soundcloud.com/designingsound/sets/audio-interview-with-wall-e-sound-designer-ben-burtt">Audio interview with Wall-E sound designer Ben Burtt</a> by <a href="http://soundcloud.com/designingsound">designingsound</a></span></p>
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