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Posted by on Aug 25, 2014 | 1 comment

Beep: A Documentary History of Video Game Sound – Kickstarter Announced

Karen Collins, author and editor of four books on video game audio, and an accomplished sound designer in her own right, is currently directing the production of Beep, the very first documentary history of video game music and sound design. This ambitious project aims to cover the history of game audio, from Victorian mechanical arcades through today’s orchestral performances. The film will cover topics ranging from the psychology of game audio, to the use of game sound technology in pop music and other arenas, along with interviews featuring trailblazers and groundbreakers from every era of video games history.

The team is currently soliciting donations via Kickstarter. If you are interested in learning more, or in contributing to the project, check the Beep Kickstarter page.

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Posted by on May 15, 2014 | 4 comments

Remembering Alan Splet

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One of the main reasons to start this site back in 2008 and also one of the things that keeps me motivated to do this is the impact that some people had in my life; curiously, people who I haven’t met in person, but I’ve deeply met with my ears.

I’m talking about those sound designers who created initial routes for all of us and started to develop a truly amazing way of working with sound, by establishing the essence of this art, not just from a technical perspective but an emotional, narrative and even spiritual one. I’m so glad to make this post about about one of those sound genius, a person that I know many of us deeply admire, Alan Splet.

He had the main faculties any sound designer needs to have, as described by Splet’s widow Ann Kroeber: “attention to detail, nuance, perseverance, ability to vastly influence the mood of a scene by the choice and placement of sounds”. 

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Posted by on Mar 12, 2014 | 3 comments

Diego Stocco : FFS02 // Convolution Processing

Diego Stocco has released the second instalment of his Feedforward Sounds video series, each focussing on different experimental sound design techniques. For FFS02 it is Convolution Processing.

Convolution Processing is a technique that allows the real-time creation of musically related ambiences, accents and transition elements from an instrumental or vocal part. In this video you’ll see/hear how this technique can enrich a simple percussive part and a synth part into a full sounding track.

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