The digital edition of June's Issue of Develop Magazine is available now for download. There is a very detailed article about the evolution of middleware solutions for video games developing, including some aspects of audio middleware tools. There is also information about the Audio Track 2010 panel at Develop Conference that will take place from July 13th to the 15th in … [Read more...]
Jim Stout Special: Designing Classic Video Game Sounds, Plus Making of Hollywood Edge’s “Game FX”
[youtube]http://www.youtube.com/watch?v=-PwLJ8aDgpY[/youtube] This time we have two videos. The first one is a video tutorial where Jim explain how to make classic video game sounds, and, in the second one, he talks about a recent library hi made for Hollywood Edge, called Game FX. [youtube]http://www.youtube.com/watch?v=ljXdlG7gyyQ[/youtube] … [Read more...]
Interactive Dialogue on "Heavy Rain"
The May's Issue of Develop Magazine contains a very interesting article about the interactive dialogue on Heavy Rain. Take a look: With the success of Heavy Rain, narrative is once again thrust to the forefront of game development. Like casual and social gaming have recently done in their own areas of the gaming spectrum, Heavy Rain has broadened the interactive experience in … [Read more...]
Audiokinetic Releases Wwise 2010
Yesterday I talked about the release of of FMOD 2010, and today, the turn is for another popular middleware solution: Audiokinetic Wwise, which has reached the version 2010, loaded with several new features, including: Mixing Desk External Sources New “Seek” Event Action Multiple levels of sub-mixing Conversion settings ShareSets There're also lots of minor improvements … [Read more...]
FMOD Designer 2010 is Here
Firelight Technologies has announced the release of FMOD Designer 2010, including lots of new tools and features, such as: Improved workflow with event editor now prominently displayed in event hierarchy screen. No more switching between the two! Bulk edit - now multi-selecting events will bring up a fader panel to control many events at once in a familiar mixer … [Read more...]
Sound Documentary of "Splinter Cell: Conviction"
Some days ago I published a video of an interview with the audio lead on "Splinter Cell: Conviction". Now check this interesting documentary included with the game. Via: Master of Sound … [Read more...]
Chuck Russom Special: Quantum of Solace [Exclusive Interview]
Sadly, the Chuck Russom Special is coming to the end. Here's the last interview we made, this time talking about "Quantum of Solace" (the video game), where Chuck was the Audio Lead. Designing Sound: So ,how do you get hired on Treyarch and how do you get involved with Quantum of Solace? Chuck Russom: I am a huge, life-long fan of the Bond franchise. I even have a poster from … [Read more...]