I think he likes it!
Want to be a sound designer? There’s lots to learn.
There always has been, really–but today it feels as though it’s happening all at once. Here’s a primer:
- You’ve post-production: signal flow fundamentals, editing, library management and deliveries. There’s a host of DAWs to choose from, myriad ways of customizing them, and an ever-expanding selection of plug-ins, ensembles and techniques with which to craft the sound the piece deserves.
- In games, you’ve some additional considerations with implementation, middleware, low-level integration, scripting and audio programming. Filenaming, workflow, best practices, systems design, post-mortems and analysis.
- Ambisonics is back, as a means of orienting a soundfield around the immersive worlds of virtual reality–but also, in a new and growing selection of coincident capsule soundfield microphones capable of capturing four channels that decode into nearly anything you want from the experience you recorded.
- Right, you’ll still need to get out in the field and capture sound once in a while–plus how best to clean, tag and ship it within the vast independent library scene that’s out there. Unless you’re leaning mostly on procedural sound design.
- And at all stages, you shouldn’t forget your soft skills of client management, work-life balance and self-care. The basics of running a business.
Keen to get started?
As our community rises, as the barriers to content creation fall: we find ourselves awash in just as many ways to learn things as things to learn.
This month, Designing Sound focuses on Tutorials; that special messaging of lessons, that way in which we cope with just how damn much there is to know.
Who’s making them, and what on? How’d they start–where are they going next? How do you take that first step of acknowledging, “I have something I can teach”–and turn it into action?
If you’ve something to say or something you’d like to see, send us your thoughts, or post them below/to Facebook, or start up a conversation on Twitter!
Please email richard [at] this site to contribute an article for this month’s topic. And as always, please feel free to go “off-topic” if there’s something else you’re burning to share with the community.
Diego Stocco returns with the third in his video series of advanced & experimental sound design techniques Feedforward Sounds. In this tutorial entitled “Creative Miking Techniques” Stocco goes into great detail to explain some of his techniques developed for sound design through creative recording.
“From my point of view, even in these days where plugins, controllers and apps have become important tools for music production and sound design, being able to effectively and creatively use microphones remains essential, because creating original sounds from all kind of acoustic sources remains essential.”
Diego Stocco has released the second instalment of his Feedforward Sounds video series, each focussing on different experimental sound design techniques. For FFS02 it is Convolution Processing.
Convolution Processing is a technique that allows the real-time creation of musically related ambiences, accents and transition elements from an instrumental or vocal part. In this video you’ll see/hear how this technique can enrich a simple percussive part and a synth part into a full sounding track.
So far this month; Shaun Farley’s Pure Data Wavetable Synth series and Varun Nair’s pep talk An Intimidating Start have been great introductions into the word of Max/MSP and Pure Data (I wish I had those articles when I got started!). I am still quite a beginner myself with Pure Data (and moreso with Max/MSP) so what I thought I would do is share some links that have helped me down this very long rabbit-hole lined with yellow bricks. It should be noted (or else someone else will) that both Max/MSP and Pd have built-in tutorials and lessons. Please consider these links a suppliment or augmentation of those materials.
My intention is this post to become a sort of living document of cool projects and learning resources for Pure Data, Max/MSP and any other DSP Environment out there. As such: this is going to be an incomplete list. If you have any suggested additions to this list please post them in the comments or email me: jack at designingsound dot org.
I thought a quick video would be the more efficient way to present this one.