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Posted by on Mar 12, 2014 | 3 comments

Diego Stocco : FFS02 // Convolution Processing

Diego Stocco has released the second instalment of his Feedforward Sounds video series, each focussing on different experimental sound design techniques. For FFS02 it is Convolution Processing.

Convolution Processing is a technique that allows the real-time creation of musically related ambiences, accents and transition elements from an instrumental or vocal part. In this video you’ll see/hear how this technique can enrich a simple percussive part and a synth part into a full sounding track.

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Posted by on Apr 24, 2013 | 2 comments

DSP Environment Learning Resources

So far this month; Shaun Farley’s Pure Data Wavetable Synth series and Varun Nair’s pep talk An Intimidating Start have been great introductions into the word of Max/MSP and Pure Data (I wish I had those articles when I got started!). I am still quite a beginner myself with Pure Data (and moreso with Max/MSP) so what I thought I would do is share some links that have helped me down this very long rabbit-hole lined with yellow bricks. It should be noted (or else someone else will) that both Max/MSP and Pd have built-in tutorials and lessons. Please consider these links a suppliment or augmentation of those materials.

My intention is this post to become a sort of living document of cool projects and learning resources for Pure Data, Max/MSP and any other DSP Environment out there. As such: this is going to be an incomplete list. If you have any suggested additions to this list please post them in the comments or email me: jack at designingsound dot org.

 

Max/MSP Logo

 

Max/MSP

 

Pure Data Logo

Pure Data

SuperCollider Logo

SuperCollider

 

 

 

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