Designing Musical Sounds
Wednesday, March 27, 2013
Guest Contribution by Brendan Hogan Making music from a single household item is hardly an original idea at this point, but if you’re a sound designer or an…
Guest Contribution by Brendan Hogan Making music from a single household item is hardly an original idea at this point, but if you’re a sound designer or an…
I thought a quick video would be the more efficient way to present this one.
When building the space that sounds occupy, it may sometimes seem like overkill to load up those DSP hungry (though wonderful) reverb plug-ins. They can be a pretty…
I had the wonderful pleasure of throwing Damain Kastbauer some questions about the Wwise Project Adventure which is available with the latest version of Wwise ® – WaveWorks Interactive Sound Engine® Designing…
The first online school for learning how to create professional audio for video games has just announced that it is accepting applications for its first course from July…
Just doing some cross-posting from my website: I decided to put these two tutorials together to share some simple tricks that I use in Izotope RX2. They’re nothing…
It’s great when you come across someone who is open enough to post a step-by-step brain dump of their sound design process, and especially welcomed when the audio…
[SFX Lab, the laboratory of sound effects, a place dedicated to experiment and explore sound effects libraries. The main goal is to hear what happens when sounds of...
Charles Deenen has published a useful guide on his site explaining how to setup Dropbox for sharing Pro Tools sessions quickly between a group of people, in the…
Richard Stevens and Dave Raybould have finished a new book the will be published by Focal Press. It’s called The Game Audio Tutorial, described as “a practical guide…

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