Pure Data Wavetable Synth – Part 5

Tuesday, April 16, 2013
Part05-01

Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you…

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Pure Data Wavetable Synth – Part 4

Thursday, April 11, 2013
Part04-01

Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you…

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Pure Data Wavetable Synth – Part 3

Tuesday, April 9, 2013
Part03-01

Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you…

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Pure Data Wavetable Synth – Part 2

Thursday, April 4, 2013
Part02-01

Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you…

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Pure Data Wavetable Synth – Part 1

Tuesday, April 2, 2013
What we'll be building in this series

Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you…

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Designing Musical Sounds

Wednesday, March 27, 2013
diagram

Guest Contribution by Brendan Hogan Making music from a single household item is hardly an original idea at this point, but if you’re a sound designer or an…

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Pausing Modulation in Enigma

Monday, January 14, 2013

I thought a quick video would be the more efficient way to present this one.

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Psychoacoustics: Faking the Space

Monday, December 3, 2012

When building the space that sounds occupy, it may sometimes seem like overkill to load up those DSP hungry (though wonderful) reverb plug-ins. They can be a pretty…

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Wwise Project Adventure – Damian Kastbauer

Wednesday, September 5, 2012

I had the wonderful pleasure of throwing Damain Kastbauer some questions about the Wwise Project Adventure which is available with the latest version of Wwise ® – WaveWorks Interactive Sound Engine®   Designing…

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School of Video Game Audio Now Open

Tuesday, June 26, 2012

The first online school for learning how to create professional audio for video games has just announced that it is accepting applications for its first course from July…

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