Ariel Gross Interview
Wednesday, November 21, 2012
This is an interview with our guest poster for November – Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console titles as…
This is an interview with our guest poster for November – Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console titles as…
The issues of loudness and dynamic range are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his…
The first online school for learning how to create professional audio for video games has just announced that it is accepting applications for its first course from July…
I guess you already heard of Iris, the most recent creation of the masterminds at iZotope. A spectral processing tool created specially for dealing with recorded material, being…
A collection of blog posts, and a special edition of the Game Audio Podcast, have been coordinated by Damian Kastbauer and David Nichols on the dense subject of…
The latest edition of the Game Audio Podcast is out, wrapping up a variety of subjects from GDC 2012 with special guest, Michael Raphael of boutique,royalty-free sound library…
If you already like the spectral tools on iZotope RX, you’ll love this new tool, called Iris. More info: iZotope | Pro Tools Expert
In this second part of Damian Kastbauer’s exclusive interview with New Zealand based music producer and audio designer Jeramiah Ross / Module , they discuss how important the…
In the this first installment of this exclusive two part interview, Damian Kastbauer talks to Jeramiah Ross, the award winning audio designer & composer of PS3 game Shatter….
Game Audio Mix has posted a list of tips for optimal mixing for video games. The full list can be viewed on the Gameaudiomix website Here are a…
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