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Posted by on May 21, 2014 | 2 comments

Sound Design Podcast Roundup 2014

Photo cc: zoomar

Photo cc: zoomar

While Designing Sound is snuggled firmly in the warm and cozy blanket of text articles; it’s not always the most convenient way to absorb information. Whenever I am walking on a hiking trail or making a long (or even short!) drive I don’t usually listen to music unless I am out of new podcast episodes! People may be aware of the podcasts we have covered and collaborated with recently but I thought it would be cool to wrap them all up into a nice little bundle for everyone!

Here’s a roundup of the sound design podcasts that I listen to regularly:

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Posted by on Apr 28, 2014 | 0 comments

The Tonebenders – Soundbytes: Circuit Bending

RothMobot
The fine gentlemen over at The Tonebenders Podcast have a new offering. “Soundbytes” are shorter, self contained, stories that they’ll be releasing in addition to the regular podcast. They saw our theme this month, and realized they had the perfect interview to go with it. So, give a listen to this interview about “circuit bending” with Moth Robot! [...and make sure you subscribe to their podcast, on the off chance you haven't already]

 

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Posted by on Jan 11, 2014 | 4 comments

Designing Sound Discussion Group – SFX and Freelancing in the Games Industry

Photo by Dennis Beentjes. Used under Creative Commons license.

Photo by Dennis Beentjes. Used under Creative Commons license.

I’m going to be a little quiet on the site this month, but I’m making up for that by putting together a kick-ass virtual panel for you!

Sitting on the panel for the next Designing Sound Discussion Group are Gordon Hempton (The Soundtracker/Quiet Planet), Rodney Gates (Sony Online Entertainment), Matt Piersall (Gl33k) and Douglas Price (Pro Sound Effects). The genesis of this panel is in response to Gordon’s idea of restricting the sale of sfx libraries to indpendent/freelance sound designers with the goal of making the people themselves more desirable…thus giving them a little more job stability. He specifically thinks this is important within the games industry. He and I have spoken in some detail about it already. I’ll spare you my opinions at the moment, but I encourage you to listen to his guest appearance on the Tonebenders podcast and formulate your own opinions before the actual panel.

We’re going to start by touching on Gordon’s idea, talk about the different ways the games industry acquires or licenses their sound effects, and then move on to what makes a successful, gainfully employed, freelancer in the game audio industry. Sound like your kind of panel?

The webcast will be taking place via Google Hangout at 4PM (US Eastern Time) on Saturday, February 1st. You can watch from here on the site, or from the Designing Sound Google+ page…where you’ll be able to interact with us directly. Mark it on your Calendars!

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