iOS Audio and OpenAL – Introduction to iPhone Game Dev
Tuesday, February 7, 2012
This two-hour presentation from August 2011 by Eric Wing discusses programming audio for iOS and OpenAl. (seen via Game Audio 101 and Twitter ( @EngineAudioTom )
This two-hour presentation from August 2011 by Eric Wing discusses programming audio for iOS and OpenAl. (seen via Game Audio 101 and Twitter ( @EngineAudioTom )
SPRINGS is a diverse new library of sound design source material released by HISSandaROAR and recorded by Tim Prebble. Traversing from literal & very powerful trampoline springs &…
[Written by Harry Cohen] I wanted to write a different kind of article, one that indulges my more geeky-tech side. While the main source for material remains great…
Let’s get started with this month’s special. Below is an interview I had with our guest Harry Cohen, talking about the general aspects of his career. How did…
[Written by Tim Nielsen] I’ve been recording with MS since I started in this industry, about 12 years ago now. There are of course many other recording techniques…
McDSP has published a new user profile, featuring sound designer David Farmer. “When I’m designing new sounds, I build in premix tracks that get bussed down to auxes,…
New video of SoundWorks Collection featuring Marie Ebbing and Jonathon Stevens who talk about their work on removing noise from recordings. Marie Ebbing & Jonathon Stevens offer advanced…
Despite being huge sound design fans, when we listen to any narrative soundtrack, our attention is naturally focused on the voice. “Dialogue is King” – plays a particularly…
Designing Sound Rearder: What technique (or tip) you wish you had known when you first started doing sound design professionally? Rodney Gates: I wish I knew how to…
[Written by Rodney Gates for Designing Sound] Jason Bourne – One Skilled Fighter Jason Bourne is one of my favorite characters brought to the silver screen in the…
Recent Comments