Happy Accidents: Embracing the Unexpected

Monday, October 28, 2013
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Allow me to share a story with you: It was the weekend before the holiday break. Our horror film shoot had been going on for a few days,…

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Ariel Gross Guest Post: ‘I Feel Like a Fraud and So Can You!’

Wednesday, November 14, 2012

This is a guest article written by Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console  titles as the Saint’s Row…

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Video Games and Loudness Standards: Interview with Sony’s Garry Taylor

Monday, July 30, 2012

The issues of loudness and dynamic range  are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his…

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Joining Team Audio

Tuesday, June 26, 2012

Volition Sound Designer Ariel Gross has posted a blog on AltDevBlogADay on the process of getting hired for a game audio position. The blog contains some fascinating insights…

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Develop Audio Special Roundup

Sunday, June 10, 2012

UK games industry website Develop-Online has posted a series of special articles and interviews with various members of the audio production community on  game audio. This Audio Special…

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SFX Lab #4: Resonance

Wednesday, May 23, 2012

[SFX Lab, the laboratory of sound effects, a place dedicated to experiment and explore sound libraries. The main goal is to hear what happens when sounds of a...

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Big Sounds on Little Devices: An Exclusive Interview with Andrew Quinn

Friday, May 18, 2012

Andrew Quinn, sound designer at Splash Damage, was kind enough to speak to Designing Sound about his work on the recently announced mobile strategy title RAD Soldiers on…

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Racing Game Sound Study

Tuesday, May 1, 2012

A collection of blog posts, and a special edition of the Game Audio Podcast, have been coordinated by Damian Kastbauer and David Nichols on the dense subject of…

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GDC 2012 Audio Keynote & Track Slides Available Online

Saturday, April 7, 2012

GDC Vault has published the presentation materials from GDC 2012 online for free. There is a great wealth of information from a wide section of the game audio…

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Exclusive Interview: Jeramiah Ross AKA Module Part 1

Monday, March 26, 2012

In the this first installment of this exclusive two part interview, Damian Kastbauer talks to Jeramiah Ross, the award winning audio designer & composer of PS3 game Shatter….

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