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Posted by on Jul 24, 2015 | 0 comments

News: The Soundkeeper – Top 5 Sound Design Plugins

Recently, game audio industry vet Jeremy Rogers launched a new SFX library store & blog at www.thesoundkeeper.com. While the blog is still new, he’s already putting out some interesting articles, including his most recent “The Top 5 Must-Have Plugins for Sound Designers“. Check it out for Jeremy’s plugin recommendations, as well as some brief descriptions on how he uses them in his own work!

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Posted by on Jun 19, 2015 | 0 comments

News: A Sound Effect Podcast Ep. 2

Asbjoern of A Sound Effect and Christian of Hzandbits return this month with the second episode of their podcast. This time around, they’re speaking to the people behind the BOOM Sound Effects libraries, which have exploded in popularity recently. You can find the podcast on iTunes, Stitcher, and a number of other places and formats. Head over to the A Sound Effect page for the episode to find the links.

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Posted by on Jun 9, 2015 | 1 comment

Sweet Justice: Sweetman’s Sweet Spot

In the most recent blog post over at Sweet Justice, sound designer Chris Sweetman shares some of his decades of experience, and discusses the importance of experimentation and the use of organic sounds in modern sound design. He also discusses some of his experiences on major films, as well as his approach to tools like Izotope Iris. Head over to their blog to check it out now!

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Posted by on Jun 5, 2015 | 4 comments

Pure Data Destruction

Internals of Pd Destruction Patch

The “guts” of the Pd Destruction Patch

Guest Post by Leonard J. Paul

Introduction

To fit in with May’s theme of “destruction” at DesigningSound.org, I wanted to create a patch that demonstrated how Pd (Pure Data) could be used to create interesting sounds of “digital destruction” with a fairly minimal amount of implementation. Hopefully this patch will be helpful for those wanting to learn a bit about Pd.

Just to dive into things, I made a few illustrative recordings of me playing around with the patch to try to get some entertaining samples:

I found that using Pd patches worked pretty well for the index file and that switching index files while the patch was running helped to keep things interesting. The recordings are unprocessed to give a good idea of what the patch is capable of. With a bit of mastering and effects they could be used for building blocks for different types of sound design and music as well.

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Posted by on May 28, 2015 | 0 comments

Actors of Sound, A Foley Art Documentary, now on Kickstarter

As many of our readers know, sound design is frequently overlooked when people start talking in-depth about media production. It’s no surprise, then, that we here at Designing Sound get pretty excited when we find out someone is taking a closer look at an element of the craft. In that spirit, we wanted to bring your attention to a Kickstarter for Actors of Sound: A Foley Art Documentary. This film by director Lalo Molina and his team (listed on the KS page) seeks to bring attention to the human and performance elements of foley, as well as the fantastic artists who do it, but they need your help to produce the movie. Head over to the KS page and check it out, but do it soon; at the time of posting, there’s only 16 days left!

 

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