Akira Yamaoka’s Sound Design Lecture at GDC 2010
There is a nice article at The Kartel, providing some notes and ideas given by Akira Yamaoka on his lecture at GDC 2010. Check: Surival-horror fanatics, despite their differences, can all agree that the Silent Hill series was revolutionary for creating both an immersive and creepy environment. Through the use ... read more.
Tom Bellfort on the Sound of “The Pacific”
Studio Daily had an interesting talk with Tom Bellfort, supervising sound editor of the HBO miniseries "The Pacific". The Pacific–the WWII miniseries from the producing trio (Tom Hanks, Steve Spielberg, Gary Goetzman) who brought us Band of Brothers–will debut on HBO on the evening of March 14. This ten-part series depicts ... read more.
Paul Ottosson Talks About Working on “The Hurt Locker”
More "The Hurt Locker", this time a really cool video from "Making Of" with Paul Ottosson talking about the sound editing and mixing of this great film. read more.
Erik Aadahl Special: Exclusive Interview
Let's get started with the Erik Aadahl Special. Here is a Designing Sound's exclusive interview with Erik talking about some aspects of his career, personal thoughts, his main tools, and more. Designing Sound: To start please give us an introduction about your career and how you get involved with sound design Erik ... read more.
Interview with Vance Dylan
George Spanos has published a nice talk he had with Vance Dylan, sound designer with work on titles such as Mass Effect, Mass Effect 2, Dragon Age: Origins, and Sonic Chronicles. Vance talks about specific games, his career and how he creates sound. Let's read: Let's start off with the ubiquitous ... read more.
David Toop and the Digital & Experimental Music
Composer, musician and writer David Toop talks on this video about his interest on digital generated sound and the impact of that on experimental music, his love for the sounds and music making and his work on Laptop Orchestra. About David Toop David Toop is a musician/composer, writer, and curator. He has ... read more.









