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Posted by on Mar 8, 2015 | 4 comments

FMOD Certification Course seeks to balance gender pay gap

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A fitting announcement for International Women’s Day. In an effort to counter the 20% pay gap between men and women’s salaries, Sound Librarian will be making a permanent change to their pricing structure, by allowing women wishing to enroll for any course or access training materials for a 20% discount on advertised prices.

Speaking from the Game Developers Conference in San Francisco, Stephan Schutze of Sound Librarian has said, “to counter the pay gap disparity, this will apply to regular pricing AND to any sale pricing of our products. [It] is a small attempt to address an imbalance and support women in games.”

Those wishing to take advantage of the policy will have to confirm their identity and applications will be processed manually. For further information, contact Stephan Schutze at Sound Librarian.

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Posted by on Jul 17, 2014 | 3 comments

Planes, Trains and Automobiles …and tanks and bikes and boats and…

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Guest Contribution by Stephan Schütze

Why I am not going to tell you which microphone to use

The simple answer to this statement is, because we don’t have time. The exact choice of which microphone to use for each situation of recording a vehicle is a detailed exercise and would take more pages than we have space for. Even then, there is a major flaw associated with the idea. What I hear and what sounds good to my ears may not work for you. Suggesting Brand X or a Model 2B, stuffed up the exhaust pipe of your Honda, may only serve to encourage you to spend more money than you need to. As much as we all love to buy new equipment, I think there is value in stepping beyond the tools and toys. I’m going to be more general and share a more conceptual approach to capturing good vehicle sounds.

What I will do is take you through some of the essential lessons I’ve learned when recording vehicle sounds for Sound Librarian. In creating our sound libraries, I’ve recorded motorbikes, cars, tanks, boats, airplanes, pretty much every vehicle I could get my microphones near.

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Posted by on Apr 2, 2014 | 2 comments

Game Developer’s Conference 2014 Recap

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I intended to have this up last week but recovering from GDC was a fulltime job and the proverbial dog ate my homework when Google Docs made the rough draft of this article disappear. However at the time of writing the GDC Vault has not updated with audio/video of the event so hopefully this post will have a more timely release around the same time as GDC Vault. All of the photos were taken on my phone (apologies!) except the above header which is courtesy of the GDC website.

Lets get to the talks!

The first day of GDC had the Audio Bootcamp hosted by good friends of Designing Sound: Garry Taylor and Damian Kastbauer. It was super super informative but the talks were super short and not the easiest to take notes during! So instead I live tweeted as much as I could so please check out my Twitter feed from around that time and more importantly check it out on the GDC Vault.

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Posted by on Dec 5, 2013 | 3 comments

A Second Look at the Hybrid Library

Hybrid_and_Expansion_1Earlier this year, I reviewed the Hybrid Library from Pro Sound Effects. Overall, it was a fairly positive review. While I was impressed with the library, I also pointed out some of its rough edges. The primary focus of the review was on the library’s metadata and how it would affect work-flow. I won’t go into heavy detail on the process here, as you can simply lick on the link above if you haven’t already read the review. Pro Sound Effects took notice of the few complaints I had with the library, solicited feedback from existing owners, and has taken steps to address the library’s weaknesses. Now that the library is available again, it’s worth seeing if the improvements have made the library any more enticing.

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