Special thanks to Brad Dyck for submitting this wonderful interview with Rob Bridgett to DesigningSound!
RB: It’s funny, see the bags of coffee up there? That’s Sightglass coffee. It’s an incredible coffee shop in San Francisco. It’s funny because that’s where I met Damian (Kastbauer) at GDC this year. It was early, I was a little hung over and saw he tweeted about Sightglass so I was like, “I’m on my way,” and just showed up there. So it’s kind of funny to see that in here when we are talking about game audio.
BD: GDC always sounds like a great time.
RB: Yeah, I’ve only been there 3 times. The first time I went I did a lecture there so I was focused on that and I couldn’t really focus on the networking side of it too much. I was just too caught up in being prepared and stuff like that. Then the second time, we were in the middle of production on a game and I was busy meeting people to do with that. But this last time was just after we shipped, so I was free to go to see lectures or just meet with people. I got the most out of that. Meeting new people and getting brand new perspectives. You kind of realize that there are a lot of key players and social organizers out there, like Damian’s one of them and lots of other audio folks congregate around certain people or even certain bars or events. You end up meeting everybody in the space of a couple of hours and getting into some amazing conversations. For example, around a single table for lunch (a long lunch) I ended up meeting Martin Stig Andersen, Chris Rickwood, Michael Raphael, Chuck Russom, Matt Piersall, Bob Rice & Rob King, and that was just a random meet-up that kind of organically happened, and that kind of thing went on all week, it really feels too short. The talks at GDC have become way more interesting now too, there is a lot more diversity going on in the industry now.Read More