New article of Mix Magazine dedicated to sound effects, featuring sound editors Harry Cohen, Christopher Assells and Jon Title. From the clang of a sword to the roar of a monster to the rev of a car engine, Hollywood directors depend on sound designers and sound effects editors to craft the sonic elements that help add impact and interest, set the mood or ratchet up the terror … [Read more...]
MPSE Golden Reel Awards Promo: The Importance of Film Sound
[youtube]http://www.youtube.com/watch?v=FijiJTAKa1o[/youtube] Very nice video by MPSE, featuring some great comments on film sound, taken from previous editions of the Golden Reel Awards. Recipients: Michael Bay, Ben Burtt, George Lucas, Clint Eastwood, Bill Wistrom and Steven Spielberg. Vía sounddownunder … [Read more...]
The Sound of “Harry Potter and the Deathly Hallows – Part 2”
[vimeo]http://vimeo.com/26396415[/vimeo] After eight films over a 10-year span, the epic adventure of Harry Potter and his circle of wizard friends will close the last chapter of this celebrated series with Harry Potter and the Deathly Hallows – Part 2. Director David Yates returns to direct his fourth Harry Potter film and returns with his talented sound team including … [Read more...]
The Sound of “Super 8”
New article at M.P.E.G featuring the sound crew of "Super 8", including sound designer/co-supervising sound editor Ben Burtt, co-supervising sound editor Matthew Wood and Re-recording Mixers Anna Behlmer and Andy Nelson. For the pivotal train crash during Reel 2, Burtt faced a major challenge – how to sustain the tension without overwhelming the soundtrack. “My thought process … [Read more...]
Behind the Art: Craig Berkey
It’s time for another “Behind the Art” interview, the section of Designing Sound created with the goal of studying the artistic and creative aspects of sound design. We’ve asked one of the most prolific sound designers right now, Craig Berkey, to share some thoughts with us. Just recently, Berkey has been the sound designer for both the latest mutant magnum opus, X-Men: First … [Read more...]
Opposite
"Sometimes in the creativity area like sound, my instincts tell me to do one thing, but I do exactly the opposite and see what happens. For example, if you're designing a scary weird creature, try putting in a high-pitched, low-level sound. Who knows, maybe that will be scarier." - Gary Rydstrom … [Read more...]
Stefan Strandberg on the Sound of “Battlefield 3″
Game Informer has published a great video interview with audio director Stefan Strandberg talking about the sound of Battlefield 3. Among several things, he explains the approach on the sound design in Battlefield 3, talks about the new challenges on this title and also shares some footage from a very unique recording session the audio team had. The award-winning team behind … [Read more...]