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Posted by on Jun 23, 2014 | 2 comments

Silence is the Sound of Listening

murray

R. Murray Schafer at “listen” short film

“One can look at seeing but one can’t hear hearing” – Marcel Duchamp

As you may know, silence is the topic chosen for this month here at Designing Sound. One may think silence is not existent if we value it as an absolute sonic absence, but here I’m going to examine its role and possibility towards the act of listening to sound, silencing, not as that state of complete sonic deletion but as a force able of letting sound to be. Here’s not about asking “what is silence?” but just creating an invitation to be silent and just listen.

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Posted by on May 30, 2014 | 2 comments

Art of Surround

Acousmonium_1980_photo_Laszlo_Ruszka__c_Ina
Acousmonium, INA-GRM, 1980. Photo by Laszlo Ruska.

Surround (Oxford Dictionary)

  • (verb) [with object] – Be all round (someone or something)
  • (noun) – A thing that forms a border or edging around an object.
  • (adjective) (Surrounding) – All around a particular place or thing.

Based merely on a technological approach, one might think that Surround sound is just the technique of reproducing audio signals in a particular array of speakers that distribute sound around space in order to give a three-dimensional illusion for the ears…

Surround is not visual really, is not something we can see. Surround is not just a technique of distributing sound, but the consequences of it. It’s a characteristic of sound itself, natural to the sonic phenomenon and responsible of the entire notion of the “auditory field” which is more than simply one dimension of space, but a multi-layered, multi-dimensional representation of sound.

In this article I aim to explore different experiments and perspectives toward the use of surround sound and the experiments between space and form, getting out from the image/film relationship in order to explore how sound “alone” can be enriched by the process of multichannel distribution, which has been deeply explored aesthetically, psychologically, musically, etc.

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Posted by on Apr 21, 2014 | 0 comments

Glitchmachines release Quadrant

Glitchmachines - Quadrant
Quadrant is a new modular sound generator and effects processing plugin geared towards experimental sound design. It features a broad selection of modules, connectable through a graphical patching system, allowing for a very wide and customizable range of sounds and effects. The plugin can be used to generate textures, or as an effects processor, providing a number of different ways to create uniquely futuristic sounds.

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Posted by on Mar 31, 2014 | 0 comments

The Hybrid Animal Sound Design Competition

The Hybrid Animal Sound Design Competition

No matter how deep your interest in animal husbandry may be, you’re probably never going to figure out what the spawn of a camel and a mollusk might sound like. Or will you? Interested sound designers still have a little more than a week left to enter the Hybrid Animal Sound Design Competition, where the creation from scratch of a brand new animal call could net a share of $6,000 worth of prizes from Pro Sound Effects, Avid, iZotope, Rode, and Ric Viers. The deadline for entries is Tuesday, April 8th. Check out the rules, restrictions, and other details over at the Pro Sound Effects Blog.

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Posted by on Feb 24, 2014 | 3 comments

LA Underground – An Interview with Charles Maynes

LA-1-940I recently had a chance to sit down with sound designer and sound FX recordist Charles Maynes and chat about his new “LA Underground” sound library, available from Rabbit Ears Audio. Inspired by the gritty and seedy Los Angeles shown in countless films, “LA Underground” is a 10 GB collection of ambiences from all over the city, from the industrial centers near the LA River to the heart of Downtown.

Designing Sound: How did this library come about?

Charles Maynes: I had been talking to Zach Seivers and Justin Davey over at Snap Sound, who I had met through Dave Yewdall. Basically, a conversation I had with them last summer was kind of the seed for the conversation I eventually had with Michael [Raphael]. They had been hired to do a film in New York, and they were going to go out on location and record a bunch of stuff in the city and at the practical locations, and they were like, “Hey, this is a really big projects for us, so we’re going to actually invest in some Schoeps mics and stuff.” They were debating whether to go M/S or X/Y.

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