Categories Menu

Posted by on Sep 22, 2015 | 0 comments

News: SOMA – Behind the Sound

There’s a common joke among game audio artists and designers: if you ask any number of sound designers what genre they’d most like to work on, the odds are good they’ll all say “horror”, twice. It’s no surprise it’s such a common answer, either; horror games offer designers some of the most interesting and diverse sound design opportunities one can come across. There’s no doubt that Frictional Games’s upcoming title SOMA fits this mold as well, evidenced by a fantastic blog post on Frictional’s website by the game’s audio director, Samuel Justice.

In the post, Sam discusses the approach he and the rest of the team took towards defining the distinct above- and underwater worlds of this eagerly-anticipated horror title. Sam goes into extensive detail on the techniques they used, both in the game’s engine and in content creation, to achieve a unique sonic identity for the game. Check out the post here, and also take a look at Sam’s other online home over at Sweet Justice, which features another great blog chock full of good info.

Read More

Posted by on Sep 18, 2015 | 0 comments

News: A Sound Effect: How to Design Supreme Sci-Fi Weapon SFX

In a recent blog post, A Sound Effect spoke to sound designers Ruslan Nesteruk and Glen Bondarenko on the techniques and tools they utilize in creating sci-fi weaponry SFX. The post delves into layering, synthesis techniques, breaking down each weapon into its constituent components, and a great deal more. If you want some insights on creating better sci-go weaponry, you owe it to yourself to head over to the post now.

Read More

Posted by on Jul 28, 2015 | 2 comments

Lessons of a Reckless Freelancer, or How I Learned to Love the Paperwork

Stella W2

At least my cats were on top of things.

When I first started up as a freelance sound designer and re-recording mixer, I had never been responsible for running a business. Working for myself seemed to be the ultimate job; I could set my hours, pick my projects, and do things how I wanted to do them. Beyond this freedom, what else was there? As it turns out, I completely glossed over that whole “how to run my own business” thing, charging headlong into freelancing with no real understanding of what that entailed. Had I taken just a few moments to sit down and read a bit about being your own boss and business, I would have saved myself a whole lot of trouble down the road. Here are a few of the bigger things I learned along the way; hopefully, you can learn something from my mistakes.

Read More

Posted by on Jun 16, 2015 | 1 comment

News: Tonebenders Podcast: Ethan Van der Ryn and Erik Aadahl

Ethan (L) and Erik (R) on the mix stage. Photo by Greg P Russell.

On the most recent episode of the Tonebenders Podcast, the guys talk to experienced sound designers Ethan Van der Ryn and Erik Aadahl about their long and varied careers, working philosophies, and recent films. Some of the recent films Van der Ryn and Aadahl have worked on are Transformers: Age of ExtinctionGodzilla (2014)World War Z, and Argo, among others. Head over to the Tonebenders site to check it out, or listen on the go on iTunes or Stitcher.

Read More