“Scott Pilgrim vs. The World” – Exclusive interview with Supervising Sound Editor Julian Slater

Full disclosure, I haven't seen Edgar Wright's first film (A Fist Full of Fingers) but his two other theatrical releases("Shaun of the Dead" and "Hot Fuzz)" I enjoyed immensely and were both very sound friendly. "Scott Pilgrim vs. The World" follows suit and interviews with Wright confirmed my suspicion of ... read more.

Related: , , , , , , , , , . Comments 2. By Jake. 2010-Aug-30@11:35.

The Sound of “Metroid Prime 3″

Jayson Napolitano, from Original Sound Version has created a new section on the site called "Blast from the Past", which will include interviews made previously in the Music4Games site (offline several months ago). He started with a great interview he had with composer Kenji Yamamoto and Retro Studios sound supervisor ... read more.

Related: , , , , , , , , , . Comments 1. By Miguel. 2010-Aug-25@11:23.

Ben Burtt Showing His Source Material for Star Wars

http://www.youtube.com/watch?v=ksTbSNhjaBk (Warning! High level of nostalgic content) In the 6:05 mark of this video, you can see three great minutes of sound designer master Ben Burtt showcasing some of the source material he used for the layering of a sound for Star Wars. The video is a part of a rare documentary about ... read more.

Related: , , , , , , , , , , , , . Comments 7. By Miguel. 2010-Jul-29@13:51.

Bruce Tanis Special: Creepy Forests in Broad Daylight

Here's an example of a common scene from a suspense film or TV show: A woman walks alone to her car late at night down a long, dark alley. Shooting a scene to play as late at night or in a deserted location is common film language for creating suspense ... read more.

Related: , , , , , , . Comments 4. By Miguel. 2010-Jul-15@11:48.

Getting Ricochet Bullets Sounds by Dropping Stones Down a Deep Dry Well

In this video you can hear a very interesting effect generated by dropping stones down a deep dry well. Thanks to Stuart Provine and Charles Maynes for sending the link read more.

Related: , , , , , , , . Comments 13. By Miguel. 2010-Jul-14@15:46.

Cinesonika, The First International Film and Video Festival of Innovative Sound

The first international festival dedicated to sound on film and video has arrived. It's called Cinesonika. This first annual festival will showcase international works of film and video with fascinating soundtracks, idiosyncratic sound design, eclectic scoring and innovative approaches to the sound-image relationship. These works will be screened in a two ... read more.

Related: , , , , , , , . Comments 0. By Miguel. 2010-Jul-14@11:47.

The Sound of “Predators”

M.P.E.G has published an article with detailed information about the sound of Nimród Antal's "Predators". Sequels pose major challenges for sound editors/designers and re-recording crews. How do you remain true to the franchise, yet offer a unique signature that characterizes the film’s emotional content? Fold into the equation a ... read more.

Related: , , , , , , , , , , , . Comments 2. By Miguel. 2010-Jul-05@10:01.

Alan Rankin on the Sound Design of “Alan Wake”

Alan Wake is one of my favorite games of this year. This dark story really intrigued me. The sound work is also fascinating, and for that, here are a couple of thoughts from Alan Rankin (Soundelux), sound design supervisor of the game. Supervising Sound Designer and Academy Award-nominee Alan Rankin headed ... read more.

Related: , , , , , , , , , , , , , . Comments 3. By Miguel. 2010-Jun-29@16:06.

The Sound of “Toy Story 3″

I went to the theater yesterday to see "Toy Story 3", and all can I say is that you will have a lot of fun. What a fantastic adventure. The sound was great. If you want to know about it, let's check the new profile of SoundWorks Collection: Join Skywalker Sound’s ... read more.

Related: , , , , , , , , , , , , , , , . Comments 2. By Miguel. 2010-Jun-19@15:56.

Getting Game Audio Right: The Big Picture, By Rob Bridgett

Rob Bridgett has published a very interesting article on Gamasutra called "Getting Game Audio Right: The Big Picture". Let's read! This feature takes a brief look at how to tie audio production dates into the overall delivery schedule of a large-scale video game -- including the key dependencies you should be ... read more.

Related: , , , , , , , , . Comments 0. By Miguel. 2010-Jun-17@13:29.

next