Erik Aadahl Special: Sound Recording and Design
GETTING THE RECORDINGS Recording is one of the most fun parts of the sound experience for me, yielding fresh material to work with and inevitably leading to unexpected ideas. I consider it central to the sound design process. Part of the fun is the stories you're left with. While recording, I've: Caught a ... read more.
Charles Deenen Special: 100 Whooshes in 2 Minutes
Every sound designer has to make new whooshes in record time. Whenever I’m stuck in that position I've always tried to come up with some quick automated ways. A long time ago I made a template that allows me to quickly make new whooshes, and on top of it ... read more.
New Sound Effects Recording Group on Flickr
Recently, sound designer Chuck Russom created a new Flickr Group to collect pictures of sound effects recording sessions of sound designers and field recordists out there. See the slideshow to view some of the images from the group, and join the group to share yours! read more.
Charles Deenen Special: Quick Sound Design with Soundminer and Plugins
Charles Deenen has created this exclusive video for Designing Sound showing one way to fast sound effects designing with Soundminer and plugins. The software used is Soundminer 4.2 and Pro Tools 8. Plugins are Waves, McDSP, SoundToys and other stuff. Enjoy! How do you design sounds in a fast way? Your stories ... read more.
Exclusive Interview With Tom Smurdon, Audio Director of “Dark Void”
Dark Void is a new sci-fi adventure game from CAPCOM for Xbox 360, PS3 and PC. The story is about a cargo pilot called William Augustus Grey who crashes into the Bermuda Triangle and is teleported to a parallel universe. With the help of other survivor humans and Nikola Tesla, ... read more.
Richard Devine Special: Making Of Hollywood Edge’s Mechanical Morph
Richard Devine, Josh Kay and Jim Stout are creating a new sample library for The Hollywood Edge, called Mechanical Morph. Let's check some exclusive images, videos and info from the making of. read more.
Frank Serafine Profile by Soundsnap
Soundsnap has published a cool video/interview with Frank Serafine, sound designer and one of the founders of Soundsnap.com, one of the best websites for download great sound effects. Frank talks about his work and how he started with sound, and also make a good overview about the use of today ... read more.
Andrew Lackey Special: 11 Field Recording Tips
Sound recordists are a special breed. On a recent trip to Zambia, the safari guides were very interested in the sound I recorded of the animals and villager’s ceremonial drumming. Apparently no one ever records sounds there. Here are 11 general tips from my experience field ... read more.
The Sound of “Transformers 2: Revenge of the Fallen”
New and great profile at SoundWorks Collection, this time for "Tranformers 2: Revenge of the Fallen" Director Michael Bay returns for a second serving of robot mayhem in “Transformers 2: Revenge of the Fallen”. Also returning for another call of duty with Bay include the talents of his sound team including ... read more.
The Use of Silence in Sound Design
George Spanos has published a new article at GameSoundDesign, this time talking about the use and approach of silence in sound design. Silence is a very powerful sound. Sound? Silence is not a sound... right? Well I think that silence should be considered a "sound", a "sound effect", and "music". But that's crazy isn't ... read more.






