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Posted by on Aug 27, 2015 | 0 comments

News: Dolby Institute “Conversations with Sound Artists” Podcast Series

We as a community are lucky to have a number of amazingly informative resources available to us, and podcasts count among the most popular. Well, add a new one to your listening list: the Dolby Institute, in conjunction with SoundWorks Collection, is presenting a limited number of podcasts in a series entitled “Conversations with Sound Artists”. For the first episode, released a few days ago, they speak to Randy Thom of Skywalker Sound. Read more info on the podcast on SoundWorks Collection’s page.

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Posted by on Jul 24, 2015 | 0 comments

News: The Soundkeeper – Top 5 Sound Design Plugins

Recently, game audio industry vet Jeremy Rogers launched a new SFX library store & blog at www.thesoundkeeper.com. While the blog is still new, he’s already putting out some interesting articles, including his most recent “The Top 5 Must-Have Plugins for Sound Designers“. Check it out for Jeremy’s plugin recommendations, as well as some brief descriptions on how he uses them in his own work!

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Posted by on Jun 5, 2015 | 4 comments

Pure Data Destruction

Internals of Pd Destruction Patch

The “guts” of the Pd Destruction Patch

Guest Post by Leonard J. Paul

Introduction

To fit in with May’s theme of “destruction” at DesigningSound.org, I wanted to create a patch that demonstrated how Pd (Pure Data) could be used to create interesting sounds of “digital destruction” with a fairly minimal amount of implementation. Hopefully this patch will be helpful for those wanting to learn a bit about Pd.

Just to dive into things, I made a few illustrative recordings of me playing around with the patch to try to get some entertaining samples:

I found that using Pd patches worked pretty well for the index file and that switching index files while the patch was running helped to keep things interesting. The recordings are unprocessed to give a good idea of what the patch is capable of. With a bit of mastering and effects they could be used for building blocks for different types of sound design and music as well.

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