In a recent video, SoundWorks Collection speaks to Sound Designer (and Designing Sound Contributing Editor) Peter Albrechtsen and Sound Rerecording Mixer Lars Ginzel about their work on the Danish film “The Idealist”. In the video, they discuss their uniquely sonic approach to the film, which concerns a journalist who exposes the biggest political scandal in Danish history. They also discuss the film’s use of Dolby Atmos and the opportunities it afforded them.
In a new sound profile video (and on a new website!) SoundWorks Collection speaks with Supervising Sound Editor and Sound Designer Christopher Boyes of Skywalker Sound about his work on Avengers: Age of Ultron. Check out SoundWorks’s new look, and this fantastic video, here.
I thought it would be boring to go the obvious route and talk about breaking a real world object for this month’s destruction theme. Don’t get me wrong, breaking stuff is a ton of fun…even more so when you can justify it as part of your job. Instead, I thought I’d try to go a little more creative and tangential. Let’s take a look at some of the fun that can be had by messing with a sound’s harmonic structure. This type of exercise would have been much harder a few years ago, but is now incredibly easy with tools like Izotope RX and Iris.
We’re discussing sound for the documentary “Scouts Honor: Inside a Marching Brotherhood” with Director Mac Smith and Co-producer John “JT” Torrijos. The live stream will begin at 8PM (U.S. Eastern). If the stream is not available immediately on the hour, it’s simply because we’re waiting for someone to log in to the hangout. You can watch in the embedded video above, but make sure you head directly to the hangout page if you want to ask any questions when we open up the Q&A.
Following on from last month’s interview with The Chinese Room‘s Director and Composer Jessica Curry I was lucky enough to grab some time to chat with the studio’s Audio Designer Adam Hay.
Designing Sound: Thanks for taking the time to speak to me Adam. So, looking back through your credit list the first games you worked on were at Traveller’s Tales?
Adam Hay: That’s correct, yeah. I started doing music technology at University and when I finished my degree I knew I wanted to get into games. I’ve been a lifelong game enthusiast. The first game that had a big impact on me was Monkey Island 2. I saw that first when I must have been 7 or 8 and I was totally enraptured by the sound and music of that game. I’ve been a bit of an adventure game addict since then. I got into early things like Click and Play and Games Factory so after University it seemed like a natural extension of my two passions, music & sound and games, to try and get into the industry. So I sent my post-University CV of to every games company in the UK and as luck would have it TT were looking for a junior sound designer at the time and I was lucky enough to get in there.