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Posted by on Mar 1, 2015 | 0 comments

Hard Patching: Modular Synths

Tim Prebble's modular

Tim Prebble’s modular

The first time I saw a modular synth, I was taken aback by the massive nest of patching cables, seemingly flying off in all directions and connecting various devices with countless knobs and flashing lights, somehow creating all kinds of strange sounds. Coming up in a mostly digital world, such a mass of wiring was somewhat foreign to me. Sure, I had put together studios before, but those kinds of wiring setups were far more linear, at least as far as I was concerned. While I had spent a lot of time with Propellerhead’s Reason, virtually patching together all kinds of sound modules, I couldn’t even begin to compare it to the sight of a rack of analog modular hardware. However, I finally got to sit behind a modular at the NAMM show in Anaheim, California last year, and after just a few moments of fiddling, I was hooked.

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Posted by on Feb 5, 2015 | 1 comment

Dark Hearts: The Secret of Haunting Melissa

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Guest Contribution by Scott Kramer

With Haunting Melissa, we sought to bring feature film quality sound to an iOS app. It was an incredible experience, so when Neal Edelstein asked me to join the Hooked Digital Media team for Haunting Melissa: Dark Hearts, I jumped at the chance. Like many of us, my “day job” is designing sound for feature films and television. Hooked is breaking new ground by delivering filmed content via an app, and we thought the sound should be high-quality but also pioneering.

With that in mind, I entered an R&D phase to develop new standards and technologies for this medium. I’m a firm believer in mixing a project in the format and monitoring environment where it will most commonly be heard. We decided to mix these stories on headphones in the hopes that the audience would prefer that experience over the apple device’s built-in speaker, and we’ve found that they often do. Next, I began to research ways to deliver a truly immersive experience using an ordinary pair of headphones.

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Posted by on Jan 29, 2015 | 2 comments

Dynamics In Education – Interview With Michael Sweet, Professor of Game Audio at Berklee College of Music

 

Michael Sweet presenting at GDC

Michael Sweet presenting at GDC

As the Artistic Director of Video Game Scoring at Berklee College of Music, Michael Sweet leads the development of the game scoring curriculum.  Michael is an accomplished video game composer and has been the audio director of more than 100 award winning video games.  His work can be heard on the X-Box 360 logo and on award winning games from Cartoon Network, Sesame Workshop, PlayFirst, iWin, Gamelab, Shockwave, RealArcade, Pogo, Microsoft, Lego, AOL, and MTV, among others. He has won the Best Audio Award at the Independent Games Festival, the BDA Promax Gold Award for Best Sound Design, and has been nominated for four Game Audio Network Guild (GANG) awards. In 2014, Michael authored the book “Writing Interactive Music for Video Games” which is now available from Pearson Publishing.

Michael was a professor of mine during my studies at Berklee College of Music. Given this months’ theme of “education”, I thought it would be enlightening to hear Michael share his perspective as a professor of game audio with the Designing Sound community. So, without further ado…

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Posted by on Jan 22, 2015 | 0 comments

An Evening with Eddy Joseph (March 9)

Those local to the Brighton area (UK) will have an opportunity to hear the acclaimed Supervising Sound Editor Eddy Joseph (Enemy at the Gates, Quantum of Solace) in conversation. On Monday March 9th, Eddy will be in conversation with Lisa Holloway on a bill that also features an interview with the music recording engineer Hadyn Bendall (The Hounds of Love, The Last Emperor).

Tickets are priced at £10.00 and are available from The Space website, where there are also further details about the event.

http://www.thespace.uk.com/

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Posted by on Jan 16, 2015 | 1 comment

Gary Rydstrom’s Strange Magic

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Normally we wouldn’t make any fuss about a particular film’s release, but this is one’s a little special for our community. Gary Rydstrom has had several opportunities to sit down in the director’s chair for short films in the past, but this film, Strange Magic, is his first feature. We often talk about promoting the importance of sound as a story-telling tool, but here we have one of the most vocal and respected proponents of that idea with his hands on the reins. If you find yourself with the opportunity to see the film, I encourage you to show support and check it out. It opens in the U.S. next Friday, the 23rd.

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