Asbjoern of A Sound Effect and Christian of Hzandbits return this month with the second episode of their podcast. This time around, they’re speaking to the people behind the BOOM Sound Effects libraries, which have exploded in popularity recently. You can find the podcast on iTunes, Stitcher, and a number of other places and formats. Head over to the A Sound Effect page for the episode to find the links.Read More
I can’t stand articles that begin with a definition. So please, forgive this imperfect opening to what should really have been a perfect article.
Most definitions of the term “perfectionist” agree that it describes someone who “refuses to accept any standard short of perfection”. I feel that the colloquial use of the term describes someone who “will be dissatisfied with their work which standards fall short of their perception of perfection”. I think this interpretation reflects how perfectionists, whilst dissatisfied with their work, don’t necessarily ‘“refuse to accept” the outcome, that their high standards typically only apply to their work, and that perfection isn’t an agreed upon standard (in most cases) but more of a personal qualitative perception.Read More
On the most recent episode of the Tonebenders Podcast, the guys talk to experienced sound designers Ethan Van der Ryn and Erik Aadahl about their long and varied careers, working philosophies, and recent films. Some of the recent films Van der Ryn and Aadahl have worked on are Transformers: Age of Extinction, Godzilla (2014), World War Z, and Argo, among others. Head over to the Tonebenders site to check it out, or listen on the go on iTunes or Stitcher.Read More
In the most recent blog post over at Sweet Justice, sound designer Chris Sweetman shares some of his decades of experience, and discusses the importance of experimentation and the use of organic sounds in modern sound design. He also discusses some of his experiences on major films, as well as his approach to tools like Izotope Iris. Head over to their blog to check it out now!Read More
Guest Post by Leonard J. Paul
To fit in with May’s theme of “destruction” at DesigningSound.org, I wanted to create a patch that demonstrated how Pd (Pure Data) could be used to create interesting sounds of “digital destruction” with a fairly minimal amount of implementation. Hopefully this patch will be helpful for those wanting to learn a bit about Pd.
Just to dive into things, I made a few illustrative recordings of me playing around with the patch to try to get some entertaining samples:
I found that using Pd patches worked pretty well for the index file and that switching index files while the patch was running helped to keep things interesting. The recordings are unprocessed to give a good idea of what the patch is capable of. With a bit of mastering and effects they could be used for building blocks for different types of sound design and music as well.