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Posted by on Jun 10, 2016 | 0 comments

Pushing the Boundary – Your Stories: SFX Creators, Part 2

Two people ride an elephant in Thailand. The man holds a boom mic near the elephant's head as it trumpets.

Photo: Gaël Nicolas

If you are a sound effects or synth creator who has submitted a library to the Designing Sound monthly recaps and you would like to contribute to this series (and for some you haven’t received the questionnaire—check your spam folder), please email adriane@designingsound.org. The deadline is 14 June.

 

We’ve had a great turnout from the SFX creators in our community for this month’s topic. This is the second roundup featuring Spheric-collection, Sonotrigger, Secret Source, Debsound and Piggysounds. Stay tuned for more installments over the next few weeks.

What is your name, and who are your team members/co-creators?

Spheric-collection: Hi, I’m Gaël Nicolas, and I’m a French sound editor. I’ve worked mostly in feature film for the last 15 years. I created spheric-collection.com to feature ambisonic sound recordings dedicated to sound editing.

Sonotrigger @sonotrigger @SoniKSoundLib: My name is Damián Sánchez and I partner with Alberto Carlassare who is the main sound designer in our company.

Secret Source: My name is Jeff Pitts. I collaborate with Benjamin Cook and Alex Knickerbocker for this project.

Debsound: My name is József Illyés from Debrecen, Hungary. Currently I operate as a one-man army.

Piggysounds @piggysounds: My name is Rafael Hofstadter and I’m the one-man-band behind Piggysounds.com. I’ve got no stable team, but I’ve got a lot of friends, fellow musicians and sound designers who collaborate with my sound design and SFX projects from time to time.

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Posted by on Jun 6, 2016 | 0 comments

Pushing the Boundary – Your Stories: SFX Creators, Part 1

A boom mic and digital recorder sit at the edge of a rooftop facing a dusk sky over a city in the Netherlands. Article edited by Adriane Kuzminski.

Photo: Sebastiaan ter Burg with alterations. https://commons.wikimedia.org/wiki/File:Field_recording_from_the_top_of_Hoogh_Catherijne,_Utrecht.JPG

If you are a sound effects or synth creator who has submitted a library to the Designing Sound monthly recaps and you would like to contribute to this series (and for some you haven’t received the questionnaire — check your spam folder), please email adriane@designingsound.org. The deadline is 14 June.

 

When creating sound effects, how have you pushed the boundary? We asked this question to the SFX and synth creators in our community, and they responded with stories about how they’ve adapted, innovated, experimented, and had fun with their areas of expertise. This is the first installment of the series. Stay tuned for more later this week.

What is your name and who are your team members/co-creators?

ZapSplat.com @zap_splat
My name is Alan McKinney, and I work with freelancer sound designers and developers where required, but usually alone.

Mattia Cellotto Audio Libraries @mattiacellotto
Mattia Cellotto.

Red libraries @redlibraries
We are Cedric Denooz and Frederic Devanlay, the guys from Red libraries. We co-created our company 2 years ago, but we’ve known each other for 7 years now.

SoundBits @SoundBits_Sound
Hi, my name is Saro Sahihi, Sound Designer and Owner of SoundBits. I work alone most of the time, but sometimes I hire someone, or I ask one of my students to help me with large field recordings or with preparing content for different webshops (like the UE Marketplace or Unity Asset store).

When was a time you felt you pushed the boundaries to capture the perfect sound effect?

ZapSplat.com: I’ve come close to being arrested on a couple of occasions now. The first time I was recording at the foot of the runway at Gatwick airport here in the UK. I suppose I was acting suspiciously by lurking in the dark just a few hundred feet below landing aircraft. The police accepted my apology on that occasion and let me go without further explanation. It hasn’t stopped me from taking risks to get the perfect recording though. The riskiest and scariest for me was recording at the top of a waterfall in Devon. I am not good with heights and these particular falls were high, but I just had to record every angle and level possible. I got to the top, slipped and dropped my recorder. An expensive mistake, but I was just glad it wasn’t me that fell.

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Posted by on Feb 29, 2016 | 1 comment

News – Film Sound Guru Randy Thom’s New Blog

Image retrieved from IGN. Click to view source.

There’s no doubt the sound design community is one blessed with some fantastic artists who are surprisingly willing to share their experiences and insights. This fact was confirmed recently with Randy Thom’s announcement of a new blog discussing film sound. The blog, found here, already features three brief but insightful posts from Thom, and will no doubt be a source of excellent info in the future as well.

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Posted by on Feb 8, 2016 | 0 comments

News – Guild Wars 2: Heart of Thorns – Into the Sound

Recently, MMO news site Ten Ton Hammer caught up with the audio team at ArenaNet, developers of the Guild Wars franchise. In an in-depth overview of their recent work, sound designers Jerry Schroeder and Drew Cady shared some of their approaches, techniques, and experiences in creating the highly detailed sounds that fill the worlds of Guild Wars 2 and its expansion pack Heart of Thorns. Head here to check out this fantastic article, which also features a video interview with Schroeder and Cady (and quite a bit of Foley work!).

via Ten Ton Hammer

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