Monday, February 28, 2011
The eighth episode of Game Audio Podcast has been released and features Rob Bridgett (Radical Entertainment) Kristofor Mellroth (Microsoft Game Studios) and David Mollerstedt (DICE). Listen/Download: Game Audio Podcast #8
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Tuesday, October 19, 2010

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Thursday, June 17, 2010
Rob Bridgett has published a very interesting article on Gamasutra called “Getting Game Audio Right: The Big Picture”. Let’s read! This feature takes a brief look at how…
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Wednesday, March 24, 2010
“Be prepared to listen to other’s opinions as well as expecting others to listen to yours.” -Rob Bridgett
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Friday, February 26, 2010
Rob Bridgett has published a new and interesting article on Gamasutra. Let’s read: [Veteran audio designer Rob Bridgett (Scarface, Prototype) here outlines how audio designers can avoid creative…
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Monday, November 30, 2009
The Rob Bridgett Special has come to the end. We will have 10 tips for sound designers, by Rob Bridgett, plus answers to questions readers made to Rob….
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Thursday, November 26, 2009
Here is the final interview with Rob Bridgett, about Prototype, talking about the sound of the cinematics, the mixing process, and more! Designing Sound: First of all tell…
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Tuesday, November 24, 2009
Rob Bridgett: This is a response, albeit not as eloquent or timely, to Randy Thom’s superb article ‘Designing a Movie for Sound’ which can be found on the…
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Friday, November 20, 2009
The audio director’s role in games is very similar to the role, defined by Walter Murch, of the ‘Sound Designer’ in film, whereas the role of ‘sound designer’…
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Wednesday, November 18, 2009
Another great work of Rob Bridgett: This was the first experience for me as an audio director dropped into a project as it hit production, so many of…
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