“From the Shadows of Film Sound” by Rob Bridgett, Now for iBooks

Sunday, January 29, 2012

Rob Bridgett has released a digital ePub version his book “From the Shadows of Film Sound“. It’s available now at $9,99. As a practitioner in video game development,…

Read More

Budget Implications in Game Audio Production

Wednesday, July 27, 2011

Former DesigningSound.org featured sound designer of the month Rob Bridgett has posted up a healthy summary of considerations faced by game audio professionals during a typical development. Issues…

Read More

Collaborative Challenges in Games

Wednesday, July 20, 2011

New article by Rob Bridgett on Gamasutra: In this feature, experienced audio director Rob Bridgett (Prototype) explains how the expanded possibilities brought by modern technology have lead sound…

Read More

AudioMedia Game Sound Special 2011

Thursday, July 14, 2011

July’s issue of AudioMedia features several articles on game audio, including: Martin Stig Andersen on the sound of “Limbo” Richard Wentk talks with Valve’s audio team about the…

Read More

Game Audio Podcast #8: Interactive and Dynamic Mixing

Monday, February 28, 2011

The eighth episode of Game Audio Podcast has been released and features Rob Bridgett (Radical Entertainment) Kristofor Mellroth (Microsoft Game Studios) and David Mollerstedt (DICE). Listen/Download: Game Audio Podcast #8

Read More

Exclusive: "From the Shadows of Film Sound", New Book by Rob Bridgett

Tuesday, October 19, 2010

Read More

Getting Game Audio Right: The Big Picture, By Rob Bridgett

Thursday, June 17, 2010

Rob Bridgett has published a very interesting article on Gamasutra called “Getting Game Audio Right: The Big Picture”. Let’s read! This feature takes a brief look at how…

Read More


Wednesday, March 24, 2010

“Be prepared to listen to other’s opinions as well as expecting others to listen to yours.” -Rob Bridgett

Read More

Planning for Feedback in Video Game Audio Production

Friday, February 26, 2010

Rob Bridgett has published a new and interesting article on Gamasutra. Let’s read: [Veteran audio designer Rob Bridgett (Scarface, Prototype) here outlines how audio designers can avoid creative…

Read More

Rob Bridgett Special: Tips for Sound Designers, Plus Readers Interview

Monday, November 30, 2009

The Rob Bridgett Special has come to the end. We will have 10 tips for sound designers, by Rob Bridgett, plus answers to questions readers made to Rob….

Read More