Rob Bridgett is no stranger to us here at Designing Sound. Constantly writing and engaging in community discussion; Rob has put out a new book called “Game Audio Culture“. Here are some questions Damian Kastbauer and I put together for Rob.
Can you tell the few Designing Sound readers who don’t know who you are a bit about your background in sound design, game development and book authoring?
Hi, i’m an audio director based in Canada. I’ve been lucky enough to work on audio for games for around 14 years. I’ve never really thought about it until you asked me this question but writing is a really important part of the audio design process for me. It helps me to understand/document what just happened and what will happen next, so i’ve been doing that for almost as long as I have been working.
What is your new book about? Why did you decide to do it?
Overall, the general umbrella of the book is about how sound designers work collaboratively, but also how fundamental collaboration is to sound design. It deals with areas where sound still needs to get under the skin of design and production and some of the opportunities i’ve seen over the years that are available to do this. It feels like we are at a tipping point in terms of how the industry as a whole approaches sound, there are a lot of changes happening both in terms of how we think about and where we work with sound, and even what is considered as ‘sound work’. The book is written from my own perspective as a sound designer / audio director – and as someone who has seen both A3 and indie/mobile development and sometimes how segregated the disciplines can become – there are so many exciting opportunities right now to re-invent the way games are made – sound collaboration is right there at the centre of some amazing new innovative game experiences – Honestly, and this is the reason I wanted to write this book, I am more excited right now than I ever have been about the industry. We’ve been through a lot of changes over the last few years, and with a multi-discipline approach it feels like those changes and innovations are just the beginning – the capacity for change and innovation seem like the only constants. A lot of people have been saying this for a while, but now you can really see it happening!Read More