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Posted by on Feb 4, 2015 | 1 comment

The Japan Sound Effects Collection Interview

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At the time of writing, recent graduate and field recordist Chris Trevino has a Kickstarter campaign called “The Japan Sound Effect Collection” which he plans to be a collection of ambiences, train passes, and walla. Chris was kind enough to answer a few questions about his current campaign.

Designing Sound: Tell us a little bit about your own background in sound and field recording.

Chris Trevino: I was enraptured at a young age by the games that were coming out of Japan in the 90s. The music of Nobuo Uematsu (Final Fantasy Series) and Yasunori Mitsuda (Chrono Trigger/Cross) gave me both the game and Japan bugs. These games inspired me to take up the tenor saxophone and then later choir when I was younger and made me want to be a game composer.

I first started my undergraduate as an anthropology major, because of my love of cultures, but quickly discovered that I loved the ideas but was not passionate about the work.  At the end of my first year, still dreaming of game music, I took summer music composition classes and my first sound design class. Needless to say, I got hooked.

Since then, I’ve sound designed a handful of theater productions and have done a lot of field recording on my own. In the summers of 2012/13, I trained with Ric Viers at The Detroit Chop Shop.  While there, I helped record and edit four commercial sound effects libraries for BlastwaveFX. I started the Japan collection in Fall of 2013 while I was studying Japanese at a language center in Japan.


DS: What made you choose Japan as a subject for field recording?

CT: Choosing Japan as a subject for field recording was a natural choice given how much Japanese games influenced me when I was younger. When I was accepted into the language center in Japan, I knew that I needed to do as much recordings there as I could.


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Posted by on Sep 10, 2014 | 0 comments

Countdown To The Apocalypse Sound Design Contest

Screen Shot 2014-09-09 at 10.52.04 PM Blastwave FX are at it again with another contest which they announced last week. This one is about making a zombie soundscape: YouTube Preview Image


  • Create a sound design clip of a soundscape or scene of something you think you would hear during the zombie apocalypse.
  • The sound design clip must be no longer than 60 seconds. No exceptions.
  • Upload the sound design clip to the Blastwave FX Facebook page. Be sure to tag yourself and Blastwave FX in the post. The clip must be posted on the Blastwave FX Facebook page. Emailed or messaged submissions will be disqualified.
  • The sound design clip may contain original sound effects, but must include at least one sound effect from the Zombie Apocalypse Sound Effects Library from Blastwave FX. Free samples from this library are available at the bottom of this page. If you own the Zombie Apocalypse Sound Effects Library, you may use any sound effect from the collection that you wish. Note, the Zombie Apocalypse Sound Effects Library is on sale throughout the contest for only $66.
  • The contest submissions will be judged by Matt Busch, Celldweller, Blue Stahli and Ric Viers.

Check out the contest page for the full rules and description here. Hurry though, the deadline is October 24!

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Posted by on Mar 31, 2014 | 0 comments

The Hybrid Animal Sound Design Competition

The Hybrid Animal Sound Design Competition

No matter how deep your interest in animal husbandry may be, you’re probably never going to figure out what the spawn of a camel and a mollusk might sound like. Or will you? Interested sound designers still have a little more than a week left to enter the Hybrid Animal Sound Design Competition, where the creation from scratch of a brand new animal call could net a share of $6,000 worth of prizes from Pro Sound Effects, Avid, iZotope, Rode, and Ric Viers. The deadline for entries is Tuesday, April 8th. Check out the rules, restrictions, and other details over at the Pro Sound Effects Blog.

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Posted by on Dec 5, 2013 | 3 comments

A Second Look at the Hybrid Library

Hybrid_and_Expansion_1Earlier this year, I reviewed the Hybrid Library from Pro Sound Effects. Overall, it was a fairly positive review. While I was impressed with the library, I also pointed out some of its rough edges. The primary focus of the review was on the library’s metadata and how it would affect work-flow. I won’t go into heavy detail on the process here, as you can simply lick on the link above if you haven’t already read the review. Pro Sound Effects took notice of the few complaints I had with the library, solicited feedback from existing owners, and has taken steps to address the library’s weaknesses. Now that the library is available again, it’s worth seeing if the improvements have made the library any more enticing.

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