Siren Audio recently released version 2 of their critically acclaimed audio software tools, Feedback and Generative. Originally a part of the Lorelei Suite which they released back in 2011, these stand-alone applications are developed using Max/MSP and give the user a chance to create drones and evolving audio textures very easily.
In this review, I will be using audio and video demonstrations to show how you can use these applications to create various soundscapes, drones etc. musical and otherwise. For more information about the full capabilities of these tools please make sure to check Siren Audio’s official website and YouTube channel in which you can find quick-start videos as well as in-depth ones that walk you through all aspects of the applications so you can be on your way to using them extensively in no time.
While it has been out for a while now, I finally got my hands on a review copy of Dehumaniser from Krotos LTD. Dehumaniser has gotten a good bit of buzz in the professional sound design community and rightly so. It is a rock-solid solution for quick and easy monster voices. Dehumaniser is “a software standalone vocal processor that allows the production of creature / monster sounds, efficiently in real time. It is designed to produce studio–quality sounds by using multiple layers of sound manipulation techniques simultaneously. Connect a microphone to your sound interface or even use your computer’s built-in microphone and create astonishing creature sounds in seconds, using your voice.”
The TL;DR version of this review is: Dehumaniser its pretty fantastic and you should probably get it. The speed and quality you get is definitely worth £199. What you make with Dehumaniser you might not use alone, but as a layer in an overall creature/monster vocalization. That said; it is certainly possible to only work in Dehumaniser and get exactly what you want for a vocalization. To do so you will have to dig a bit into the Advanced Mode and take advantage of the Animal Convolution, Pitch Shifting, Dual Plug-ins and many of the other 8 processing channels.
As Designing Sound’s month devoted to Silence comes to an end, what better time to take a look at a remarkable video course that delves into the vast and interesting world of effective sound recording.
The Sound Recording Workshop (video/audio series) comes to us from Sound Librarian and presenter Stephan Schütze.
In the last year, we’ve all been happy to see the slow emergence of software tools designed explicitly for sound design. The fine folks over at Tonsturm are the latest to release one such tool under the moniker Melted Sounds. Whoosh is a Reaktor based plug-in for designing, as implied by its name, complex and varied motion elements and pass-bys. The basic idea behind the tool is similar to a post here on Designing Sound by Charles Deenen, which was later built into a Kyma patch by Jean-Edouard Miclot. Whoosh simplifies the process of setting up this kind of processing chain yourself. If you’ve got Reaktor, you simply load the ensemble. The source material included with tool comes from some of the best independent sound effects libraries out there. Seriously, the list is hard to ignore. Sounds have been licensed from: Chuck Russom, Colin Hart, Tim Prebble, Jean-Edouard Miclot, Michael Raphael, Mikkel Nielsen, and Frank Bry…not to mention sounds from Tonsturm itself. It’s safe to assume that it sounds good…even if I weren’t about to tell you exactly that. Ultimately, deciding if it is a worthy addition to your toolbox is something we each have to decide individually. There are a lot of tools out there, and we all have our priorities. So, a review should be about its potential impact on workflow. Does it allow you a depth of control similar to Charles’ process at a comparable (or improved) speed?
Let’s take a look at what Whoosh can do.
METAMORPH is the latest sample library from Twisted Tools, makers of the designed sample libraries as well as some fun and unique Reaktor ensembles. With sounds designed by BJM Mario Bajardi and Komplex (Iter-Research), METAMORPH “takes heavily processed violins, pianos and acoustic instruments and morphs them into impacts, sci-fi atmospheres, user interface elements and beyond.”
METAMORPH comes as stereo 24-bit, 96kHz BWAV files with full SoundMiner metadata for easy searching. It includes sampler kits for Ableton Live 9’s Sampler and Simpler, Logic 9’s EXS24, and Native Instruments’ Kontakt, Battery, and Maschine; Also induced is the MP16d, Twisted Tools’ sample player. METAMORPH contains just over 2 GB of samples broken down into 10 categories: Drums, Imaging Elements, Micro, Noises, Pass By, Sci-Fi Atmos, SFX, Textures, Tonal, and Composite. The “Micro” category includes User Interface and “Microbot” elements. There’s a good selection of sounds to be had, and the added metadata makes finding things fairly easy.