The Open Acoustic Impulse Response (Open AIR) Library is an amazing resource for sound designers to share acoustical data, and most of the content on this site is released under Creative Commons licenses.Read More
By Karen Collins
Adapted from a forthcoming article in Animation: An Interdisciplinary Journal
An often overlooked aspect of sound design is the use of sound to create a sense of identification for the audience. Just as with using point-of-view with camera angles, sound can be used to create an auditory position for the listener/audience, putting them “there” in the space, creating an emotional response and empathy, or distancing them from the action.
Auditory perspective is constructed by a variety of techniques that create or reinforce the physical sense of space for the listener through the use of spatialized sound. These techniques combine physical acoustics with psychoacoustics (the perceptual aspects of our response to sound). For example, the perceived location of a sound can appear to emanate from between two loudspeakers, in what is referred to as a “phantom image”. The techniques commonly used to create and reinforce a sense of acoustic space for the listener including microphone placement, loudspeaker placement, and digital signal processing effects.Read More
Nightmares and Soundscapes: Implementation of Acoustic Ecology Related Sound Design Techniques to Better Terrify your Players
Guest Contribution by Dr Tom Garner
This article addresses contemporary concepts regarding how we attune to sound within a fear context and discusses the potential impact of these ideas upon sound design, specifically with regards to evoking disorientation in survival horror computer games. Relevant theory is distilled to consider an ecological perspective of sound experience within a survival horror game context. We then discuss how this approach will likely impact upon future practice as we, as designers, strive to develop sound production and implementation techniques that have increasingly greater potential to unnerve, panic and otherwise terrify even the most hardcore of gamers.Read More
Reverb reduction is kind of like the Holy Grail of audio processing. Many people, myself included, have had to rely exclusively on multiband expansion to do things like increase intelligibility of poorly recorded dialog, or to make a “must use” reverberant recordings sit better in the mix. Unveil isn’t brand new to the market. It first came to my attention about a year ago. It’s also not the first reverb reduction plug-in to the market. What Zynaptiq brings to the table with Unveil is a processor with a high level of control. In fact, there is a such a fine level of tuning built into the processor that it is possible to INCREASE the amount of reverb in a signal.
My initial experiments with Unveil’s demo left me very impressed with its capabilities. I did not, however, spend a great deal of time plumbing its depths. Since developing my first impressions of the processor, a number of reviews have popped up in the community. All are very positive, but I have yet to see one explore the processor to its limits. Zynaptiq recently sent us a review copy of the full retail plug-in, and that’s what I set out to do…examine both its capabilities and limitations.Read More