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	<title>Designing Sound &#187; ren klyce</title>
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	<link>http://designingsound.org</link>
	<description>The Art and Technique of Sound Design</description>
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		<title>The Sound and Music of &#8220;The Girl With The Dragon Tattoo&#8221;</title>
		<link>http://designingsound.org/2012/01/the-sound-and-music-of-the-girl-with-the-dragon-tattoo/</link>
		<comments>http://designingsound.org/2012/01/the-sound-and-music-of-the-girl-with-the-dragon-tattoo/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 18:58:55 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[atticus ross]]></category>
		<category><![CDATA[david fincher]]></category>
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		<category><![CDATA[films]]></category>
		<category><![CDATA[michael semanick]]></category>
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		<category><![CDATA[ren klyce]]></category>
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		<category><![CDATA[trent reznor]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12013</guid>
		<description><![CDATA[In this SoundWorks Collection exclusive we talk with Composers Trent Reznor and Atticus Ross, Sound Re-recording Mixer Michael Semanick, and Re-recording Mixer, Sound Designer, and Supervising Sound Editor Ren Klyce. The Girl with the Dragon Tattoo is a 2011 English-language drama/thriller film. It is the second film to be adapted from the Swedish novel of &#8230; <a class="btn read-more" href="http://designingsound.org/2012/01/the-sound-and-music-of-the-girl-with-the-dragon-tattoo/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2012/01/the-sound-and-music-of-the-girl-with-the-dragon-tattoo/"><em>Click here to view the embedded video.</em></a></p>
<blockquote><p>In this SoundWorks Collection exclusive we talk with Composers Trent Reznor and Atticus Ross, Sound Re-recording Mixer Michael Semanick, and Re-recording Mixer, Sound Designer, and Supervising Sound Editor Ren Klyce.</p>
<p>The Girl with the Dragon Tattoo is a 2011 English-language drama/thriller film. It is the second film to be adapted from the Swedish novel of the same name by Stieg Larsson. The first was a 2009 Swedish-language/English dubbed film. The 2011 film was written by Steven Zaillian and directed by David Fincher. Daniel Craig stars as Mikael Blomkvist, and Rooney Mara stars as Lisbeth Salander. In essence, the film follows a man&#8217;s mission to find out what has happened to a girl who has been missing for 36 years, and may have been murdered.</p></blockquote>
<p><a href="http://soundworkscollection.com/dragontattoo"><strong>SoundWorks Collection</strong></a></p>
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		<title>Ren Klyce Talks &#8220;Girl With the Dragon Tattoo&#8221;</title>
		<link>http://designingsound.org/2011/12/ren-klyce-talks-girl-with-the-dragon-tattoo/</link>
		<comments>http://designingsound.org/2011/12/ren-klyce-talks-girl-with-the-dragon-tattoo/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 19:01:24 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[david fincher]]></category>
		<category><![CDATA[film sound]]></category>
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		<category><![CDATA[post magazine]]></category>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=11815</guid>
		<description><![CDATA[We got to sit down with Ren Klyce, Oscar-nominated sound designer (Social Network, The Curious Case of Benjamin Button), to ask a few questions about the technical and creative sides of the sound design process for The Girl With the Dragon Tattoo. We learned how Klyce (pictured below) and his team created the soundscapes of &#8230; <a class="btn read-more" href="http://designingsound.org/2011/12/ren-klyce-talks-girl-with-the-dragon-tattoo/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<blockquote><p><img class="size-full wp-image-11817 alignright" src="http://designingsound.org/files/2011/12/RenKlyce1small.jpg" alt="" width="115" height="161" />We got to sit down with Ren Klyce, Oscar-nominated sound designer  (Social Network, The Curious Case of Benjamin Button), to ask a few  questions about the technical and creative sides of the sound design  process for The Girl With the Dragon Tattoo.</p>
<p>We learned how Klyce (pictured below) and his team created the  soundscapes of freezing cold and blind terror for the film. Here&#8217;s how  it went</p></blockquote>
<p><a href="http://www.postmagazine.com/Press-Center/Daily-News/2011/Sound-designer-Ren-Klyce-talks-Girl-With-the-Dra.aspx"><strong>Continue reading at Post Magazine</strong></a></p>
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		<title>Peter Albrechtsen Special: Backgrounds in the Foreground</title>
		<link>http://designingsound.org/2011/02/peter-albrechtsen-special-backgrounds-in-the-foreground/</link>
		<comments>http://designingsound.org/2011/02/peter-albrechtsen-special-backgrounds-in-the-foreground/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 20:27:10 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[ambiences]]></category>
		<category><![CDATA[background]]></category>
		<category><![CDATA[film sound]]></category>
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		<category><![CDATA[the girl with the dragon tattoo]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=8474</guid>
		<description><![CDATA[[Written by Peter Albrechtsen for Designing Sound] Let’s start with talking not about choice of sounds but choice of words. In the US, background ambiences are called backgrounds – or just BG’s. In Denmark, though, we call them atmospheres. For me, that’s actually a better word to describe this part of the soundtrack, as background &#8230; <a class="btn read-more" href="http://designingsound.org/2011/02/peter-albrechtsen-special-backgrounds-in-the-foreground/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><em>[Written by Peter Albrechtsen for Designing Sound]</em></p>
<p>Let’s start with talking not about choice of sounds but choice of words.</p>
<p>In the US, background ambiences are called backgrounds – or just BG’s. In Denmark, though, we call them atmospheres. For me, that’s actually a better word to describe this part of the soundtrack, as background sounds can add so much texture, feeling and – yes – atmosphere to a scene. It’s an amazing tool to shape a scene, not just mapping out the geography and time of day, but also setting the mood, creating a vibe and building an underlying rhythm. It’s one of my favorite sound design tools because it works quite subliminally and can be extremely effective, nevertheless.</p>
<p>I want to start out showing a commercial I did a couple of years ago, which I think showcases ambiences in an interesting way. It’s an IKEA commercial directed by a very visually and aurally imaginative Danish director, Martin de Thurah, who really created this commercial with sound in mind. Here it is (even though this youtube-link isn’t exactly the greatest quality, sorry):</p>
<p><a href="http://designingsound.org/2011/02/peter-albrechtsen-special-backgrounds-in-the-foreground/"><em>Click here to view the embedded video.</em></a></p>
<p>First of all, I need to point out that the sound design of this commercial wasn’t just done by me but by two talented colleagues as well, sound designers Morten Green and Mads Heldtberg, the latter also being a very skilled composer. It took a lot of experimentation and building of sounds to establish the very different universes and small tales that unfold very, very fast in this commercial.</p>
<p>If you’re very strict in the way you describe the layers of the soundtrack, some would probably point out that several of the sounds you’re hearing in this commercial aren’t really background sounds but foley and effect sounds. But still several of the small scenes are utilizing these foley and effect sounds like they’re part of a background ambience track – like the typewriter on the boat, the radio program at the apartment buildings or my toothbrush rattling in a glass at the end. This is not the point for me, though. What I find interesting is how the sound sets up a world of each image that goes beyond what the eye sees. The backgrounds really set the tone and the background sounds are in that sense very much in the foreground.</p>
<p><span id="more-8474"></span></p>
<p>Actually, when I build up background ambiences I pretty much always use effect or foley elements to make the backgrounds come alive in more specific ways. These sounds can add some cool additional elements and textures – all the way from wind in grass to rattling cutlery in a restaurant to the sound of an alarm going off in the distance. I use impulse reverbs all the time – especially Altiverb – it’s a great, easy way of making sounds seem like they come from the same acoustic environment, even though they are recorded close up or in several different rooms.</p>
<p>I want to be able to rearrange the backgrounds in the mix and that’s also why I use a lot of different elements. If suddenly a bird seems out of place I don’t want all birds to be included in just one sound file. Actually, talking about birds: I love building up bird tweets that are precisely fitted to each scene – like having a black bird coming in just after one specific line of dialogue.</p>
<p>Everything is orchestrated and layered and this means that you can control each specific sound and each specific emotion and even the frequencies in the sense I usually make sure that I’ve got some lo-frequency stuff, some mid frequency-stuff and a bit of hi-frequency stuff as well. You can even pan out elements, which I also love to do – have different things happening in the left and right speaker while also leaving space in the center for the dialogue. Another panning trick, which I heard Gary Rydstrom talk about in a lecture about Jurassic Park, is using quite different ambiences for left surround and right surround when you need the feeling of being in a big place, like in the jungle or something like that.</p>
<p><a href="http://designingsound.org/files/2011/02/The_Girl_with_the_Dragon_Tattoo.jpeg"><img class="alignright size-full wp-image-8487" src="http://designingsound.org/files/2011/02/The_Girl_with_the_Dragon_Tattoo.jpeg" alt="" width="196" height="290" /></a></p>
<p>Getting back to the birds, a good example of these would be The Girl With the Dragon Tattoo. In the film (and book), most of the action takes place at a fictional island in Sweden but me and the supervising sound editor, Peter Schultz, sat down with a map and found out where this island would be placed when following the directions mapped out in the book. Then I found out exactly which birds lived in this place and got hold of these, individually recorded. This may sound like restricting yourself but actually it was very inspiring because it gave me a specific palette of sounds to choose from and I used the bird sounds almost as musical instruments coming in at certain times – like early on in the movie when Mikael Blomkvist is introduced to the family living on the island and the bird sounds both underscore the uneasy mood and at the same time underline the tempo in the scene.</p>
<p>(A funny aside: The sound design for the upcoming US remake of The Girl With the Dragon Tattoo is done by Ren Klyce who is actually one of my biggest influences when it comes to utilizing background sounds. His mighty, mighty work in Se7en is a master class in ambiences (they even wrote a script for things happening off screen!) and one of my favorite sequences in recent films when it comes to ambiences is the factory interrogation scene in Zodiac. Zodiac, on the other hand, was a main inspiration for the director of the Swedish version of The Girl With the Dragon Tattoo – yes, it’s a small world, and it’s even smaller on film.)</p>
<p><a href="http://designingsound.org/files/2011/02/Nothings_All_Bad.jpeg"><img class="alignright size-full wp-image-8489" src="http://designingsound.org/files/2011/02/Nothings_All_Bad.jpeg" alt="" width="238" height="340" /></a></p>
<p>I want to share a couple of examples from another film I worked on just last year, Nothing’s All Bad (in Danish: Smukke mennesker). The movie is the feature debut of director Mikkel Munch-Fals who is really into sound and always extremely open for input which is always wonderful – it inspires you to do better. It’s interesting ‘cause visually the film has very few wide shots and instead uses a lot of close-ups which usually means that sound-wise you’d like to focus on just the actor’s voices and not the locations surrounding them. But Munch-Fals is using this visual style to get as close to the characters as possible and be as subjective as possible, especially with the sound design. He wants the sound to mirror the interior landscape.</p>
<p>I was the re-recording mixer of the film while the sound designer was the immensely talented Thomas Jaeger. The two of us have collaborated on a lot of films by now and actually you couldn’t really say who’s doing what in the mix. We go back and forth, try lots of different approaches for scenes and often reshape the sound design quite significantly on the dubbing stage.</p>
<p>It’s a constantly creative process and ideas are bounced back and forth all the time. This upcoming clip is a good example of this, as this whole sequence was actually filled with sound all the way through but on the stage we got the idea of turning things down halfway throughs the sequence. There’s a lot of ambiences and background sounds in the first part, which makes the silence at the end way more effective and evocative, I think. Thomas and I collaborated on doing the abstract ambiences at the end, as well – there’s no music in this sequence, only sound design:</p>
<p><a href="http://designingsound.org/2011/02/peter-albrechtsen-special-backgrounds-in-the-foreground/"><em>Click here to view the embedded video.</em></a></p>
<p>Whenever I work on school ambiences like those featured in this clip, I always think of Dead Poets Society, which had brilliant sound design by the late Alan Splet, another maestro of ambiences (check out Eraserhead and Never Cry Wolf, it doesn’t get much better). In Dead Poets Society the classrooms have tiny, small squeaks, creaks and movement all the time and whenever you’re in a hallway the sound of the pupils is everywhere – they did a lot of location foley and school recordings, apparently. It’s one of those subtle soundtracks that you don’t really notice first time around but nevertheless it’s been a significant inspiration to me.</p>
<p>A small sound joke: In Denmark, the schools are experiencing a lot of cutbacks and as I’m the son of two teachers I thought it was quite fun to include a bit of an in-joke here. What I did was putting a lot of old office equipment sounds in the background when the headmaster is talking to the teacher, like vintage matrix printers, to make it evident that this school desperately needs an all-around upgrade.</p>
<p><a href="http://designingsound.org/2011/02/peter-albrechtsen-special-backgrounds-in-the-foreground/"><em>Click here to view the embedded video.</em></a></p>
<p>This second clip from the same film is very much a salute to train sounds. One could almost write a thesis on train sounds in film, as they’ve featured prominently in key sound sequences in milestones like The Godfather, American Graffiti and Rumble Fish. The train sounds in the above clip start out as background sounds and at the end they jump to the front of the mix and very much become the driving force of the climax. I love train sounds because there’s so many different textures to them, weird screeches, heavy rumbling and cool rhythms – and so much energy!</p>
<p>This was another sequence that changed a lot on the dubbing stage and there was actually a lot of discussion about the use of train sounds because you never ever see a train in the picture. I’d argue, though, that most of the people watching this scene in the film will never really think about something fishy going on with the train sounds. We tried lowering the trains in one of our mix passes and it really didn’t work – the scene lost a lot of its impact and power, not just sound-wise but emotionally, which is the absolute main thing.</p>
<p>I just recently heard about an interesting approach when it comes to backgrounds – when supervising sound editor/re-recording mixer Craig Henighan worked on the awesome Black Swan he would play all the design/fx for director Darren Aranofsky, without any music or dialogs – the two of them just listened to backgrounds/ambience/fx/design. They’d play through the reels, discuss vibe and mood, pick up on what was working and what wasn’t. On Danish films, this approach may prove difficult, as we’re often fighting very tight schedules and it really takes a very seasoned and open-minded director to listen to a film this way. But no matter what, I think it’s a fascinating way of letting backgrounds come to the foreground.</p>
<p>As they should.</p>
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		<title>Ren Klyce Talks &#8220;The Social Network&#8221; Mix</title>
		<link>http://designingsound.org/2011/02/ren-klyce-talks-the-social-network-mix/</link>
		<comments>http://designingsound.org/2011/02/ren-klyce-talks-the-social-network-mix/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 20:20:16 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
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		<category><![CDATA[the new york times]]></category>
		<category><![CDATA[the social network]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=8388</guid>
		<description><![CDATA[The New York Times has published an article featuring Ren Klyce, who shares how was his approach on mixing an  important scene of &#8220;The Social Network&#8221;. As part of our continuing quest to help you win your Oscar pool – and again, not at all as part of an end-of-season notebook dump – the Bagger returns to &#8230; <a class="btn read-more" href="http://designingsound.org/2011/02/ren-klyce-talks-the-social-network-mix/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://designingsound.org/files/2011/02/Jesse-Eisenberg-left-and-Justin-Timberlake-in-the-club-scene-in-“The-Social-Network.jpg"><img class="size-full wp-image-8389 aligncenter" src="http://designingsound.org/files/2011/02/Jesse-Eisenberg-left-and-Justin-Timberlake-in-the-club-scene-in-“The-Social-Network.jpg" alt="" width="480" height="281" /></a></p>
<p><strong>The New York Times</strong> has published an <a href="http://carpetbagger.blogs.nytimes.com/2011/02/16/crystal-clear-conversation-amid-the-pounding-music/">article</a> featuring<strong> Ren Klyce</strong>, who shares how was his approach on mixing an  important scene of &#8220;The Social Network&#8221;.</p>
<blockquote><p>As part of our continuing quest to help you win <a href="http://oscars.nytimes.com/ballot/03d9e602">your Oscar pool</a> – and again, not at all as part of <a href="http://carpetbagger.blogs.nytimes.com/2011/02/15/a-man-without-a-face/">an end-of-season notebook dump</a> – the Bagger returns to the hard-to-predict <a href="http://carpetbagger.blogs.nytimes.com/2011/02/15/the-sound-of-inception/">sound design category</a>.</p>
<p>When we spoke with <a href="http://carpetbagger.blogs.nytimes.com/2011/02/11/finchers-musketeers-talk-shop/">Ren Klyce</a>, an Oscar-nominated sound guy behind “The Social Network” we asked about a scene that has been drawing an unusual amount of attention for its mix; even <a href="http://carpetbagger.blogs.nytimes.com/2011/01/28/black-swan-magic-and-other-oscar-news/">The New Yorker commented on it</a>.</p>
<p>The scene is a pivotal moment in which Justin Timberlake, as Sean Parker, and Jesse Eisenberg, as Mark Zuckerberg, are talking in a loud club, and – in perhaps the movie’s gravest departure from reality – you can nonetheless hear everything they’re saying.</p>
<p>“That was a very difficult scene for us to mix and create,” Mr. Klyce told us.</p>
<p>(Warning: audio nerding ahead.)</p>
<p>Do tell!</p>
<p>“When we mix films, we know as part of our job, that we have to make sure that no matter what happens, that we have to have the audience hear everything that’ s being said,” he explained. “There’s nothing worse than missing a word in a film and being frustrated by that, particularly if it’s very important to the plot or what’s happening in the scene. So when we first mixed the scene, we did what one would expect. We had the music very loud at the beginning before people spoke, and as the camera cranes across the room, we pulled the music down to hear the dialogue. We had the music playing very low under the dialogue and it worked and it was fine.”</p>
<p>Mr. Klyce and his colleagues – David Parker, Michael Semanick and Mark Weingarten – invited the movie’s director, David Fincher, in to see their work.</p>
<p>“We called him in and he was very unhappy with the scene,” Mr. Klyce said. “He said it doesn’t feel realistic to me, it doesn’t feel like I’m in a club; I just feel like I’m watching a movie.”</p>
<p>This meant: back to the drawing board.</p></blockquote>
<p><strong><a href="http://carpetbagger.blogs.nytimes.com/2011/02/16/crystal-clear-conversation-amid-the-pounding-music/">Continue reading&#8230;</a></strong></p>
<p>Via <a href="http://twitter.com/#!/soundesignblog/status/39820648863907840">@soundesignblog</a></p>
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		<title>The Music and Sound of &#8220;The Social Network&#8221;</title>
		<link>http://designingsound.org/2010/11/the-music-and-sound-of-the-social-network/</link>
		<comments>http://designingsound.org/2010/11/the-music-and-sound-of-the-social-network/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 15:56:34 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=7299</guid>
		<description><![CDATA[SoundWorks Collection has published a new video featuring sound re-recording mixer/supervising sound editor Ren Klyce and music composers Trent Reznor and Atticus Ross discussing their work on “The Social Network”. The 45 minute discussion was moderated by Bruce Carse.]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2010/11/the-music-and-sound-of-the-social-network/"><em>Click here to view the embedded video.</em></a></p>
<p><strong>SoundWorks Collection</strong> has published a <a href="http://soundworkscollection.com/socialnetworkpanel">new video</a> featuring sound re-recording mixer/supervising sound editor <strong>Ren Klyce</strong> and music composers <strong>Trent Reznor</strong> and <strong>Atticus Ross</strong> discussing their work on “The Social Network”. The 45 minute discussion was moderated by Bruce Carse.</p>
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		<title>Ren Klyce on &#8220;The Social Network&#8221;</title>
		<link>http://designingsound.org/2010/11/ren-klyce-on-the-social-network/</link>
		<comments>http://designingsound.org/2010/11/ren-klyce-on-the-social-network/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 17:26:10 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[interviews]]></category>
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		<guid isPermaLink="false">http://designingsound.org/?p=7176</guid>
		<description><![CDATA[Ourstage.com has published a nice interview with sound designer Ren Klyce, talking about his work on &#8220;The Social Network&#8221;. OS: What were some of the biggest challenges in recording for The Social Network? RK: There’s two big scenes, in terms of mixing…the opening sequence, which takes place at a bar between Mark Zuckerberg and his girlfriend &#8230; <a class="btn read-more" href="http://designingsound.org/2010/11/ren-klyce-on-the-social-network/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/files/2010/11/The_Social_Network.jpg"><img class="alignright size-full wp-image-7178" src="http://designingsound.org/files/2010/11/The_Social_Network.jpg" alt="" width="202" height="300" /></a></p>
<p><strong><a href="http://www.ourstage.com">Ourstage.com</a></strong> has published a nice <a href="http://www.ourstage.com/blog/2010/10/17/qa-with-ren-klyce-sound-editor-for-the-social-network/">interview</a> with sound designer <strong>Ren Klyce</strong>, talking about his work on &#8220;The Social Network&#8221;.</p>
<blockquote><p><strong>OS: What were some of the biggest challenges in recording for <em>The Social Network</em>?</strong></p>
<p><strong>RK: </strong>There’s two big scenes, in terms of mixing…the opening sequence, which takes place at a bar between Mark Zuckerberg and his girlfriend Erica Albright and them breaking up…Fincher really wanted to have the sound pressure level of the bar overtake their dialogue. Traditionally when you mix a film, you err on the side of caution, you generally have the dialogue very loud and the sound effects very low, so that you can make out all the words that are being said. Particularly with the script that Aaron Sorkin has written, it’s really rapid-fire, quick-paced, and you really have to pay attention to it. Our initial mixes of the film were very conservative, in terms of suppressing the background, suppressing the music and turning up the dialogue. But Fincher really wanted to turn that on its head and say, “I want this to feel edgy, I want this to have a sense of urgency to it and I want people to struggle to listen in and struggle to hear the dialogue because that’s more realistic.” And he wanted the experience for the audience to be a realistic portrayal of people in a bar. So when you watch the film, it’s almost impossible to make out the dialogue for the first few seconds of the film. It’s sort of David’s way of saying “Pay attention and hang on for the ride, because there’s going to be a lot  of dialogue being thrown at you.”</p>
<p>And the second scene that was difficult was the Ruby Skye sequence, in which Mark Zuckerberg has a business meeting with Sean Parker, who’s played by Justin Timberlake. It’s in this loud club called Ruby Skye, which is an actual club in San Francisco and it’s one of those clubs that has the loud, throbbing subwoofer with the house music blasting on 11. David, again, wanted to have this music overpower the scene and have the dialogue just on the edge of intelligibility. So those were very challenging scenes for us to mix and to work into the soundtrack.</p></blockquote>
<p><strong><a href="http://www.ourstage.com/blog/2010/10/17/qa-with-ren-klyce-sound-editor-for-the-social-network/">Continue reading&#8230;</a></strong></p>
<p>Via <a href="http://twitter.com/#!/lydrummet/statuses/2040194005995520"><strong>@lydrummet</strong></a></p>
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		<title>Ren Klyce and Michael Semanick on &#8220;The Social Network&#8221;</title>
		<link>http://designingsound.org/2010/09/ren-klyce-and-michael-semanick-on-the-social-network/</link>
		<comments>http://designingsound.org/2010/09/ren-klyce-and-michael-semanick-on-the-social-network/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 08:05:44 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=6523</guid>
		<description><![CDATA[New great video from SoundWorks Collection, featuring Ren Klyce and Michael Semanick talking about the sound of &#8220;The Social Network&#8221;. In The Social Network, Director David Fincher and screenwriter Aaron Sorkin explore the moment at which Facebook, the most revolutionary social phenomena of the new century was invented – through the warring perspectives of the &#8230; <a class="btn read-more" href="http://designingsound.org/2010/09/ren-klyce-and-michael-semanick-on-the-social-network/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2010/09/ren-klyce-and-michael-semanick-on-the-social-network/"><em>Click here to view the embedded video.</em></a></p>
<p>New great video from <a href="http://soundworkscollection.com/socialnetwork"><strong>SoundWorks Collection</strong></a>, featuring <strong>Ren Klyce</strong> and <strong>Michael Semanick</strong> talking about the sound of &#8220;The Social Network&#8221;.</p>
<blockquote><p>In The Social Network, Director David Fincher and screenwriter Aaron Sorkin explore the moment at which Facebook, the most revolutionary social phenomena of the new century was invented – through the warring perspectives of the super-smart young men who each claimed to be there at its inception.</p>
<p>Two members of Fincher’s talented sound team, Sound Re-recording Mixer and Supervisor Sound Editor Ren Kylce and Sound Re-Recording Mixer Michael Semanick take the viewer through the creative and technical process for crafting the audio soundscape in this exclusive SoundWorks Collection video profile.</p></blockquote>
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		<title>The Power of Limitations</title>
		<link>http://designingsound.org/2010/08/the-power-of-limitations/</link>
		<comments>http://designingsound.org/2010/08/the-power-of-limitations/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 16:20:15 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
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		<guid isPermaLink="false">http://miguelisaza.com/blog/?p=248</guid>
		<description><![CDATA[As I told in my previous post, I would like to talk about my experience with setting limitations on my work, something that has helped me a lot since I&#8217;m on this sound world. Setting limitations is a really great exercise both for newbies and professionals. It&#8217;s a fantastic way to improve your skills and &#8230; <a class="btn read-more" href="http://designingsound.org/2010/08/the-power-of-limitations/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://miguelisaza.com/blog/wp-content/uploads/2010/08/Speed_Limit.jpg"><img class="alignnone size-full wp-image-266" src="http://miguelisaza.com/blog/wp-content/uploads/2010/08/Speed_Limit.jpg" alt="" width="570" height="300" /></a></p>
<p>As I told in my previous post, I would like to talk about my experience with setting limitations on my work, something that has helped me a lot since I&#8217;m on this sound world.</p>
<p>Setting limitations is a really great exercise both for newbies and professionals. It&#8217;s a fantastic way to <strong>improve your skills</strong> and <strong>learn new things</strong> and<strong> new ways to do the stuff you normally do</strong>. Also, in the future when you have less limitations, your work will be even better because you already learned <strong>how to do the right thing with a few resources</strong>. It&#8217;s great!</p>
<p>I always remember a quote from<strong> Ren Klyce</strong>, one of my favorite sound designers. He said:</p>
<blockquote><p>&#8220;If you have all the toothpaste or shampoo in the world you&#8217;d probably use it up much more quickly than if you only had one. You&#8217;d learn how to really conserve and make that work, and get just using the right amount of shampoo, not too much and wasting it.&#8221;</p></blockquote>
<p></br><br />
So, here are some of the limitations you can set for your work:</p>
<ul> &#8211; Limit the <strong>number of tracks</strong> of your layering structures<br />
- Limit the <strong>number of plugins</strong> you can use in a session<br />
- Design some sounds using just a <strong>limited sound sources</strong><br />
- Try to design some kind of sound <strong>without going through your typical way</strong><br />
- Set <strong>time limitations</strong> for doing some sound or getting a mix done<br />
- Try to re-create a sound using<strong> several different sources</strong></ul>
<p></br><br />
This method of limitations works really well not only in creative decisions, but also in the real life, with all the things you do everyday. It&#8217;s a really constructive process, which makes us better in everything we do.</p>
<p>Do you set limitations yourself? What kind of methods would you recommend?</p>
<p>Image credit: <a href="http://www.flickr.com/photos/bredgur/2402977168/">Speed Limit</a> on Flickr (CC)</p>
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		<title>The Sound of &#8220;Where the Wild Things Are&#8221;</title>
		<link>http://designingsound.org/2010/01/the-sound-of-where-the-wild-things-are/</link>
		<comments>http://designingsound.org/2010/01/the-sound-of-where-the-wild-things-are/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 13:41:52 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=1528</guid>
		<description><![CDATA[New sound for film profile at SoundWorks Collection! Explore Director Spike Jonze’s heartfelt adaptation of the classic children’s book “Where the Wild Things Are” with Sound Re-Recording Mixer and Supervising Editor Ren Klyce. Learn about the unique approach they created for capturing the voices of the actors and other stories about bringing the wild creatures &#8230; <a class="btn read-more" href="http://designingsound.org/2010/01/the-sound-of-where-the-wild-things-are/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="570" height="321" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=8093981&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=c7000a&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="570" height="321" src="http://vimeo.com/moogaloop.swf?clip_id=8093981&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=c7000a&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>New sound for film profile at <strong>SoundWorks Collection</strong>!</p>
<blockquote><p>Explore Director Spike Jonze’s heartfelt adaptation of the classic children’s book “Where the Wild Things Are” with Sound Re-Recording Mixer and Supervising Editor Ren Klyce. Learn about the unique approach they created for capturing the voices of the actors and other stories about bringing the wild creatures to life.</p></blockquote>
<p><strong><a href="http://soundworkscollection.com/wherethewildthingsare">SoundWorks Collection</a></strong></p>
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		<title>Ren Klyce and the Sound Design of &#8220;Panic Room&#8221;</title>
		<link>http://designingsound.org/2009/12/ren-klyce-and-the-sound-design-of-panic-room/</link>
		<comments>http://designingsound.org/2009/12/ren-klyce-and-the-sound-design-of-panic-room/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 15:59:00 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=1398</guid>
		<description><![CDATA[More featurettes! Let&#8217;s see these two videos about the sound design of Panic Room, with sound designer Ren Klyce.]]></description>
			<content:encoded><![CDATA[<p>More featurettes! Let&#8217;s see these two videos about the sound design of <a href="http://www.imdb.com/title/tt0258000/"><strong>Panic Room</strong></a>, with sound designer <strong>Ren Klyce</strong>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="570" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/bJqF6X5AzB4&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x5d1719&amp;color2=0xcd311b" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="570" height="385" src="http://www.youtube.com/v/bJqF6X5AzB4&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x5d1719&amp;color2=0xcd311b" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="570" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/OIpRzG6PHPU&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x5d1719&amp;color2=0xcd311b" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="570" height="385" src="http://www.youtube.com/v/OIpRzG6PHPU&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x5d1719&amp;color2=0xcd311b" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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