Erik Aadahl Special: Sound Recording and Design

GETTING THE RECORDINGS Recording is one of the most fun parts of the sound experience for me, yielding fresh material to work with and inevitably leading to unexpected ideas. I consider it central to the sound design process. Part of the fun is the stories you're left with. While recording, I've: Caught a ... read more.

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Erik Aadahl Special: All About the Sound of “Transformers”

Transformers has been one of the most important titles for Erik Aadahl's career. As we are on his special, I take the opportunity to do a mashup of articles, interviews, and videos, trying to put all the info about Transformers and Transformers: Revenge of the Fallen I found in the ... read more.

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Recording Cars for “Forza Motorsport 3″

Check this interesting article at Jalopnik featuring the car recording sessions for "Forza Motorsport 3". In a way, it's best to think of driving sims as being like the movies, where huge amounts of lighting and makeup are required in order to make people look exactly like they do in real ... read more.

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Tim Prebble on the Sound Design of “Boy”

Sound designer Tim Prebble has published on his blog some interesting notes and sound recording examples of his work on "Boy", a Taika Waititis film that opens in New Zealand cinemas on March 24th. Tim worked on the sound design during October and November, and also on the mix in December ... read more.

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Charles Deenen Special: Reader Questions

Here are the answers to the questions you made to Charles Deenen. Even if you don't made any question to him, you could find really great infromation related to different topics. (some questions are combined and/or edited down) Designing Sound Readers: 1a. Every single company I look at, and every website I ... read more.

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Charles Deenen Special: Car Recording Guide

The following article contains small excerpts of the 65 page “Need for Speed” Car Recording Guidebook, published internally at Electronic Arts, written by Charles Deenen. Car sounds are some of the most inspiring and entertaining sounds to record. Like a human voice, each car has a signature sound, with the driver ... read more.

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Charles Deenen Special: “Need For Speed” [Exclusive Interview]

For years, Charles Deenen has been the audio director of the Need for Speed Franchise. I had a nice talk with him commenting about some aspects of the audio of the award winning franchise. Let's read: Designing Sound: First of all, tell us something about your passion for cars, and what ... read more.

Related: , , , , , , , , , , , , , , , , , , . Comments 1. By Miguel. 2010-Feb-23@10:51.

New Sound Effects Recording Group on Flickr

Recently, sound designer Chuck Russom created a new Flickr Group to collect pictures of sound effects recording sessions of sound designers and field recordists out there. See the slideshow to view some of the images from the group, and join the group to share yours! read more.

Related: , , , , , , , , , , , . Comments 0. By Miguel. 2010-Feb-17@10:13.

More “Avatar” Sound: In-Depth Sound Profile with Chris Boyes

New Avatar Sound Profile, this time by SoundWorks Collection, with great information about the sound of the film, given by Chris Boyes from Skywalker Sound. The groundbreaking technical and directorial abilities of Director James Cameron can be experienced in his breathtaking visual world of Pandora in “Avatar”. This never before seen ... read more.

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Richard Devine Special: Making Of Hollywood Edge’s Mechanical Morph

Richard Devine, Josh Kay and Jim Stout are creating a new sample library for The Hollywood Edge, called Mechanical Morph. Let's check some exclusive images, videos and info from the making of. read more.

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