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	<title>Designing Sound &#187; randy thom</title>
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	<link>http://designingsound.org</link>
	<description>The Art and Technique of Sound Design</description>
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		<title>Cast Away Discussion with Randy Thom: Recording now Available</title>
		<link>http://designingsound.org/2011/12/cast-away-discussion-with-randy-thom-recording-now-available/</link>
		<comments>http://designingsound.org/2011/12/cast-away-discussion-with-randy-thom-recording-now-available/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 21:19:25 +0000</pubDate>
		<dc:creator>Shaun Farley</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[cast away]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[Film Sound Discussion]]></category>
		<category><![CDATA[randy thom]]></category>
		<category><![CDATA[sound design]]></category>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=11949</guid>
		<description><![CDATA[We had a great time discussing the sound of Cast Away with Randy Thom this morning, and the recording is now available. I have to apologize though, I screwed up on starting the recording&#8230;and it&#8217;s missing the first minute of the discussion. Here&#8217;s a recap. I asked Randy to describe the goals of the sound &#8230; <a class="btn read-more" href="http://designingsound.org/2011/12/cast-away-discussion-with-randy-thom-recording-now-available/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>We had a great time discussing the sound of Cast Away with Randy Thom this morning, and <a href="http://www.anymeeting.com/designingsound/E958D888894C">the recording is now available</a>.</p>
<p>I have to apologize though, I screwed up on starting the recording&#8230;and it&#8217;s missing the first minute of the discussion. Here&#8217;s a recap. I asked Randy to describe the goals of the sound design for the film. He started by describing how the director, Robert Zemeckis, explained to him that there was going to be a sizable portion of the film that would have no music and very little dialogue. He mentioned how this excited him, but also that it put a lot of pressure on him as the sound effects would be integral to carrying the story over such a large portion of the film. He went on to describe that Zemeckis didn&#8217;t want any sounds of other life on the island with Hanks&#8230;no birds, no insects&#8230;and this is where the recording starts.</p>
<p>I hope you all enjoy the discussion.</p>
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		<title>Film Sound Discussion Group: Cast Away (2000)</title>
		<link>http://designingsound.org/2011/11/film-sound-discussion-group-cast-away-2000/</link>
		<comments>http://designingsound.org/2011/11/film-sound-discussion-group-cast-away-2000/#comments</comments>
		<pubDate>Sat, 19 Nov 2011 16:30:41 +0000</pubDate>
		<dc:creator>Shaun Farley</dc:creator>
				<category><![CDATA[webinar]]></category>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=11657</guid>
		<description><![CDATA[For the next Film Sound Discussion Group, we&#8217;ll be taking a look at the film Cast Away (2000)&#8230;directed by Robert Zemeckis, with sound design by Randy Thom. This session is going to be different from the previous two, we aren&#8217;t going to have any special or central presenters. This is going to be a moderated &#8230; <a class="btn read-more" href="http://designingsound.org/2011/11/film-sound-discussion-group-cast-away-2000/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-11658" href="http://designingsound.org/2011/11/film-sound-discussion-group-cast-away-2000/castawayr1tompic2/"><img class="aligncenter size-full wp-image-11658" src="http://designingsound.org/files/2011/11/castawayr1tompic2.jpg" alt="" width="565" height="307" /></a></p>
<p>For the next Film Sound Discussion Group, we&#8217;ll be taking a look at the film Cast Away (2000)&#8230;directed by Robert Zemeckis, with sound design by Randy Thom. This session is going to be different from the previous two, we aren&#8217;t going to have any special or central presenters. This is going to be a moderated free form discussion to take a look at the use of sound and effects in Cast Away. In particular, I think it would be interesting to focus on the scene where Tom Hanks wakes up on the beach after the plane crash (pictured above). We won&#8217;t restrict it to just that scene, but it is an excellent starting place. There is a lot that we can talk about in that scene alone.</p>
<p>So grab the movie, watch it and pop in to the discussion with your opinions and  webcam/mic. <em>[note: There's also some interesting commentary from Randy Thom available on the disc.]</em> The group will meet on Saturday, December 17th, at 11AM (U.S. Eastern Standard Time). <del>You can sign up for the discussion here</del>.</p>
<p>Hope to see you there.</p>
<p><strong>A recording of the webinar is now available <a href="http://www.anymeeting.com/designingsound/E958D888894C">here</a>.</strong></p>
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		<title>Randy Thom at View Conference 2011, Italy</title>
		<link>http://designingsound.org/2011/10/randy-thom-at-view-conference-2011-italy/</link>
		<comments>http://designingsound.org/2011/10/randy-thom-at-view-conference-2011-italy/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 19:11:00 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
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		<category><![CDATA[randy thom]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[view conference]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=11213</guid>
		<description><![CDATA[Randy Thom will be speaking at View Conference 2011 in October at TorinoIncontra, Turin, Italy. Sound Design and Story Telling, a Master Class with Randy Thom Randy Thom, Director of Sound Design at Skywalker Sound, will walk you through the process of sound design in storytelling. Thom is a firm believer that the sooner the &#8230; <a class="btn read-more" href="http://designingsound.org/2011/10/randy-thom-at-view-conference-2011-italy/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Randy Thom will be speaking at <a href="http://viewconference.it/randy-thom">View Conference 2011</a> in October at TorinoIncontra, Turin, Italy.</p>
<blockquote><p><img class="alignright size-full wp-image-11214" src="http://designingsound.org/files/2011/10/Randy_Thom-132x180.jpeg" alt="" width="132" height="180" /></p>
<p><strong>Sound Design and Story Telling, a Master Class with Randy Thom</strong></p>
<p>Randy Thom, Director of Sound Design at Skywalker Sound, will walk you through the process of sound design in storytelling. Thom is a firm believer that the sooner the sound designer is involved in the pre-production, the better the story can be told. He will walk you through examples of how sound can open doors and solve creative hurdles faced by filmmakers.</p>
<p>28 Oct. | 10:00-12:00 | Sala 1 – Cinema Massimo</p>
<p>In order to participate into the workshop you are required to make a donation of 3 €</p></blockquote>
<p><a href="http://viewconference.it/sound-design-and-story-telling-a-master-class-with-randy-thom">More info</a></p>
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		<title>The Sound of &#8220;Apocalypse Now&#8221;</title>
		<link>http://designingsound.org/2011/04/the-sound-of-apocalypse-now/</link>
		<comments>http://designingsound.org/2011/04/the-sound-of-apocalypse-now/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 11:08:38 +0000</pubDate>
		<dc:creator>Varun Nair</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[apocalypse now]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[frances coppola]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[randy thom]]></category>
		<category><![CDATA[richard beggs]]></category>
		<category><![CDATA[walter murch]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=9373</guid>
		<description><![CDATA[While there have been numerous videos and interviews on the sound of &#8220;Apocalypse Now&#8220;, Andrew Quinn&#8217;s posted two awesome videos on his blog, featuring discussions between Walter Murch, Francis Coppola and the rest of the team. It does show how important collaboration, ideation &#38; conflict is when trying to achieve what is best for a film. Also featured &#8230; <a class="btn read-more" href="http://designingsound.org/2011/04/the-sound-of-apocalypse-now/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>While there have been numerous videos and interviews on the sound of &#8220;<em><a href="http://www.imdb.com/title/tt0078788/" target="_blank">Apocalypse Now</a></em>&#8220;, Andrew Quinn&#8217;s posted two awesome videos on his <a href="http://aquinn.co.uk/wordpress/?p=533" target="_blank">blog</a>, featuring discussions between <a href="http://www.filmsound.org/murch/murch.htm" target="_blank">Walter Murch</a>, Francis Coppola and the rest of the team. It does show how important collaboration, ideation &amp; conflict is when trying to achieve what is best for a film. Also featured are  interviews with <a href="http://designingsound.org/2011/02/creating-film-sound-an-interview-with-richard-beggs/" target="_blank">Richard Beggs</a> and <a href="http://designingsound.org/tag/randy-thom-special/" target="_blank">Randy Thom</a>.</p>
<p><a href="http://designingsound.org/2011/04/the-sound-of-apocalypse-now/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://designingsound.org/2011/04/the-sound-of-apocalypse-now/"><em>Click here to view the embedded video.</em></a></p>
<p>On a related note, <a href="http://the99percent.com/articles/6973/Francis-Ford-Coppola-On-Risk-Money-Craft-Collaboration" target="_blank">here&#8217;s</a> an interesting recent interview with Coppola on Risk, Money, Craft &amp; Collaboration.</p>
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		<title>Behind the Art: Randy Thom</title>
		<link>http://designingsound.org/2011/01/behind-the-art-randy-thom/</link>
		<comments>http://designingsound.org/2011/01/behind-the-art-randy-thom/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 19:41:29 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[interviews]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[behind the art]]></category>
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		<category><![CDATA[sound editing]]></category>
		<category><![CDATA[writers block]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=7798</guid>
		<description><![CDATA[Welcome to &#8220;Behind the Art&#8221;, a new section of Designing Sound created with the goal of studying the artistic and creative aspects of sound design, featuring several interviews dedicated to explore the minds and creative approaches of professional sound designers out there, with the goal of expand our creative worlds and learn how others tell &#8230; <a class="btn read-more" href="http://designingsound.org/2011/01/behind-the-art-randy-thom/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_7813" class="wp-caption aligncenter" style="width: 410px"><a href="http://designingsound.org/files/2011/01/Behind_the_Art_Randy_Thom.jpg"><img class="size-full wp-image-7813 " src="http://designingsound.org/files/2011/01/Behind_the_Art_Randy_Thom.jpg" alt="" width="400" height="470" /></a><p class="wp-caption-text">Courtesy of Skywalker Sound</p></div>
<p>Welcome to &#8220;Behind the Art&#8221;, a new section of Designing Sound created with the goal of studying the <strong>artistic and creative aspects of sound design</strong>, featuring several interviews dedicated to explore the minds and creative approaches of professional sound designers out there, with the goal of expand our creative worlds and learn how others tell stories with sound.</p>
<p>There are a lot of fantastic articles and interviews dedicated to the technical side of sound design, but what about creativity? influences? collaboration? What make us unique in our jobs? How sound designers get ideas that help to create those fantastic sonic worlds from scratch? That&#8217;s what we&#8217;ll discover in this section.</p>
<p>For the first installment of the series, it&#8217;s a pleasure to share an interview I had with a man who needs no introduction in this site. <strong>Director of sound design at <a href="http://skysound.com">Skywalker Sound</a></strong> and one of the most brilliant minds of film sound: <strong><a href="http://www.imdb.com/name/nm0858378/">Randy Thom</a></strong>.</p>
<p><span id="more-7798"></span></p>
<p><strong>Designing Sound: How is the balance between art and craft in your sound design job?</strong></p>
<p><strong>Randy Thom:</strong> I sometimes think of the work as being about 33% art, 33% craft, and 33% human relations. I&#8217;m always disappointed when I see 95% of the energy in discussions about sound design being devoted to the craft part. It&#8217;s the easiest aspect to talk about, and the easiest to accomplish. The art and the human relations are hard to nail down conceptually, and difficult as hell to master in the day to day work. I see so many people who are ProTools wizards but don&#8217;t have a clue how to relate to clients and collaborators, and who seem lost when trying to make artistic decisions.</p>
<p><strong>Designing Sound: How has your philosophy and approach to your work changed through the evolution of your career?</strong></p>
<p><strong>Randy Thom: </strong>Honestly, I don&#8217;t think it&#8217;s changed much, except that I&#8217;m quite a bit better at what I do now. Everything is informed by having worked on Apocalypse Now, The Empire Strikes Back, and Never Cry Wolf very early in my career. I was incredibly lucky to be able to work with Walter Murch, Ben Burtt, and Alan Splet when I was getting started. They all had very close and trusting relationships with their directors, and they all typically began working on each project very early, often before shooting even began. I think that early involvement is the single most important factor that allows you as a sound designer to do something interesting and truly useful in terms of storytelling on a film.</p>
<div id="attachment_7812" class="wp-caption alignnone" style="width: 650px"><a href="http://designingsound.org/files/2011/01/Skywalker-Ranch.jpeg"><img class="size-full wp-image-7812" src="http://designingsound.org/files/2011/01/Skywalker-Ranch.jpeg" alt="" width="640" height="426" /></a><p class="wp-caption-text">Skywalker Ranch, via Flickr</p></div>
<p><strong>Designing Sound: When and how do you find inspiration/creativity? How does working at a wonderful place like Skywalker Ranch affect your creations?</strong></p>
<p><strong>Randy Thom:</strong> Inspiration is everywhere if you&#8217;re lucky enough to tap into it. Unfortunately that luck isn&#8217;t something we have much control over. At the beginning of a project I often listen to lots of sounds at random, with the script hovering in the back of my mind. Often I&#8217;ll hear a sound that makes a connection with something in the story that I wouldn&#8217;t have anticipated otherwise.  George Lucas has certainly given us an amazingly beautiful place to work at Skywalker, and I think the beauty of the location and the buildings does facilitate the work. I tend to feel at ease there, my mind reasonably uncluttered, and that helps.</p>
<p><strong>Designing Sound: What are your biggest influences?</strong></p>
<p><strong>Randy Thom:</strong> In terms of people who design sound and mix, the three gentlemen I&#8217;ve already mentioned are way up there.  Gary Rydstrom is an amazing talent, awe inspiring. Ren Klyce is another unique talent. I&#8217;m influenced by other art forms too. I think painting has more in common with sound design than most people would imagine. The impressionists influence me, as do more modern painters and photographers. I tend to think that film sound design is more of an impressionist form than most people think. I&#8217;m writing an article about that now.</p>
<p><strong>Designing Sound: How do you deal with writer&#8217;s block? What do you typically do in order to find the right sound or the right mix of several of them in a particular scene?</strong></p>
<p><strong>Randy Thom: </strong>Imminent deadlines often help alleviate &#8220;sound designer&#8217;s block.&#8221; Listening to sounds at random usually helps.  Thinking of the sounds in purely emotional terms, and trying to avoid thinking of them so literally often helps.</p>
<p><img class="size-full wp-image-7810 aligncenter" src="http://designingsound.org/files/2011/01/Randy_Thom_The_Last_Airbender.jpeg" alt="" width="570" height="381" /></p>
<p><strong>Designing Sound: How do you analyze the material you work on? What elements do you think are the most important to analyze in a particular scene or film?</strong></p>
<p><strong>Randy Thom: </strong>My main job is to serve my client. The client wants me to have ideas of my own, but sometimes my idea of what is best for a scene isn&#8217;t what the director is likely to think is best. So, I pay very close attention to what the director says, what he or she implies, and what the previous choices they&#8217;ve made tell me about what they will probably want for a given moment or scene.   So, I analyze everything I do through that filter. When I feel a potential conflict between what I want to do and what I think the director may want I will usually offer two alternatives, or at least prepare two alternatives.</p>
<p><strong>Designing Sound: What do you expect from a script? How do you start to build a sound map from the script, storyboard or any early description of the project?</strong></p>
<p><strong>Randy Thom:</strong> I&#8217;m always hoping that a script will acknowledge that the characters in the story have ears. It&#8217;s heaven for me when a writer knows that the way a character hears the world around him has huge storytelling potential. The writer will then design scenes in a way that opens the door for those possibilities. I don&#8217;t try to build a sound map or a sound storyboard per se. I find that if I can make one of the crucial scenes work in terms of sound design early in the project that will inform the style of everything else I do for that project.</p>
<p><strong>Designing Sound: How do you prefer to work with directors? What kind of things do you do in order to give directors what they want and without loosing your artistic style?</strong></p>
<p><strong>Randy Thom:</strong> I like to start very early, before shooting begins, but I don&#8217;t have to be on full time at that point. Sometimes just a few meetings and some email exchanges in pre production can make a huge difference in terms of the success of the sound design. That said, every director is different. I like to think I&#8217;m good at modifying my style to conform to what a wide variety of directors will need.</p>
<p><strong>Designing Sound: You said in a SWC Profile that you have a philosophy in Skywalker about &#8220;editors thinking as mixers and vice versa&#8221;. Could you explain us what are the concepts behind that?</strong></p>
<p><strong>Randy Thom: </strong>That philosophy started with George, Walter, Francis, Ben and the rest of the Norcal bunch in the 1970s.  When you are editing sounds I think you need to experiment with and be conscious of the way the sounds work together in terms of spectrum, dynamics, dramatic flow, etc. though those are all characteristics usually more associated with mixing than editing. When you&#8217;re mixing sounds I think you need to experiment with making editorial decisions, by which I mean sometimes eliminating sounds, truncating sounds, and even rearranging sounds, though those are all actions usually more associated with editing than mixing.  We all know that the borders between the two disciplines are slowly disappearing. They haven&#8217;t disappeared yet, and clearly some people are better at editing than mixing, and visa versa, but the evolution toward one discipline is proceeding, facilitated by changes in technology.</p>
<p><img class="size-full wp-image-7811 aligncenter" src="http://designingsound.org/files/2011/01/dd_thom22033pg.jpeg" alt="" width="580" height="409" /></p>
<p><strong>Designing Sound: You talk about mistakes a lot, which you describe as something like &#8220;tools for the artist&#8221;. Could you tell us about some important mistakes that have changed the way you work with sound?</strong></p>
<p><strong>Randy Thom:</strong> Crazy though it sounds, I do think that accidents and mistakes are probably the main &#8220;technique&#8221; that drives innovation in every field. The trick is being able to recognize the potential benefits from events that are completely unanticipated.  The history of art, science, and engineering is filled with instances of accidents and mistakes leading to great insights.</p>
<p><strong>Designing Sound: In an article on Filmsound.org, you say &#8220;The best way to find unexpected storytelling elements is to experiment&#8221;. But&#8230; When we should experiment? How much and how far do you think sound designers should experiment in their projects?</strong></p>
<p><strong>Randy Thom:</strong> Experiment as early as possible and as often as possible. Try lots and lots of things, whatever time will allow.  Make lots of mistakes early when they&#8217;re less expensive.</p>
<p><strong>Designing Sound: You worked on the Scarface video game some time ago. Does gaming hold any interest for you today? Would you like to participate in another video game some day?</strong></p>
<p><strong>Randy Thom:</strong> Sure, I&#8217;m working on another one now. I think there is enormous potential for sound design as a storytelling tool in video games, though it&#8217;s still in its infancy.</p>
<p><strong>Designing Sound: Finally, what would be your advice to any sound designer how wants to find/enhance his artistic vision and personal creative approach?</strong></p>
<p><strong>Randy Thom:</strong> Listen to the work of the masters, analyze it carefully, and then do lots and lots of wild experimentation on your own. There is no craft where you learn by doing more than in sound design.</p>
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		<title>Video: &#8220;How to Train Your Dragon&#8221; M.P.S.E Sound Show, with Randy Thom, Al Nelson and Gary Rizzo</title>
		<link>http://designingsound.org/2010/11/video-how-to-train-your-dragon-m-p-s-e-sound-show-with-randy-thom-al-nelson-and-gary-rizzo/</link>
		<comments>http://designingsound.org/2010/11/video-how-to-train-your-dragon-m-p-s-e-sound-show-with-randy-thom-al-nelson-and-gary-rizzo/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 17:02:54 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
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		<description><![CDATA[SoundWorks Collection has published a new fantastic video featuring Supervising Sound Mixer and Sound Designer Randy Thom, Sound Designer Al Nelson, Sound re-recording Mixer Gary Rizzo, Director Chris Sanders, and Film Editor Darren Holmes talking about the sound of &#8220;How to Train Your Dragon&#8221; in the M.P.S.E Sound Show at Skywalker Sound. The Sound Show &#8230; <a class="btn read-more" href="http://designingsound.org/2010/11/video-how-to-train-your-dragon-m-p-s-e-sound-show-with-randy-thom-al-nelson-and-gary-rizzo/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2010/11/video-how-to-train-your-dragon-m-p-s-e-sound-show-with-randy-thom-al-nelson-and-gary-rizzo/"><em>Click here to view the embedded video.</em></a></p>
<p><strong><a href="http://soundworkscollection.com">SoundWorks Collection</a></strong> has <a href="http://soundworkscollection.com/howtotrainyourdragonpanel">published</a> a new fantastic video featuring Supervising Sound Mixer and Sound Designer <strong>Randy Thom</strong>, Sound Designer <strong>Al Nelson</strong>, Sound re-recording Mixer <strong>Gary Rizzo</strong>, Director <strong>Chris Sanders</strong>, and Film Editor <strong>Darren Holmes</strong> talking about the sound of &#8220;How to Train Your Dragon&#8221; in the M.P.S.E Sound Show at <strong>Skywalker Sound</strong>.</p>
<blockquote><p>The Sound Show gives the general public a chance to go behind the scenes of the creation of a major motion picture and hear the details of the sophisticated sound work crafted by key members the movie’s team of audio artisans.</p>
<p>Excerpts from the movie are presented with special “pre-dubb” mixes to illustrate the variety of elements used to create a sonic environment of moods and thrills.</p>
<p>Guiding us through their processes is award-winning  Supervising Sound Mixer and Sound Designer Randy Thom, Sound Designer Al Nelson, Sound re-recording Mixer Gary Rizzo, Director Chris Sanders, and Film Editor Darren Holmes.</p>
<p>This event was produced by the Motion Picture Sound Editors organization, Skywalker Sound, DreamWorks Animation, and Paramount Pictures.</p></blockquote>
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		<title>&#8220;SOUNDSCAPE: The School of Sound Lectures 1998-2001&#8243; Book Reprinted and Available Now</title>
		<link>http://designingsound.org/2010/09/soundscape-the-school-of-sound-lectures-1998-2001-book-reprinted-and-available-now/</link>
		<comments>http://designingsound.org/2010/09/soundscape-the-school-of-sound-lectures-1998-2001-book-reprinted-and-available-now/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 16:00:20 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=6296</guid>
		<description><![CDATA[The School of Sound has announced the release of a reprinted version of &#8220;SOUNDSCAPE: The School of Sound Lectures 1998-2001&#8220;, one of the most amazing books to read if you&#8217;re involved with sound design or sound in general. SOUNDSCAPE is a compendium of presentations given during the first four years of the School of Sound &#8230; <a class="btn read-more" href="http://designingsound.org/2010/09/soundscape-the-school-of-sound-lectures-1998-2001-book-reprinted-and-available-now/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-6298" href="http://designingsound.org/2010/09/soundscape-the-school-of-sound-lectures-1998-2001-book-reprinted-and-available-now/soundscape/"><img class="alignright size-full wp-image-6298" src="http://designingsound.org/files/2010/09/SOUNDSCAPE.jpeg" alt="" width="210" height="286" /></a></p>
<p><strong><a href="http://www.schoolofsound.co.uk">The School of Sound</a></strong> has announced the release of a reprinted version of &#8220;<a href="http://www.schoolofsound.co.uk/content/book.htm">SOUNDSCAPE: The School of Sound Lectures 1998-2001</a>&#8220;, one of the most amazing books to read if you&#8217;re involved with sound design or sound in general.</p>
<blockquote><p>SOUNDSCAPE is a compendium of presentations given during the first four years of the School of Sound investigating the modern soundtrack and the ways sound combines with image in both art and entertainment. Directors, sound designers, composers, editors, artists and theorists define and interpret their personal use of sound from both traditional approaches and radical new perspectives.</p>
<p>The contributors include directors David Lynch and Mike Figgis; sound designers Walter Murch, Owe Svensson and Randy Thom; composers Carter Burwell, David Burnand and Stephen Deutsch; producer Bob Last; theorists Laura Mulvey, Michel Chion and Ian Christie; critics Peter Wollen, James Leahy and Shoma Chatterji; screenwriter Phil Parker; filmmakers Mani Kaul and Amie Siegel; music producer Manfred Eicher; anthropologist Thanos Vovolis; and poet Tom Paulin. The contributors represent some of the most insightful people currently working with sound.</p>
<p>Key to each chapter is each speaker’s focus on working methods and creative thinking, investigating how sound is integrated into their practice and way of communicating.  The presentations are remarkable in their breadth and depth of discourse, each one expanding the thinking about audio-visual production into unexpected and inspiring territory.</p></blockquote>
<p><strong>SOUNDSCAPE</strong> is available on <a href="http://www.centralbooks.com/">Central Books</a>. A separate US distributor will be listed soon.</p>
<p>Via: <a href="http://twitter.com/schoolofsound/statuses/25117346794">@schoolofsound</a></p>
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		<title>Wired Magazine: Ben Burtt Talks &#8220;The Sounds of Star Wars&#8221; Book</title>
		<link>http://designingsound.org/2010/09/wired-magazine-ben-burtt-talks-the-sounds-of-star-wars-book/</link>
		<comments>http://designingsound.org/2010/09/wired-magazine-ben-burtt-talks-the-sounds-of-star-wars-book/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 21:25:02 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
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		<category><![CDATA[the sounds of star wars]]></category>
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		<description><![CDATA[Wired has published an exclusive video featuring Ben Burtt, Randy Thom and the guys behind the sound of &#8220;Star Wars: Clone Wars&#8221; (Matthew Wood and David Acord)  talking about the recently announced &#8220;The Sounds of Star Wars&#8221; book from J.W Rinzler and the legacy of the Star Wars sounds. There are also several video footage of &#8230; <a class="btn read-more" href="http://designingsound.org/2010/09/wired-magazine-ben-burtt-talks-the-sounds-of-star-wars-book/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><strong> </strong></p>
<p style="text-align: center"><a rel="attachment wp-att-6205" href="http://designingsound.org/2010/09/wired-magazine-ben-burtt-talks-the-sounds-of-star-wars-book/tsos/"><img class="size-full wp-image-6205 aligncenter" src="http://designingsound.org/files/2010/09/TSOS.png" alt="" width="509" height="268" /></a></p>
<p><strong>Wired</strong> has published an <a href="http://www.wired.com/underwire/2010/09/sounds-of-star-wars/">exclusive video</a> featuring <strong>Ben Burtt</strong>, <strong>Randy Thom</strong> and the guys behind the sound of &#8220;Star Wars: Clone Wars&#8221; (<strong>Matthew Wood</strong> and <strong>David Acord</strong>)  talking about the <a href="http://designingsound.org/2010/08/sounds-of-star-wars-new-book-written-by-ben-burtt-and-j-w-rinzler/">recently announced</a> &#8220;The Sounds of Star Wars&#8221; book from J.W Rinzler and the legacy of the Star Wars sounds. There are also several video footage of the <strong>original recording sessions</strong> that Ben and Randy had in those days (Pretty nice to se those tapes rolling, huh?).</p>
<p>We have some issues with the video embed codes, but you can see the video <a href="http://www.wired.com/underwire/2010/09/sounds-of-star-wars/"><strong>here</strong></a>.</p>
<p>By the way, I received my copy of the book some days ago, and its really fascinating!! It&#8217;s a must-have for any on this sound design and recording world. You&#8217;ll find tons of amazing stories from Ben Burtt, lots of pictures and beautiful graphic content, and 256 fantastic sounds. The quality of the speaker is ok, but it has an external 1/8&#8243; connection, so you&#8217;ll hear the sounds pretty well.</p>
<p><strong><a href="http://www.chroniclebooks.com/soundsofstarwars/">The Sounds of Star Wars</a></strong></p>
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		<title>Randy Thom on &#8220;The Last Airbender&#8221;</title>
		<link>http://designingsound.org/2010/08/randy-thom-on-the-last-airbender/</link>
		<comments>http://designingsound.org/2010/08/randy-thom-on-the-last-airbender/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 19:04:39 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[articles]]></category>
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		<description><![CDATA[The July-August issue of Editors Guild Magazine is now available for viewing online. There is an interesting article about sound work of Randy Thom on &#8220;The Last Airbender&#8221;. This movie is a playground for sound,” says Randy Thom, CAS, referring to director M. Night Shyamalan’s latest film, The Last Airbender, for which he serves as &#8230; <a class="btn read-more" href="http://designingsound.org/2010/08/randy-thom-on-the-last-airbender/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-5614" src="http://designingsound.org/files/2010/08/Randy_Thom_The_Last_Airbender.jpeg" alt="" width="570" height="381" /></p>
<p>The July-August issue of <strong>Editors Guild Magazine</strong> is now available for viewing online. There is an interesting <a href="https://www.editorsguild.com/magazine.cfm?ArticleID=878">article</a> about sound work of <strong>Randy Thom</strong> on &#8220;The Last Airbender&#8221;.</p>
<blockquote><p>This movie is a playground for sound,” says Randy Thom, CAS, referring to director M. Night Shyamalan’s latest film, The Last Airbender, for which he serves as supervising sound designer, co-supervising sound editor (with Richard Hymns) and re-recording mixer (with Rick Kline).</p>
<p>In the film, which opens July 2 through Paramount Pictures, four tribes with mystical control over the four elements of nature do battle.  “The tribes are able to do amazing things––like cause the water in a lake to rise up into giant columns and fly through the air,” Thom continues, adding that very little of that kind of visual imagery has been seen in films before.  “So it’s a challenge to create the sounds for them.  Like the visuals they accompany, the sounds need to seem organic, believable and real-world––as well as have a kind of majesty or larger-than-life feel to them.  I’m having a ball.”</p>
<p>Perhaps no sound design/mixing professional is better suited for the job than Thom, who joined Skywalker Sound in 1979 and has worked on a laundry list of iconic films starting with Apocalypse Now (1979) and running through Return of the Jedi (1983), Wild at Heart (1990), Backdraft (1991), Forrest Gump (1994), Cast Away (2000), Shrek 2 (2004), Ratatouille (2007) and many, many others.  No surprise that he has garnered 14 Oscar nominations and two wins (Best Sound Mixing for The Right Stuff in 1983 and Best Sound Editing for The Incredibles in 2004).</p>
<p>Thom got Airbender after he contributed a few sounds to Shyamalan’s Lady in the Water (2006).  “Although we never met, we talked on the phone and hit it off well,” recalls Thom about the director.  “So technically, this is my second film for him.”</p>
<p>The Last Airbender, a 3-D movie, taps all of Thom’s many strengths as an inventive sound designer.  Take the scene in which the villainous fire tribe is holding the members of another tribe in an outdoor prison.  One tribe member throws a ball of fire at one of the innocent captives.  “You see the fire almost as if it were in slow motion, traveling 100 feet or so, getting closer and closer to its intended target,” recounts Thom.  “In terms of the visuals, the fire is moving in all kinds of interesting ways.  I couldn’t just record a fire; there would be no movement or sense of it changing as it is propelled through the air.”</p></blockquote>
<p><strong><a href="https://www.editorsguild.com/magazine.cfm?ArticleID=878">Continue reading&#8230;</a></strong></p>
<p>There is also a pretty cool review of <strong>Sonnox Restore</strong> plugins by <strong>Charles Maynes</strong>. You can read it <a href="https://www.editorsguild.com/magazine.cfm?ArticleID=880">here</a>.</p>
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		<title>Exotic</title>
		<link>http://designingsound.org/2010/06/exotic/</link>
		<comments>http://designingsound.org/2010/06/exotic/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 17:23:17 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
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		<description><![CDATA[&#8220;Anybody can make weird sounds easily, but it takes hard work and talent to come up with sounds that are exotic enough to put a useful twist on a scene, but organic enough to be entirely believable.&#8221; -Randy Thom]]></description>
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<h2>&#8220;Anybody can make weird sounds easily, but it takes hard work and talent to come up with sounds that are exotic enough to put a useful twist on a scene, but organic enough to be entirely believable.&#8221;</h2>
</blockquote>
<p style="text-align: right;"><strong>-</strong><strong><a href="http://groups.yahoo.com/group/sound_design/">Randy Thom</a></strong></p>
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