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Posted by on Nov 1, 2012 | 13 comments

Using a Zoom H4n in Ghost Recon: Future Soldier

Guest Contribution by Chris Groegler

Hi, my name is Chris Groegler and I am a Senior Sound Designer at Ubisoft-Red Storm Entertainment. Our latest project was Ghost Recon: Future Soldier where I was audio lead for Multiplayer. We have an audio team of five people and basically all of us have a Zoom H4n audio recorder. We have our Zooms with us all the time in case we are in a situation where we need to quickly record a sound and don’t have our Sound Devices 744 with us. Since the H4n is such a handy device to have around (it can fit in your pocket) I’ve always wanted to try and record the majority of environmental sounds with it and implement them into a shipping title. Well, that opportunity came about when I was working on a DLC pack for Ghost Recon: Future Soldier. Future Soldier shipped in May of 2012 and we started working on our first DLC pack a little before the ship date.

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