The Sound of “God Of War III” and “Game Audio Basics” on March Issue of Mix Magazine

The March issue of the Mix Magazine (Digital Edition) is now available with some goodies, including an article about the sound of God of War III with comments of senior manager Gene Semel, sound design manager Philip Kovats lead sound designer Paul M. Fox and sound designer Steve Johnson. It’s been ... read more.

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Rob Bridgett Special: Prototype [Exclusive Interview]

Here is the final interview with Rob Bridgett, about Prototype, talking about the sound of the cinematics, the mixing process, and more! Designing Sound: First of all tell us something about what was your contribution on Prototype and what do you did for the sound of the game? Rob Bridgett: In late ... read more.

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Creating the Sound Effects of Shatter

Jeramiah Ross sent me nice info about the sound effects creation for the amaizng brick-breaking game Shatter (PS3). Jeramiah was the lead sound designer for the game and he explain the process and techniques used to create the sound effects for the game, let's read: Jeramiah : When I think back on ... read more.

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New Sound Design Website, Plus The Sound Of Dark Sector

George Spanos has created a new Game Sound Design Website. It has several articles, videos, and a forum. Looks great! There is an interesting article covering the info about the sound of Dark Sector, a third person action shooter that "thrusts you into Hayden Tenno's mysterious world". Let's read: Sound Design and ... read more.

Related: , , , , . Comments 0. By Miguel. 2009-Aug-26@13:15.