Categories Menu

Posted by on Mar 28, 2011 | 3 comments

Sound Doodle, New Sound Manipulator by Andrew Spitz

Andrew Spitz, know as  founder of Social Sound Design and blogger at { sound+design }, where he showcases a lot of cool projects, such as his latest creation, called Sound Doodle, a very cool app for experimenting with sounds in many ways.

Sound Doodle is a free desktop application for Mac that takes the act of doodling, and brings it to the world of sound. The interface elements are designed so that you can mold your sound by doodling.

You have very basic editing features to crop, change playback direction and speed, loop, etc.

The routing allows you to draw the order that your sound travels through the effects modules.

To mix, each of your effects is visualized by a node.  As you move your mouse over the nodes, you hear more or less of that effect.

There are four effects, where you change the parameters by drawing. The four are: stereo multitap [tapz], reverb [verbz], granular synthesizer [grainz], and a 5 bank comb filter/resonator [rez].

Here’s a walk-through video of the app:

You can download it for free at { sound+design }

Read More

Posted by on Feb 2, 2011 | 4 comments

Inside the Waves Sound Design Suite [Pt 1] – Frequency and Dynamics Control

Welcome to the first of a series of posts dedicated to explore the whole Sound Design Suite of Waves. Apart of my own review, I’ll also include anecdotes, opinions, tips and tricks from professional sound designers that use these plugins everyday.

Today I’m going to talk about several tools designed for dynamics and frequency control, including the following:

  • L1, L2, L3 and L3-LL
  • C4
  • H-Comp
  • Linear Phase Multiband and Linear Phase EQ
  • Q10

I know there are other special tools included in the suite that also work with dynamics and frequency processing, such as the Renaissance plugins, V-Series, and tools like Trans-X and DeEsser. Those will be discussed in future articles.

Read More

Posted by on Oct 12, 2010 | 4 comments

Waves Releases Sound Design Suite, Plus New Interviews with Charles Deenen and Scott Martin Gershin

Waves Audio has released the Sound Design Suite, a new bundle packed with 30 plugins oriented to sound design tasks. It was developed in collaboration with Charles Deenen and Scott Martin Gershin.

With over 30 plugins hand-picked especially for sound designers and post production facilities, the Waves
Sound Design Suite is a comprehensive and cost-effective collection of audio plugins that provides all the essentials—without breaking the bank. And to be sure we included the perfect plugins for sound design, Waves worked closely with two of the hardest-working pros in the business: movie maven Scott Martin Gershin (Star Trek, Hellboy 2, Chronicles of Riddick, American Beauty) and game guru Charles Deenen (Need for Speed, Fast & Furious 1and2).

From conventional effects to creative sonic textures, Sound Design Suite covers all your bases. With compression, EQ, pitch shifting, level maximization, and more, you get everything need to mold, modulate, and mangle your sound. If you’ve been looking for an all-in-one, off-the-shelf audio processing solution, Sound Design Suite is it—no more mixing and matching plugins from different bundles.

Whether you work in TV, movies, or games, the Waves Sound Design Suite gives you essential sound-shaping tools, for endless sound design possibilities.

Sound Design Suite is available from Waves at $1380 (Native) and $1920 (TDM).

Waves also added two great interviews:

Read More

Posted by on Jul 30, 2010 | 1 comment

Seal Creature #3: Zip, a Fearful Alien

And here is the last creature I made from Seal Vocals library. The experience was a lot of fun. I totally recommend you this kind of limitation challenges. If I had the opportunity of use more sounds and my own recordings, perhaps the result could be better, but this activity is a fantastic way to improve your skills.

I think I’ll make a dedicated post talking about limitations and its great potential for our craft.

The Story

Zip is a small extraterrestrial being from an unknown planet. Was found by a group of travelers who explored the North Pole. Since then, Zip lives in a private retreat where NASA is studying their behavior, which is friendly but crazy, although no clear language of communication, and doesn’t have a kind of mouth, just make weird movements with his throat.

A special feature of Zip are his eyes, which are always alert to any movement that takes place around him. Zip is usually quiet but is upset and gets scared very easily, a little fearful, and also tends to get desperate when he feels in a strange place. In that moments, Zip start to run and gives big jumps all over the place, mumbling and moaning in their language.

Zip constantly tries to communicate with his family. For this, he uses a supersonic kinda communication, with a green beam pointed to the sky.

Sound Interpretation

Well, this is the weird creature of the project. I decided to make it desperate, with crazy and fast movements. His communication had to be weird and also I had to achieve a nice throat feeling, keeping in mind that he doesn’t have a specific way to talk, such as a mouth, so I think I had to treat the Hi frequencies in a special way.

Use of Seal Vocals and Processing

Zip was the funniest character to make. It’s freer than the other creatures and gives me the opportunity of experiment with the sci-fi context.

For the common sounds of Zip I used a combination of all kind of seal sounds, including growls, breaths, calls, and weird stuff. I processed them in several ways, including some pitch variation, time compression, and also more crazy stuff such as ring modulation and granular processes.

Playing with pitch and time stuff gives me different kind of performances and new sounds for Zip, the ring mod processing is great to change radically the feeling of Zip’s vocalizations giving a better throat design without loosing the original performances, and the granular proceses help me to stretch and fragment the sound of Zip even more, to get a crazy and more complicated language.

For the communication sound I wanted to do a classic and hypnotic UFO sounds. I have a nice chain that I often use for generating laser blasts, communication sounds, spaceships sounds, etc. It works with almost anything you want, and also worked for me on Zip’s sound design process.

The chain is based on tape delaying and modulation. I used H-Delay there, playing with the feedback control to deliver an “infinite” signal. Then is just about tweaking the modulation parameters and filters of the plugin. The modulation controles the speed and repetition of the effect, while the filters modify the color and tone of the obtained sound.


[Notes: Played in no particular order. Each one is a different example of how Zip’s vocalizations could sound like]

[Notes: Played in no particular order. Each one is a different example of how Zip’s communication could sound like]

Image: A cool UFO Lamp

Read More