Rewind…Audio Implementation Greats #3: Crackdown – Realtime Worlds

Thursday, December 13, 2012

In the run-up to this month’s reverb theme, former contributor Damian Kastbauer suggested we re-run this article he put together discussing the game Crackdown for XBOX. The article…

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Audio Implementation Greats #7: Physics Audio [Part 2]

Wednesday, April 14, 2010

In Part One we took a look at some of the fundamentals involved with orchestrating the sounds of destruction. We continue with another physics system design presented at…

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Audio Implementation Greats #6: Physics Audio [Part 1]

Thursday, April 1, 2010

In part one of a two part series on physic sounds in games we’ll look at some of the fundamental considerations when designing a system to play back…

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Audio Implementation Greats #3: Crackdown – Realtime Worlds

Wednesday, February 10, 2010

One area that has been gaining ground since the early days of EAX on the PC platform, and more recently it’s omnipresence in audio middleware toolsets, is Reverb….

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