Auditory Perspective: Putting The Audience In The Scene

Wednesday, August 21, 2013
145122996_b7a801759b_z

  By Karen Collins Adapted from a forthcoming article in Animation: An Interdisciplinary Journal   An often overlooked aspect of sound design is the use of sound to…

Read More

Sonic/Temporal Ambiguity as Evidence of Psychosis in Martha Marcy May Marlene

Monday, May 6, 2013
martha

“Where are we?” “Connecticut.” “No. How far are we?” “From what?” “Yesterday.” Directed by Sean Durkin, Martha Marcy May Marlene (2011) centers around the damaged psyche of Martha,…

Read More

Creating the Spaces of Ambience

Saturday, December 29, 2012

Guest contribution by Michael Theiler (Kpow Audio) Situating an Ambience When creating ambiences¬†for games (this applies equally to film), I am striving to make them blend into the…

Read More

Ideas in Sound Design: Deprivation and Barriers – Part 2

Friday, March 9, 2012

Cross-posting from my personal blog. This article is the follow up to Part 1 of Ideas in Sound Design: Deprivation and Barriers. I’ve gathered a selection of media…

Read More

Ideas in Sound Design: Deprivation and Barriers – Part 1

Wednesday, February 22, 2012

Cross-posting from personal blog. I’ve had two ideas take obsessive root in my brain recently. They’re not new concepts, nor are they new to me. My first introduction…

Read More

Bruce Tanis Special: Scale/Perspective on Cutting Sound Effects

Tuesday, July 20, 2010

Creating sounds for gadgets, machinery, and weapons beyond any mundane character they may have as ordinary objects is a core task of sound effects design. To be sure,…

Read More