Audiofile Engineering recently unveiled Triumph, not just an update to Wave Editor (with lots of new features) but rebuilt ground up to take full advantage of the latest features in OS X. I’ve been giving it a test run and will be sharing my thoughts in the form of a review shortly. Stay tuned for it because it will also include a big Audiofile Engineering app giveaway (including Triumph)!
While I take Triumph on a test drive, I thought it would be great to interview Matthew Foust, co-founder and operations manager at Audiofile Engineering, to find out more about the innovation that drives company.
DS: Tell us about the background of Audiofile Engineering. How and when did it all begin?
MF: It was, for all intents and purposes, an accident. Ev (Olcott) and I had been playing music together in Minneapolis for a while. We decided to open a studio together around 2000 and did a lot of recording of bands and writing/sound design for Hollywood (mostly movie trailers and cartoons). Ev had been coding since grade school. I had been working in IT doing architecture and scalable systems. Obviously, we’re both eggheads and Apple lovers.
Long story longer, our DAW of choice was MOTU Digital Performer which was the first to make the leap to Mac OS X. We updated our main DAW to Mac OS X and realized that, although our DAW was Mac OS X-compatible, nothing else was. Ev had tons and tons of samples that we needed to process and we had been using an old app called Alchemy that withered away. Thus we developed, for our own purposes, Sample Manager. Well, the lightbulb went on that other people might be interested in this. The businessperson in me realized that a) the studio business was going to going start contracting in a serious way and b) there was a vacuum of audio tools designed and built for Mac OS X. Audiofile Engineering was born.
DS: You’ve got quite a roster of applications – both for OSX and iOS. All of them have gorgeous designs and great functionality built in. It seems like a lot of time and effort is spent not just replicating functionality but also reinventing the wheel?
MF: Exactly. Our goal is always to rethink the way humans can and should interact with audio and music-making software. I think FiRe is a great example of that. We could have easily published a dime-a-dozen voice recorder app when the iOS App Store launched, but it wouldn’t have been interesting. We worked on FiRe for over a year because we wanted to replace a hand-held field recorder. That said, it had to take advantage of what these amazing devices could do that a field recorder couldn’t. It also had to do what other audio apps at the time weren’t doing. That’s why the real-time waveform view and SoundCloud integration were so important and worth waiting for.