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Posted by on Mar 11, 2016 | 2 comments

Dive Into Code – Part 3 of 3

Super Breakout for the Atari 2600 with the Atari Paddle Controller

Photo: Leonard Paul

This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as ‘Need for Speed: Hot Pursuit 2,’ ‘NHL11,’ ‘Vessel’ and ‘Retro City Rampage’ as a technical sound designer and composer, and he has also composed for documentaries like ‘The Corporation’ and the upcoming ‘Beep: A Documentary History of Game Sound.’ You can visit his School of Video Game Audio website or can follow him at @SchoolGameAudio.


In the previous two installments, we looked at how C++ code works by triggering simple events in FMOD Studio for Mac. In this final installment, we’ll look at how you can add FMOD Studio to a clone of the classic video game ‘Breakout’ using Xcode on OS X. If you’re on Windows and looking for a similar tutorial, feel free to leave a comment and if there is enough interest I’ll add a bonus installment in the future. Also, feel free to download the source code and the FMOD Studio project as well as the completed application, if you just feel like playing around.

Since we want to work with games, it would be nice to test our coding skills on an actual game instead of use the basic code from the previous parts. Unfortunately, we can’t add our FMOD Studio code to just any game, since they aren’t often open source. Another issue is that games are quite complex, which makes it very difficult to correctly combine all of the elements together without any issues. I’ve opted to utilize SDL2 (Simple DirectMedia Layer 2), a free open source engine, which has been used on commercial titles including Team Fortress 2, Left for Dead 2 and DOTA 2. One advantage is that it allows us to run the code relatively unchanged on Windows, Mac OS X, Linux, iOS and Android, which are all supported by FMOD Studio as well. If you use the SDL2 audio system instead of FMOD Studio, then you can also compile to JavaScript using Emscripten and run on nearly any system with JavaScript support.

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Posted by on Dec 5, 2012 | 76 comments

Triumph – Review (and giveaway!)

[The kind folks at Audiofile Engineering have put together a giveaway of apps – including Triumph. Scroll to the bottom of the page to find out how you can be one of the three lucky people to win!]

OS X has suffered from the lack of a good and dedicated audio editor. There was a lot of hope pegged on the release of Sound Forge Pro Mac, but we all know how that went. There are a few alternatives though – Amadeus Pro ($59.99), TwistedWave ($79.90),  Adobe Audition ($349) and Triumph ($79.99).

Triumph, by Audiofile Engineering, is version 2.0 of Wave Editor. While it does retain majority of the functionality from Wave Editor, it has also been rewritten ground up to take full advantage of the latest features in OS X – Auto Save, gestural input and support for retina displays, to name a few.

Before I dig into the details, here are some of the new features:

  • AppleScript Support: AppleScript (Apple’s easy to learn scripting language) has been deeply integrated into Triumph. Most of tools, actions and processes are AppleScripts, which makes it easy to create custom templates and automate processes
  • Auto Save & Versions: Triumph supports Auto Save and Versions in 10.7 (Lion) and 10.8 (Snow Leopard). I’m not a fan of these new features in OS X and thankfully they can be turned off from the Preference menu in Triumph
  • Effects Groups: Probably one of the most useful features – to save a chain of effects as a group
  • Effects Automation: Useful for expressive and detailed sound design
  • Hardware Output & Channel Mapping: Configurable channel mapping – both at the project and hardware level.
  • Redesigned Meters: Don’t we all need gorgeous looking oversampling meters?
  • Scrubbing: For intricate editing
  • Notification Center (for OS X 10.8 – Mountain Lion): I’m still a Lion user and haven’t been able to experience the new Notification Center. It allows “you to be unobtrusively notified when operations complete”

First Impressions:

Installing and registering Triumph was a breeze. The first thing that impressed me was how quickly it opened up – almost instantaneous. On creating a new project I was greeted with a gorgeous and well designed interface. It took a bit of clicking around and reading the user guide (which unfortunately isn’t as extensive as it should be) to get some understanding of what Triumph is capable of. I’ve used Wave Editor only once (about a year ago), so I was quite new to the workflow. If you are a Wave Editor user, you might find it easier to get started right away.

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Posted by on Oct 3, 2012 | 4 comments

Sound Forge Pro Mac Now Avaliable

Sony put out this press release this morning:

SOUND FORGE™ PRO MAC NOW AVAILABLEMiddleton, Wis. – Oct 3, 2012 – Sony Creative Software, a leading global provider of professional editing and authoring solutions, today released Sound Forge Pro Mac 1.0software, the newest addition to its line of award-winning video and audio production software products. This audio recording, editing, and mastering platform was developed from the ground up specifically for OS X.Professionals who work on the Mac platform will now be able to enjoy the Sound Forge quality standard in a fresh application that takes full advantage of OS X elegance and functionality. Highlights include support for legacy features like event-based editing and a re-designed Plug-In Chainer, as well as a full suite of plug-ins dedicated to making efficient work of audio mastering and repair/restoration tasks. Sound Forge Pro Mac is a comprehensive solution for obtaining pristine audio, from recording to finished master. Features include:

  • Focused Editing: Edit audio in a new user interface designed specifically for OS X, with dedicated viewing panels for the ideal workflow experience when recording, monitoring, editing, applying plug-in processing, and browsing for content.
  • High-fidelity recording: Record up to 32 simultaneous channelsin 64-bit /192 kHz maximum resolution.
  • Professional signal and effects processing: Utilize a full range of native processes.
  • One-stop audio mastering: Produce broadcast-ready audio master files utilizing the new Plug-in Chainer design and Mastering Effects Bundle by iZotope™ — a suite of six essential audio mastering plug-ins: EQ, Multiband Compressor, Exciter, Imager, Limiter, and Reverb.
  • Restore and Repair Tools: Denoiser, Declicker and Declipper-an iZotope exclusive.

For full details on features, please visit:

Price and Availability

Sound Forge Pro Mac software is now available at or from software retailers worldwide. Manufacturer’s Suggested Retail Price (MSRP) is $299 USD.

About Sony Creative Software

Sony Creative Software inspires artistic expression with its award-winning line of products for digital video, audio, and music production, as well as industry leading technology for DVD production and Blu-ray Disc™ authoring. Sound Forge™ Pro, ACID™ Pro, and Vegas™ Pro software have defined digital content creation for a generation of creative professionals. These signature product lines continue to advance media production by providing powerful, accessible tools. Today, there is a Sony Creative Software application for every level of expertise, including a full line of consumer software based on the company’s professional applications. In addition, Sony Creative Software distributes the revolutionary SpectraLayers™ Advanced Audio Spectrum Editor application (WIN/MAC), the extensive Sony® Sound Series collection of royalty free loops and samples, the Sony Pictures Sound Effects Series, and the Production Music line of royalty free production music. Further, the company provides the industry leading tools for enterprise level Blu-ray Disc™ authoring: Blu-print® and the DoStudio™ line of authoring applications, Dualstream 3D™ MVC encoder, and Z Depth™ 3D subtitle editing application. The company’s customers span the globe and include professionals in the film, television, video game, and recording industries, as well as educators, students, and independent artists and producers. For more information about professional and consumer products, visit:

© 2012 Sony Creative Software Inc. All rights reserved. Reproduction in whole or in part without permission is prohibited. Sony, make.believe and the Sony and make.believe logos, ACID, Vegas, Sound Forge, Blu-code,Blu-print, Dualstream, DoStudio, and Z Depth are trademarks of Sony. All other trademarks or trade names mentioned are the property of their respective owners.

Interestingly Sound Forge for PC retails for $374.95 and Sound Forge Mac retails for $269.95-$299.99.

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