<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Designing Sound &#187; oddities</title>
	<atom:link href="http://designingsound.org/tag/oddities/feed/" rel="self" type="application/rss+xml" />
	<link>http://designingsound.org</link>
	<description>The Art and Technique of Sound Design</description>
	<lastBuildDate>Fri, 25 May 2012 07:17:11 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
		<item>
		<title>Getting Ricochet Bullets Sounds by Dropping Stones Down a Deep Dry Well</title>
		<link>http://designingsound.org/2010/07/getting-ricochet-bullets-sounds-by-dropping-stones-down-a-deep-dry-well/</link>
		<comments>http://designingsound.org/2010/07/getting-ricochet-bullets-sounds-by-dropping-stones-down-a-deep-dry-well/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 20:46:52 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[dry well]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[ricochet bullet]]></category>
		<category><![CDATA[rocket]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[stones]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/2010/07/getting-of-ricochet-bullets-sounds-by-dropping-stones-down-a-deep-dry-well/</guid>
		<description><![CDATA[In this video you can hear a very interesting effect generated by dropping stones down a deep dry well. Thanks to Stuart Provine and Charles Maynes for sending the link]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="570" height="370" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.liveleak.com/e/d96_1279024540" /><embed type="application/x-shockwave-flash" width="570" height="370" src="http://www.liveleak.com/e/d96_1279024540" allowscriptaccess="always" wmode="transparent"></embed></object></p>
<p>In this video you can hear a very interesting effect generated by dropping stones down a deep dry well.</p>
<p>Thanks to <strong>Stuart Provine</strong> and <strong>Charles Maynes</strong> for sending the link</p>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.org/2010/07/getting-ricochet-bullets-sounds-by-dropping-stones-down-a-deep-dry-well/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>WTF: The &#8220;Inventor&#8221; of the Wilhelm Scream Takes a Shower</title>
		<link>http://designingsound.org/2010/06/wtf-the-inventor-of-the-wilhelm-scream-takes-a-shower/</link>
		<comments>http://designingsound.org/2010/06/wtf-the-inventor-of-the-wilhelm-scream-takes-a-shower/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 20:37:58 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[fenosa]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[gas natural]]></category>
		<category><![CDATA[inventor]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[wilhelm scream]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/2010/06/wtf-the-inventor-of-the-wilhelm-scream-takes-a-shower/</guid>
		<description><![CDATA[Check this funny video of an advertising campain from a spanish company of natural gas called &#8220;Gas Natural Fenosa&#8221;. The guy says something like this: Have you heard about wilhelm scream? It appears in many films. I invented it, but it&#8217;s time to retire. That&#8217;s because I choose the &#8220;Duchas sin Gritos&#8221; (Showers without screams) &#8230; <a class="btn read-more" href="http://designingsound.org/2010/06/wtf-the-inventor-of-the-wilhelm-scream-takes-a-shower/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="570" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/cIqleqpXZQo&amp;hl=en_US&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="570" height="400" src="http://www.youtube.com/v/cIqleqpXZQo&amp;hl=en_US&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Check this funny video of an advertising campain from a spanish company of natural gas called &#8220;Gas Natural Fenosa&#8221;. The guy says something like this:</p>
<blockquote><p>Have you heard about wilhelm scream? It appears in many films. I invented it, but it&#8217;s time to retire.</p>
<p>That&#8217;s because I choose the &#8220;Duchas sin Gritos&#8221; (Showers without screams) plan from &#8220;Gas Natural Fenosa&#8221; with ten months of natural gas for free, and I don&#8217;t pay for it until 2011. And you… What plan would you choose?</p></blockquote>
<p>Thanks to Charles Maynes for the link!</p>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.org/2010/06/wtf-the-inventor-of-the-wilhelm-scream-takes-a-shower/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>A Hard Battle Between SFX Companies at NAB 2010</title>
		<link>http://designingsound.org/2010/04/a-hard-battle-between-sfx-companies-at-nab-2010/</link>
		<comments>http://designingsound.org/2010/04/a-hard-battle-between-sfx-companies-at-nab-2010/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 17:42:02 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[battle]]></category>
		<category><![CDATA[blastwave fx]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[nab 2010]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[ric vieres]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[sound effects bible]]></category>
		<category><![CDATA[sound ideas]]></category>
		<category><![CDATA[the hollywood edge]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[war]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=4265</guid>
		<description><![CDATA[See this exclusive footage from a hard and clandestine battle between sound effects companies at NAB 2010. We still don&#8217;t know how many people were injured. Expect more details soon. Just kidding. See how this guys from Blastwave FX, The Hollywood Edge and Sound Ideas had lots of fun at NAB 2010. And Ric Viers &#8230; <a class="btn read-more" href="http://designingsound.org/2010/04/a-hard-battle-between-sfx-companies-at-nab-2010/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="570" height="425"><param name="movie" value="http://www.youtube.com/v/r9fYbjqhJGQ&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;color1=0x5d1719&#038;color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/r9fYbjqhJGQ&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;color1=0x5d1719&#038;color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="570" height="425"></embed></object></p>
<p>See this <a href="http://www.youtube.com/watch?v=r9fYbjqhJGQ">exclusive footage</a> from a hard and clandestine battle between sound effects companies at NAB 2010. We still don&#8217;t know how many people were injured. Expect more details soon.</p>
<p>Just kidding. See how this guys from <strong>Blastwave FX</strong>, <strong>The Hollywood Edge</strong> and <strong>Sound Ideas</strong> had lots of fun at NAB 2010. And <strong>Ric Viers</strong> (CEO of Blastwave FX and author of &#8220;The Sound Effects Bible&#8221;) have a message for the &#8220;lazy sound designers&#8221;:</p>
<blockquote><p>Don&#8217;t be a lazy sound designer. Don&#8217;t just &#8220;use&#8221; stock sounds.<br />
Design and create your own sound effects with them.<br />
&#8230; And read &#8220;The Sound Effects Bible&#8221;.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.org/2010/04/a-hard-battle-between-sfx-companies-at-nab-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Whoosh!</title>
		<link>http://designingsound.org/2010/02/whoosh/</link>
		<comments>http://designingsound.org/2010/02/whoosh/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 19:02:00 +0000</pubDate>
		<dc:creator>Jake Riehle</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound editing]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[whoosh]]></category>

		<guid isPermaLink="false">http://174.132.106.2/~misazam/?p=168</guid>
		<description><![CDATA[This video has been passed around a lot lately but, just in case you haven&#8217;t seen it&#8230; Below is &#8220;Funny or Die&#8221; spitting truth. Whoosh! &#8211; watch more funny videos]]></description>
			<content:encoded><![CDATA[<p>This video has been passed around a lot lately but, just in case you haven&#8217;t seen it&#8230; Below is &#8220;Funny or Die&#8221; spitting truth.<span id="fullpost"><br />
</span><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="512" height="328" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="key=f1fb270652" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://player.ordienetworks.com/flash/fodplayer.swf" /><embed type="application/x-shockwave-flash" width="512" height="328" src="http://player.ordienetworks.com/flash/fodplayer.swf" allowscriptaccess="always" allowfullscreen="true" flashvars="key=f1fb270652"></embed></object></p>
<div style="text-align: left; font-size: x-small; margin-top: 0pt; width: 512px;"><a title="from Woodah" href="http://www.funnyordie.com/videos/f1fb270652/whoosh">Whoosh!</a> &#8211; watch more <a title="on Funny or Die" href="http://www.funnyordie.com/">funny videos</a></div>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.org/2010/02/whoosh/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Sound FX Trampoline by Blastwave FX</title>
		<link>http://designingsound.org/2009/10/the-sound-fx-trampoline-by-blastwave-fx/</link>
		<comments>http://designingsound.org/2009/10/the-sound-fx-trampoline-by-blastwave-fx/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 16:09:10 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[aes]]></category>
		<category><![CDATA[blastwave fx]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[toy]]></category>
		<category><![CDATA[trampoline]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=911</guid>
		<description><![CDATA[Blastwave FX presented The Sound FX Trampoline, at this year&#8217;s AES convention in New York, NY. So funny! Jumping on the trampoline triggers sounds from Blastwave FX high definition sound effects libraries. The higher you jump, the lower the pitch, and if you jump over twenty-five times a delay kicks in. This video shows a &#8230; <a class="btn read-more" href="http://designingsound.org/2009/10/the-sound-fx-trampoline-by-blastwave-fx/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="570" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/DzuOwgt6PUE&amp;hl=es&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="570" height="340" src="http://www.youtube.com/v/DzuOwgt6PUE&amp;hl=es&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<a href="http://www.blastwavefx.com"><strong></strong></a></p>
<p><a href="http://www.blastwavefx.com"><strong>Blastwave FX</strong></a> presented <strong><a href="http://www.blastwavefx.com/blog/2009/10/15/sound-fx-trampoline/">The Sound FX Trampoline</a></strong>, at this year&#8217;s <strong>AES</strong> convention in New York, NY. So funny!</p>
<blockquote><p>Jumping on the trampoline triggers sounds from Blastwave FX high definition sound effects libraries. The higher you jump, the lower the pitch, and if you jump over twenty-five times a delay kicks in. This video shows a few brave jumpers. You can hear the sounds of a colobus monkey, male voice clip, baby, and a gong. And you can definitely see the smiles!</p></blockquote>
<p><a href="www.blastwavefx.com/blog"><strong>Blastwave Labs Blog</strong></a><br />
<strong>More info:</strong> info@blastwavefx.com</p>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.org/2009/10/the-sound-fx-trampoline-by-blastwave-fx/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>&#8220;Piew, piew&#8221; &#8220;Tum, tum&#8221; Half-Life 2 Sounds Replaced By Modder’s Voice</title>
		<link>http://designingsound.org/2009/09/piew-piew-tum-tum-half-life-2-sounds-replaced-by-modder%e2%80%99s-voice/</link>
		<comments>http://designingsound.org/2009/09/piew-piew-tum-tum-half-life-2-sounds-replaced-by-modder%e2%80%99s-voice/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 14:39:17 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[half-life]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[voice]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=704</guid>
		<description><![CDATA[It&#8217;s time for some fun! A modder called Trase has made a mod of Half-Life 2 with sound replaced by his own voice. He replaced 1327 sound files except: Ambient noises like wind. some zombie voices. character voices (it would sound dumb). maybe i missed some minor physics like a trap door hidden somewhere in &#8230; <a class="btn read-more" href="http://designingsound.org/2009/09/piew-piew-tum-tum-half-life-2-sounds-replaced-by-modder%e2%80%99s-voice/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="570" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/jwxN8sCIOOE&amp;hl=es&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="570" height="340" src="http://www.youtube.com/v/jwxN8sCIOOE&amp;hl=es&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>It&#8217;s time for some fun! A modder called <strong>Trase</strong> has made <a href="http://www.garrysmod.org/downloads/?a=view&amp;id=79093">a mod of<strong> Half-Life 2</strong></a> with sound replaced by <strong>his own voice</strong>. He replaced 1327 sound files except:</p>
<ul>
<li>Ambient noises like wind.</li>
<li>some zombie voices.</li>
<li>character voices (it would sound dumb).</li>
<li>maybe i missed some minor physics like a trap door hidden somewhere in ravenholm and no one ever opens it.</li>
</ul>
<p></br><br />
So funny! You can <a href="http://www.garrysmod.org/downloads/?a=view&amp;id=79093"><strong>download the mod here</strong></a>.</p>
<p>Vía: <strong><a href="http://www.rockpapershotgun.com/2009/09/17/half-life-2-beat-box-not-quite/">Rock, Paper Shotgun</a></strong> | <a href="http://www.gameaudioforum.com/phpBB3/viewtopic.php?f=3&amp;t=1941&amp;p=11703#p11703"><strong>Game Audio Forum</strong></a></p>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.org/2009/09/piew-piew-tum-tum-half-life-2-sounds-replaced-by-modder%e2%80%99s-voice/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Sound Nerdary Vol.1</title>
		<link>http://designingsound.org/2007/10/sound-nerdary-vol-1/</link>
		<comments>http://designingsound.org/2007/10/sound-nerdary-vol-1/#comments</comments>
		<pubDate>Thu, 25 Oct 2007 17:45:00 +0000</pubDate>
		<dc:creator>Jake Riehle</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[sand]]></category>
		<category><![CDATA[shapes]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://174.132.106.2/~misazam/?p=68</guid>
		<description><![CDATA[Had to post this cool little video, though I would suggest keeping the volume low! Shapes Using Sound Effects &#8211; More amazing video clips are a click away &#8220;you will see what sound effects can be observed while changing the frequency of sound and see the shapes made on powder or sand&#8230;&#8221;-metacafe.com]]></description>
			<content:encoded><![CDATA[<p>Had to post this cool little video, though I would suggest keeping the volume low!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="345" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.metacafe.com/fplayer/755071/shapes_using_sound_effects.swf" /><param name="wmode" value="transparent" /><embed type="application/x-shockwave-flash" width="400" height="345" src="http://www.metacafe.com/fplayer/755071/shapes_using_sound_effects.swf" wmode="transparent"></embed></object><br />
<span style="font-size:78%"><a href="http://www.metacafe.com/watch/755071/shapes_using_sound_effects/">Shapes Using Sound Effects</a> &#8211; <a href="http://www.metacafe.com/">More amazing video clips are a click away</a></span></p>
<p>&#8220;you will see what sound effects can be observed while changing the frequency of sound and see the shapes made on powder or sand&#8230;&#8221;-metacafe.com</p>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.org/2007/10/sound-nerdary-vol-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

