We’re discussing sound for the documentary “Scouts Honor: Inside a Marching Brotherhood” with Director Mac Smith and Co-producer John “JT” Torrijos. The live stream will begin at 8PM (U.S. Eastern). If the stream is not available immediately on the hour, it’s simply because we’re waiting for someone to log in to the hangout. You can watch in the embedded video above, but make sure you head directly to the hangout page if you want to ask any questions when we open up the Q&A.
Image hot-linked from the Scout’s Honor website. Click the image to visit it.
We’ve finally been able to confirm a new date for our postponed Designing Sound Discussion Group to talk about the documentary, “Scouts Honor: Inside a Marching Brotherhood.” As previously announced, we’ll speaking with Director Mac Smith and Co-Producer John “JT” Torrijos. In a new development, Gary Rizzo, re-recording mixer on the film, will be joining us for the discussion as well. It should be a fun conversation, and will provide some interesting perspectives on sound for documentaries. The conversation will take place on Sunday, May 3rd, at 8PM U.S. Eastern time.
From the original announcement…
Scouts Honor is a unique documentary in a couple of ways. First off, it’s follows the Madison Scouts, a drum and bugle corps out of Madison, Wisconsin, on their 2012 tour. The other thing that makes it unique is that this is the first film for both Smith and Torrijos in these roles…who both have day jobs at Skywalker Sound. We’ll be talking with Smith and Torrijos about the film, their experiences taking on a different role in film-making, and the methods used to sonically capture some spectacular recordings of live performances. [ed. I’ve heard them…in theater…and they are IMPRESSIVE!]
As usual, this will be hosted via Google Hangouts and will have time for Q&A at the end of the discussion. Come here Sunday, the 3rd, to watch the live-stream and find the direct link to the Google Hangout to join the conversation a little more directly. See you all on the 3rd!
Photo belongs to Vancouver Film School, used under a Creative Commons license. Click image to view source.
Guest Contribution by April Tucker
Having a degree in audio can be a double-edged sword. This was a lesson I learned after one of my earliest interviews, not long after completing my Master’s Degree (in Sound Recording). I was new to Los Angeles and interviewing for part-time tech work. It seemed to be going well until the interviewer said, “I don’t even have friends with Master’s Degrees… why would I hire someone with one?” I had just been discriminated against for having a formal education.
There’s a lot of lessons about working in entertainment (like that one) that you hear about and prepare for, but you can’t really process until you experience it yourself. Another example is being out of work. Even if you’re financially prepared, nothing can prepare you for the mental game that happens when you’re going through it the first time.
Given that our field is very experience-driven, one might ask, what’s the point of formal audio education? As someone with two audio degrees (and ten years in the field), I can confidently say that there is value in some audio education; students can practice, experiment and fail in ways that you can’t do in a job. There’s skills that can be learned faster through focused learning or practice (like technical ear training, acoustics, or electronics). My concern with audio programs is that they tend to be too focused on teaching niche vocational skills (like large format consoles and microphones), or too short for a well-rounded audio education.
In the latest offering from SoundWorks Collection, the spotlight is on Leslie Ann Jones, Director of Music and Scoring at Skywalker Sound. This 10-minute profile explores Jones’ musical roots and her 30-year career as a recording and mixing engineer.
Sound designers by nature have an inherent curiosity towards sound. We explore the way sounds work every time we approach a project. With each new opportunity to design a sound, we ask ourselves questions such as: What object/event produced the sound(s)? Where is the sound source located in relation to the listener, and just as importantly, how does (or how will) the sound impact an audience’s emotional state when heard?
It goes without saying that the sheer act of producing our own sonic work, and by critically listening to and dissecting the works of others (as Berrak Nil Boya explored and extrapolated on in her recent post) will inherently make us stronger and better critical listeners. Though along with these practices, it is invaluable to also step away from evaluating completed, produced works and critically listen to some alternate sound sources, and in some potentially new ways; just like exercising a muscle, the more angles you can target your critical listening “muscle”, the stronger and more well-rounded it becomes.
The question then must be, other than by evaluating an already existing game or film’s audio as it was intended, how, and what, can we listen to in order to hone our listening abilities?
This post looks to add to this conversation by offering a few exercises I’ve picked up and augmented over the years and still use to this day. Once again, just like any exercise routine, training your critical listening is an on-going responsibility for any sound designer (though vitally important early in your career, continued practice is essential to maintain a high level of critical listening fitness).