An introduction to Alvin Lucier – and his impact on the sound of Se7en

Thursday, August 8, 2013
Se7en David Fincher

Better late than never. Last month’s theme at Designing Sound was Acoustics but one person we really wanted to include during July had to get moved slightly –…

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Interview with Wayne Pashley – The Great Gatsby

Wednesday, July 17, 2013
photo by John Fasal

Guest Contribution by Abigail Sie The Great Gatsby was an unusually long sound post-production process. How long did the sound mix take? Just under three months, it was…

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Nathan Johnson on creating a sound-based score for Looper

Sunday, June 30, 2013
Nathan Johnson, composer for Looper

I caught up with Looper’s composer Nathan Johnson to talk about the dynamics between his sound-based score, the sound design of the film and between himself and director…

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The Sound of Looper – Interview with Jeremy Peirson

Thursday, May 30, 2013
looper-poster-2

I contacted Jeremy Peirson, the sound designer for Looper (2012), to talk about his role in the best received time travel movie in a very long time. What…

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Nicolas Becker – Behind the Art

Saturday, December 22, 2012

We’re getting very close to the end of 2012 and there’s been lots of brilliant sonic experiences in the cinema throughout the year. One that really stood out,…

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Ariel Gross Interview

Wednesday, November 21, 2012

This is an interview with our guest poster for November –  Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console  titles as…

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Sonic Salute’s Analog Cameras

Friday, November 16, 2012

Mikkel Nielsen, founder of Sonic Salute, recently released a new library called “Analog Cameras.” In his own words: What started out as a somewhat smaller camera sound effects…

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Guest Poster Introduction: Ariel Gross

Wednesday, November 7, 2012

Editors note: This series of articles by Ariel were initially planned to be for the ‘Featured Sound Designer’, but due to recent changes to Designing Sound they will simply be posted…

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Video Games and Loudness Standards: Interview with Sony’s Garry Taylor

Monday, July 30, 2012

The issues of loudness and dynamic range  are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his…

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Exclusive Interview: Bryan Jerden on Trailer Sound Design

Thursday, July 19, 2012

For quite a few years, sound design for trailers has become increasingly creative and interesting. For blockbusters in Hollywood, an imaginative trailer campaign seems to be more and…

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