Nicolas Becker – Behind the Art

Saturday, December 22, 2012

We’re getting very close to the end of 2012 and there’s been lots of brilliant sonic experiences in the cinema throughout the year. One that really stood out,…

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Ariel Gross Interview

Wednesday, November 21, 2012

This is an interview with our guest poster for November –  Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console  titles as…

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Sonic Salute’s Analog Cameras

Friday, November 16, 2012

Mikkel Nielsen, founder of Sonic Salute, recently released a new library called “Analog Cameras.” In his own words: What started out as a somewhat smaller camera sound effects…

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Guest Poster Introduction: Ariel Gross

Wednesday, November 7, 2012

Editors note: This series of articles by Ariel were initially planned to be for the ‘Featured Sound Designer’, but due to recent changes to Designing Sound they will simply be posted…

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Video Games and Loudness Standards: Interview with Sony’s Garry Taylor

Monday, July 30, 2012

The issues of loudness and dynamic range  are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his…

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Exclusive Interview: Bryan Jerden on Trailer Sound Design

Thursday, July 19, 2012

For quite a few years, sound design for trailers has become increasingly creative and interesting. For blockbusters in Hollywood, an imaginative trailer campaign seems to be more and…

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“The Dark Knight Rises” – On the Sound Stage with Christopher Nolan

Friday, July 13, 2012

For someone who considers themselves the ultimate Batman fanatic (I freely admit, I’m a bit of nerd when it comes to this), just the opportunity to meet Christopher…

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Cranking Down the Volume to Create Buzzsaw 2

Friday, July 13, 2012

[written by Jim Stout] Blastwave FX is known for its signature sound and style. Feedback from their customers usually includes comments like “unique”, “high quality” and “clean” -“super…

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Interview with Leonard J. Paul, of the School of Video Game Audio

Thursday, July 5, 2012

With the rise in popularity of sound design, and game audio as a career choice among audio engineers, there is a growing call for formal training and education…

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Randy Thom Interview

Wednesday, July 4, 2012

Liam Forrest put a few questions to the mind behind the sounds that enhance our movie going experience. Randy Thom is a double Oscar winning sound designer and…

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