Nicolas Becker – Behind the Art
Saturday, December 22, 2012
We’re getting very close to the end of 2012 and there’s been lots of brilliant sonic experiences in the cinema throughout the year. One that really stood out,…
We’re getting very close to the end of 2012 and there’s been lots of brilliant sonic experiences in the cinema throughout the year. One that really stood out,…
This is an interview with our guest poster for November – Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console titles as…
Mikkel Nielsen, founder of Sonic Salute, recently released a new library called “Analog Cameras.” In his own words: What started out as a somewhat smaller camera sound effects…
Editors note: This series of articles by Ariel were initially planned to be for the ‘Featured Sound Designer’, but due to recent changes to Designing Sound they will simply be posted…
The issues of loudness and dynamic range are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his…
For quite a few years, sound design for trailers has become increasingly creative and interesting. For blockbusters in Hollywood, an imaginative trailer campaign seems to be more and…
For someone who considers themselves the ultimate Batman fanatic (I freely admit, I’m a bit of nerd when it comes to this), just the opportunity to meet Christopher…
[written by Jim Stout] Blastwave FX is known for its signature sound and style. Feedback from their customers usually includes comments like “unique”, “high quality” and “clean” -“super…
With the rise in popularity of sound design, and game audio as a career choice among audio engineers, there is a growing call for formal training and education…
Liam Forrest put a few questions to the mind behind the sounds that enhance our movie going experience. Randy Thom is a double Oscar winning sound designer and…
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