Back in April, we put out an open call for new contributing editors. Holy crap, were we overwhelmed by the response! Over 50 people stepped forward and threw their names into the hat. Going through all of that data wasn’t easy, and we didn’t have the opportunity to sit down and speak directly with all of you. We’ve selected our new “staff” and are busy getting them up to speed, but we don’t want the fact that you may not have been selected to discourage you from participating. So, we’re creating a new role here on Designing Sound to get the rest of you involved: the Correspondent!Read More
We’ve got a brand new feature on the site today! We’ve added a discussion area…
Welcome to Designing Sound Exchange!
We’re calling it a discussion area and not a forum, because it’s not really set up like a forum. Many long time readers may remember a site called Social Sound Design, and we’ve modeled DSE after it. If you remember how that site was, before it merged with Stack Exchange, skip this next paragraph.Read More
Thanks you for indulging us as we tried a different approach last month. We feel it’s important to break out of tunnel vision every once in a while, and it was a nice (but relevant) departure for us. So let’s get into October!
This month, we’re going to focus on the art of field recording, and it’s a great month to do so. We’re in that seasonal transition time where it’s a blast to be outside almost everywhere around the globe. What are some of your favorite things to record? What tricks and techniques do you use to capture that perfect recording? What personal field excursion stands out in your memory, and why? We’ve got some cool things lined up, but we want the community to expand on that and share some of your personal stories and thoughts. Some come enlighten us with your tales of wonder, or seek the commiseration of a group who understands all too well the pain of the sound that got away.
Let’s have some fun!
As always, guest contributions are welcome and encouraged here on Designing Sound. If you have something you’d like to share with the community, even if it’s off-topic, please don’t hesitate to reach out. Contact shaun (at) designingsound [dot] org. If you’re the type that wants a little more time to plan ahead, we’ll be looking at Templates, Session Setups and Work-flows next month.Read More
For June, we’ve chosen to focus on the theme of “Dynamics.” As the title of this post implies, we don’t think of this topic as narrow or specific. There are two obvious directions this theme can go.
We could start a discussion about the use of dynamics processing: compressors, limiters, expanders, or transient enhancers. How do we use these in the design phase to mold a sound? How can we use them in the mix to glue together disparate elements?
We can explore the idea of contrast. There is no light without dark. Similarly, there is no loud without soft. What are the implications of this concept in terms of narrative, manipulating the audience, or the simple difference between holding attention or becoming a distraction?
We have some fertile ground to till this month.
Time for our regular addendum. We are always open to guest contributions. If this topic sparks your scrivener impulses…or implores you to stand up on a soap box…you have a willing audience on this site. Contact shaun[at] designingsound [.] org if you’d like to share your thoughts/experience with the community. We’re also planning to cover acoustics next month; a topic for which we will definitely be seeking assistance.Read More
April has ended and May has begun. No matter what we do, or how we may try to control it,
time continues to march forward at its own pace…regardless of our needs or wants. Last month, we had a very specific theme. While there was ample opportunity to explore different approaches and uses, everything focused on a particular type of toolset. We thought it would be interesting to follow it up with a featured topic that is open to a much wider range of interpretations. So, we’ve selected “Time” as our theme for this month.
Sample rate and playback speed, time management skills, pacing and flow, tools and plug-ins that operate in the time domain…these aren’t subjects you would normally associate with one another, but they are all unified when placed under the umbrella of “time.” When you think of the word “time” in relation to our work, what do you immediately think of? And a better question…will you step forward to share that thought here with the rest of the community? ;)
If you’d like to contribute to this (or next month’s) theme, contact shaun [at] designingsound [dot] org. Our theme next month will be “dynamics.”Read More