Guest Contribution by Anish Chandak
In the previous article by Ian Palmer on this month’s theme of Reverb, you have already seen various creative uses of Reverb. Here are my two cents to the creative: using reverb to synthesize physics-based sounds for percussion instruments.
In rest of this article, we stick to the uncreative, the basics, the science behind the reverb. We will also discuss the (academic) state-of-the-art, the research work being done at various academic institutes across the globe, focussed on developing reverb techniques for interactive applications like video games. Hopefully, you will see many of these promising approaches used in video games released in near and distant future. In the spirit of an academic discourse, this article is long and in all certainty incomplete in its discussion of the fundamentals or the state-of-the-art.Read More