“Red Dead Redemption” – Exclusive Interview with Audio Director Jeffrey Whitcher

When I saw the first images of Red Dead Redemption I knew that it will be a beautiful and amazing game. Then, the gameplay confirmed me that not only the visuals were great. The sound work there was fantastic. Clean mix, great sounds, and a perfect sonic experience for any ... read more.

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Exclusive Interview with Kristofor Mellroth, Audio Director of “Crackdown 2″

To my knowledge, there's only one game in the world that lets you team up online with three friends playing as super-powered SWAT agents, make a rendezvous by leaping over skyscrapers, pile everyone into (and onto) one car, tear down the street at 100 mph (rendering a road-clogging zombie horde ... read more.

Related: , , , , , , , , , , , . Comments 1. By Miguel. 2010-Aug-11@11:33.

Nicolas Fournel’s Vision of The Future Of Game Audio Programming

The August issue of Develop magazine is available now, including an article with SCEE’s Creative Services Group’s principal audio programmer, Nicolas Fournel talking about his vision of the future of game audio programing: Nicolas Fournel has an impressive 20 years’ experience developing commercial digital audio software. He started out coding Amiga ... read more.

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Exclusive Interview with the Audio Team of “Singularity”

For the guys of  Singularity's audio team was not enough their great work on the dev diary blog, where they shared a lot of interesting stuff. They agreed to the idea of giving an interview for Designing Sound, so I asked several questions about the different aspects of the game, which ... read more.

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Exclusive Interview with the Audio Team of “Transformers: War for Cybertron”

I really liked the lastest Transformers game called "Transformers: War for Cybertron". The game is really great and the work in the sound was brilliant, so I talked to the guys at High Moon Studios' sound team asking some things about the audio work on the game. Thanks go to all ... read more.

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Audiokinetic Customer Profile: Interview with Martin Stig Andersen, Sound Designer/Composer on “LIMBO”

Audiokinetic has published a new customer profile, featuring an interview with Martin Stig Andersen, Sound Designer and Composer on Playhead's LIMBO. After setting the game world abuzz at GDC and winning multiple awards at the Independent Games Festival, Denmark based independent platform developer Playdead are set to release their highly anticipated ... read more.

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The Sound of “Split/Second”

The July's Issue of Develop Magazine is now available for download. In the Heard About section, John Broomhall has published an article about the sound of "Split/Second", from a talk with audio director Steve Emney and audio programmer Andy Hutchings. Let's read: The high octane, high stakes and high drama Split/Second, ... read more.

Related: , , , , , , , , , , , . Comments 0. By Miguel. 2010-Jul-09@11:13.

Game Audio at Gamefest 2010: Presentations and Recordings

Some of the presentations and audio recordings of the Gamefest 2010 Audio panels are available now for download. High fidelity meets deep interactivity in today’s top game audio implementations. Now take it to the next level, and learn about the wide array of technologies currently available to create, develop, manipulate, and ... read more.

Related: , , , , , , , , , , , , , . Comments 0. By Miguel. 2010-Jun-22@11:13.

Getting Game Audio Right: The Big Picture, By Rob Bridgett

Rob Bridgett has published a very interesting article on Gamasutra called "Getting Game Audio Right: The Big Picture". Let's read! This feature takes a brief look at how to tie audio production dates into the overall delivery schedule of a large-scale video game -- including the key dependencies you should be ... read more.

Related: , , , , , , , , . Comments 0. By Miguel. 2010-Jun-17@13:29.

Develop Magazine: The Evolution of Middleware, FMOD Spotlight and Audio Track 2010

The digital edition of June's Issue of Develop Magazine is available now for download. There is a very detailed article about the evolution of middleware solutions for video games developing, including some aspects of audio middleware tools. There is also information about the Audio Track 2010 panel at Develop Conference that ... read more.

Related: , , , , , , , , , , . Comments 0. By Miguel. 2010-Jun-09@11:20.

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