Capcom Audio Director Tomoya Kishi Interview

Monday, February 11, 2013
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Japanese video game composers and musicians get a good bit of coverage and acclaim over in the West, but the people making the booms and whoosh sounds don’t seem to…

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Rewind…Audio Implementation Greats #3: Crackdown – Realtime Worlds

Thursday, December 13, 2012

In the run-up to this month’s reverb theme, former contributor Damian Kastbauer suggested we re-run this article he put together discussing the game Crackdown for XBOX. The article…

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Ariel Gross Interview

Wednesday, November 21, 2012

This is an interview with our guest poster for November –  Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console  titles as…

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Room Tone = Emotional Tone: The Importance of Hearing Ambience

Thursday, November 15, 2012

  am·bi·ence noun /ˈambēəns/ ambiances, plural; ambiences, plural The character and atmosphere of a place                     – the relaxed ambience of…

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Interview with Leonard J. Paul, of the School of Video Game Audio

Thursday, July 5, 2012

With the rise in popularity of sound design, and game audio as a career choice among audio engineers, there is a growing call for formal training and education…

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School of Video Game Audio Now Open

Tuesday, June 26, 2012

The first online school for learning how to create professional audio for video games has just announced that it is accepting applications for its first course from July…

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Develop Audio Special Roundup

Sunday, June 10, 2012

UK games industry website Develop-Online has posted a series of special articles and interviews with various members of the audio production community on  game audio. This Audio Special…

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Max Payne vs. Mazda, and the Sounds of Violence

Tuesday, June 5, 2012

  IGN have posted an article on game audio, focusing discussion on Max Payne 3 and Forza Motorsport 4. Various members of Rockstar‘s audio teams are interviewed (…

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Big Sounds on Little Devices: An Exclusive Interview with Andrew Quinn

Friday, May 18, 2012

Andrew Quinn, sound designer at Splash Damage, was kind enough to speak to Designing Sound about his work on the recently announced mobile strategy title RAD Soldiers on…

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Racing Game Sound Study

Tuesday, May 1, 2012

A collection of blog posts, and a special edition of the Game Audio Podcast, have been coordinated by Damian Kastbauer and David Nichols on the dense subject of…

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