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Posted by on Mar 23, 2016 | 0 comments

GDC Roundtable Recap – SUN 3/27 5PM PST

Sightglass Coffee is where it all gets broken down each morning.

#lostdinklybird Photo: Luca Fusi / Hashtag: Chris Trevino

GDC’s a week in game audio overdrive, a week-long gathering that resonates all through the following year.

Several of Designing Sound’s editors, friends and family were fortunate enough to make the trek to San Francisco in time for this year’s show. And before the embers have cooled, we thought we’d get together and make some sense out of everything we saw.

So join us for an interactive community roundtable and discussion:

 

WHEN: Designing Sound’s Google+: https://plus.google.com/100500018761690760477

WHERE: Sunday, March 27th at 5PM PST

 

If you’ve any specific topics you’d like to see discussed, leave us a comment here or on our Twitter feed: https://twitter.com/designingsound!

An archive of the talk will be available thereafter.

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Posted by on Feb 23, 2016 | 0 comments

Designing Sound GDC Game Audio Crawl

EVENT POSTER

 

*** UPDATES ***

03.11.16: With over 260 RSVPs we’ve had to change the venue to not one, but four awesome bars / cafes, all within two blocks on Market Street. DS contributing editor Richard Gould will be at Brewcade from shortly before 4:00pm to hand out stickers which will signifiy you’re part of this event so you’ll know who and who not to randomly strike up a conversation with! Once you have a sticker, pick the venue that best fits your personality.

Brewcade (Retro Game Bar): 2200 Market St

Blackbird (Rustic-Modern Bar): 2124 Market St

Lucky 13 (Rock / Punk Bar): 2140 Market St

Café Flore (Relaxed Cafe, Food): 2298 Market St

 


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Posted by on Feb 9, 2016 | 0 comments

News: Sounds of Star Wars Battlefront Part 1

Stormtrooper is thrown by the blast of a massively destructive grenade called the Thermal Imploder

Photo: Star Wars™ Battlefront™ by EA DICE. Article by Adriane Kuzminski.

In Part 1 of this blog series, EA DICE invites you to hear from the sound designers of Star Wars: Battlefront as they break down the anatomy of their favorite sounds. Does the inhaling blast of a thermal imploder give you a Pringles complex, prompting you to lob them one after another until your lack of strategy causes others to wonder if Jar Jar Binks is on the battlefield? Sound Designer David Jegutidse breaks down the audio magic behind the creation of this weapon, sharing design techniques, influences and Soundcloud examples. Also, for those attending GDC next month with an Audio Track, Main Conference or All Access pass, don’t miss David Jegutidse and Composer Gordy Haab’s session on the music and sound design for Battlefront.

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Posted by on Dec 7, 2015 | 3 comments

Who Cares About Game Audio Organizations?

Sky

This article is a guest contribution by Damian Kastbauer and does not reflect the views of DesigningSound.org or its Contributing Editors.

The article Brighten the Corners of Game Audio, that I wrote earlier this year, attempted to bring forward some of the things that I’ve experienced, specifically at the Game Developer Conference, and have gleaned from conversations with people in the game audio community over the years in relation to the organizations that represent us. This follow-up article presents the results of the survey that accompanied that article and gives further voice to the community. It’s my hope that continued discussion can influence the future of the organizations that represent game audio.

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Posted by on Feb 27, 2015 | 0 comments

Community Meetup – This Sunday in San Francisco

Thirsty Bear Brewing Company, 661 Howard St.

Thirsty Bear Brewing Company, 661 Howard St.

If you’re coming to San Francisco for GDC, or just happen to be in the area regardless, a few of us from the website are heading to Thirsty Bear Brewing Company (661 Howard St.) at 6:30PM this Sunday (3/1/14). If you’re in town early, and are looking for something to do in the evening, you’re welcome to join us!

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