A Modular Creature Design System

Thursday, February 27, 2014
creature

I’ve been working on a game project on and off over the past year and a part of the design is of relevance to this month’s theme —…

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Rewind…Audio Implementation Greats #3: Crackdown – Realtime Worlds

Thursday, December 13, 2012

In the run-up to this month’s reverb theme, former contributor Damian Kastbauer suggested we re-run this article he put together discussing the game Crackdown for XBOX. The article…

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Recreating realistic audio environments

Monday, February 13, 2012

UK based Audio Designer Samuel Justice has posted an interesting blog post discussing the importance of early reflections in recreating authentic sounding 3D environments. An excerpt of his…

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"Flower" – Sound and Music as Narrative

Thursday, July 29, 2010

The video on the top is from a session given by sound designer Steve Johnson and composer Vincent Diamante. In the session they talked about the use of…

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Chuck Russom Special: Call of Duty [Exclusive Interview]

Monday, April 19, 2010

Call of Duty (released 7 years ago) was one of the most important jobs for Chuck Russom, so we decided to make an interview talking about that game…

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Feedback

Wednesday, March 24, 2010

“Be prepared to listen to other’s opinions as well as expecting others to listen to yours.” -Rob Bridgett

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Audio Implementation Greats #3: Crackdown – Realtime Worlds

Wednesday, February 10, 2010

One area that has been gaining ground since the early days of EAX on the PC platform, and more recently it’s omnipresence in audio middleware toolsets, is Reverb….

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Interview with Vance Dylan

Tuesday, February 9, 2010

George Spanos has published a nice talk he had with Vance Dylan, sound designer with work on titles such as Mass Effect, Mass Effect 2, Dragon Age: Origins,…

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Charles Deenen Special: Exclusive Interview

Friday, February 5, 2010

Designing Sound: Hi Charles, first of all, would be great to have an introduction about your career. How did you start, how you grow up in the sound…

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Exclusive Interview With Tom Smurdon, Audio Director of "Dark Void"

Wednesday, February 3, 2010

Dark Void is a new sci-fi adventure game from CAPCOM for Xbox 360, PS3 and PC. The story is about a cargo pilot called William Augustus Grey who…

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