Thursday, December 13, 2012
In the run-up to this month’s reverb theme, former contributor Damian Kastbauer suggested we re-run this article he put together discussing the game Crackdown for XBOX. The article…
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Monday, February 13, 2012
UK based Audio Designer Samuel Justice has posted an interesting blog post discussing the importance of early reflections in recreating authentic sounding 3D environments. An excerpt of his…
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Thursday, July 29, 2010
The video on the top is from a session given by sound designer Steve Johnson and composer Vincent Diamante. In the session they talked about the use of…
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Monday, April 19, 2010
Call of Duty (released 7 years ago) was one of the most important jobs for Chuck Russom, so we decided to make an interview talking about that game…
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Wednesday, March 24, 2010
“Be prepared to listen to other’s opinions as well as expecting others to listen to yours.” -Rob Bridgett
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Wednesday, February 10, 2010
One area that has been gaining ground since the early days of EAX on the PC platform, and more recently it’s omnipresence in audio middleware toolsets, is Reverb….
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Tuesday, February 9, 2010
George Spanos has published a nice talk he had with Vance Dylan, sound designer with work on titles such as Mass Effect, Mass Effect 2, Dragon Age: Origins,…
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Friday, February 5, 2010
Designing Sound: Hi Charles, first of all, would be great to have an introduction about your career. How did you start, how you grow up in the sound…
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Wednesday, February 3, 2010
Dark Void is a new sci-fi adventure game from CAPCOM for Xbox 360, PS3 and PC. The story is about a cargo pilot called William Augustus Grey who…
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