Creating the Spaces of Ambience

Saturday, December 29, 2012

Guest contribution by Michael Theiler (Kpow Audio) Situating an Ambience When creating ambiences for games (this applies equally to film), I am striving to make them blend into the…

Read More

Ariel Gross Interview

Wednesday, November 21, 2012

This is an interview with our guest poster for November –  Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console  titles as…

Read More

Music & Sound Awards 2013 – Call for Entry

Monday, November 19, 2012

On 8th October, the entry window opened for the Music+Sound Awards 2013, an awards event that celebrates sound design and music in the creative industries. Gaming, Film, TV and Advertising…

Read More

Room Tone = Emotional Tone: The Importance of Hearing Ambience

Thursday, November 15, 2012

  am·bi·ence noun /ˈambēəns/ ambiances, plural; ambiences, plural The character and atmosphere of a place                     – the relaxed ambience of…

Read More

Ariel Gross Guest Post: ‘I Feel Like a Fraud and So Can You!’

Wednesday, November 14, 2012

This is a guest article written by Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console  titles as the Saint’s Row…

Read More

Guest Poster Introduction: Ariel Gross

Wednesday, November 7, 2012

Editors note: This series of articles by Ariel were initially planned to be for the ‘Featured Sound Designer’, but due to recent changes to Designing Sound they will simply be posted…

Read More

FMOD Studio Video Tutorials Now Avaliable

Thursday, October 11, 2012

While we still don’t know when FMOD Studio will come out of beta, we do know when some tutorial videos by Stephan Schutze will be available (right now). Currently there…

Read More

Video Games and Loudness Standards: Interview with Sony’s Garry Taylor

Monday, July 30, 2012

The issues of loudness and dynamic range  are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his…

Read More

Interview with Leonard J. Paul, of the School of Video Game Audio

Thursday, July 5, 2012

With the rise in popularity of sound design, and game audio as a career choice among audio engineers, there is a growing call for formal training and education…

Read More

School of Video Game Audio Now Open

Tuesday, June 26, 2012

The first online school for learning how to create professional audio for video games has just announced that it is accepting applications for its first course from July…

Read More