Interview with Raymond Usher

Monday, September 30, 2013

Guest Contribution by Neil Cullen Raymond Usher started work in the games industry in 1992 as a sound designer at DMA Design, working on a number of titles,…

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Spectral Analysis: Interview with Saki Kaskamanidis

Friday, September 27, 2013

Many thanks to Brad Dyck for contributing this interview. You can follow Brad on Twitter @Brad_Dyck BD: How did you get involved in game audio? SK: It all…

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Interview: Rob Bridgett and Game Audio Culture

Thursday, September 19, 2013

Rob Bridgett is no stranger to us here at Designing Sound. Constantly writing and engaging in community discussion; Rob has put out a new book called “Game Audio…

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Alternative Reality Sound: Acoustic Remodeling of a City

Thursday, August 1, 2013
Our project, other, takes place in the city of Dundee. We sourced this atmospheric old map from the Dundee archives (they kindly gave us permission to use it for the game and associated content).

Guest contribution by Tom deMajo A special thanks to co-founder Tom deMajo of the game studio Quartic Llama. Tom is an artist and sound designer who currently resides…

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Opinion: Raising Visibility Of Audio With Playstation 4

Monday, July 8, 2013

As we come out of coverage of E3 and eagerly anticipate the release of next-gen consoles later this year; there has been a good deal of discussion about…

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How ‘The Last of Us’ Sound Design Outshines Gameplay

Friday, July 5, 2013

Forbes magazine isn’t particularly known as a go-to resource for video game info, but their recent review of ‘The Last of Us,’ written by Andy Robertson, draws attention…

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The Sound and Music of The Last of Us

Tuesday, June 25, 2013

In this exclusive SoundWorks Collection profile we talk with the sound and music team behind the critically acclaimed Naughty Dog Studios game, The Last of Us. We talk…

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Review: iZotope Insight

Wednesday, June 19, 2013
Screen Shot 2013-06-09 at 1.28.58 PM

Thoughts by Ian Palmer: Anyone who knows me will know that 4 years on I am still madly in love with iZotope’s RX noise reduction package. So it…

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The Dynamics of Mark of the Ninja

Monday, June 17, 2013

Guest Contribution by Matthew Marteinsson At first listen you can tell Mark of the Ninja is a game with a wide dynamic range. The game is all about…

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A Quick Introduction to SuperCollider

Friday, April 26, 2013

Guest Contribution by Graham Gatheral Let’s be honest: code can be daunting. All those words and numbers and operators and punctuation errors… For a start, there’s no GUI….

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