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Posted by on Sep 18, 2015 | 0 comments

News: A Sound Effect: How to Design Supreme Sci-Fi Weapon SFX

In a recent blog post, A Sound Effect spoke to sound designers Ruslan Nesteruk and Glen Bondarenko on the techniques and tools they utilize in creating sci-fi weaponry SFX. The post delves into layering, synthesis techniques, breaking down each weapon into its constituent components, and a great deal more. If you want some insights on creating better sci-go weaponry, you owe it to yourself to head over to the post now.

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Posted by on Aug 7, 2015 | 0 comments

News: Gathering Sky : Audio Journal #3

Dren McDonald's score for his seven-piece ensemble.

Photo: Heike Liss
Snippets of Dren McDonald’s score for his seven-piece ensemble.

Dren McDonald shares his third and final entry on the audio production of Gathering Sky. Written during the game’s development, the first two entries focus on keeping an open mind when joining a team late in the game’s development and maintaining this flexible mindset while composing and recording a live studio session. In the final entry, a post mortem, McDonald further emphasizes flexibility by sharing his incremental process of designing “reverse” dynamics in FMOD before the studio session recording.

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Posted by on Aug 7, 2015 | 0 comments

News: Tonebenders Podcast Ep. 37 – Matthew Marteinsson

In the newest episode of the Tonebenders Podcast, two audio podcasts collide when Matthew Marteinsson of Beards, Cats, and Indie Game Audio joins Rene Coronado to delve into the unique challenges of audio for interactive media. Matthew brings his expertise on game audio to bear on workflow, session organization, and asset mixing and mastering, among other subjects. You can find the new Tonebenders episode on the page linked above, as well as on iTunes and Stitcher.

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Posted by on Jul 24, 2015 | 0 comments

News: The Soundkeeper – Top 5 Sound Design Plugins

Recently, game audio industry vet Jeremy Rogers launched a new SFX library store & blog at While the blog is still new, he’s already putting out some interesting articles, including his most recent “The Top 5 Must-Have Plugins for Sound Designers“. Check it out for Jeremy’s plugin recommendations, as well as some brief descriptions on how he uses them in his own work!

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Posted by on Jul 22, 2015 | 1 comment

News: The Sound of Killer Instinct, Season 2

In a recent video, some members of the Killer Instinct sound team, including Zachary Quarles, Adam Isgreen, Mick Gordon, Chase Ashbaker, and Jeff Dombkowski, discuss some of the unique approaches and techniques they used in creating the sounds for some of the new characters featured in the second season of the game, including how they created fire effects, scarab attacks, and raptor vocals.

And if that’s not enough enticement, you also get to hear Mick Gordon throat-sing!

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